Hello,
Is there any thing where i can make a Item drops to 100% when the player is dead ?
thanks for help
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Hello,
Is there any thing where i can make a Item drops to 100% when the player is dead ?
thanks for help
I think thats a randoom thing because :
If player is blue name he cant be killed in pvp.
If player is white name he can be killed in pvp but wont drop.
If player is pink , red.. he can be killed and will drop a randoom item or more then one.
And ofc if they have dolls they wont drop anything.
Sorry, not to be a dick but, I have to correct you. White name players CAN and DO (I have even dropped as white name from being killed from a mob)... It's 1%, but the chance is still there!!!
The 'table' of drop chance can be found HERE: Perfect World International - Free MMORPG | Play Free Online Video Games
As you can see even blue names can drop too (though I will admit I've never seen this happen) when killed by a mob!!! 1%
Oh, and to the OP -- if you look at that chart you'll see the chance already is 100% (not counting that bullshit safety lock, which will just cause them gear shatter)...:
Dark Red:
Killed by other Player
Items Currently Equipped
60% to drop one item
30% to drop two items
10% to drop three items
Killed by other Player
Inventory
60% to drop two items
30% to drop six items
10% to drop 9 items
So there's no need to edit anything :wink:
ok yet i know all about the red statues and drop chance thanks :D but how i can make a specific item drop every time ? so it will evertyime drop when a player killd
My first guess would be a certain proctype... (Time to start that guess and check process :wink:) I would have no clue if I'm even correct let alone what proctype to use...
as i remember try 17664 proctype on item what u wanna do to force dropped.
thats proctype on heart of blood item which is can be get from theater of blood event, and u will drop everytime while get killed
ok but iam right that the proctype field is always the last row in elements.data or ? or is it for Materials a other row ?
has some poctype not the value for expires when leaving area so only drop when death ?