Does Kal support Maya Modelling software, ave been with maya for nearly 1 and half years and study 3d game design at college. Was hoping to bring my art to life ...
If so could someone help me and put me in a right direction.
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Does Kal support Maya Modelling software, ave been with maya for nearly 1 and half years and study 3d game design at college. Was hoping to bring my art to life ...
If so could someone help me and put me in a right direction.
yea it does support maya think, how it does work exactly i can not tell ya, Xerxes did some new weps with maya some years ago
there is no exporter for maya that I know of.
but you can design your models in maya and import them to 3dsmax and then export it to kalonline using the 3dsmax exporter.
you can export models from maya as .obj, then there's that obj to gb transformer (from bakabug), idk for map models, but for weapons, xerxes showed me like that
Hey Man Can you teach me how to export and so on... I can create models but other than importing it into Game never done before.
In/export is easy, there tools for...
if you want i can ask Xerxes the next days (if he do remember) how he did it
That be great man, could you send me a pm with info or smth?
i even got video of him getting maya weps into kal
Can you share it with me? I would love to see it mate. Thank you
https://www.dropbox.com/s/v1u4qv38kg...8_conveter.rar
how to use: drag and drop the obj file on obj2gb8.exe OR use a batch "OBJ2GB8 model.obj"
btw, wrong section :P
Thanks buddy, can someone re-upload tools by Dop.. 2.1? I can't find any working link.
its much better to export from maya to .fbx format and import the .fbx into 3ds max to export it then to kal. as fbx is a stable and propper format as the impoters/exporters for .fbx are from autodesk. it also supports skinning, bones and animations.
I'm just looking to create Weapons... Nothing els atm.
here's your video
maya tut - YouTube
ye, you can still use soften edges, making it better somehow, it looks kewl then
or you model somewhat like this :
Attachment 127522
just an example nothing to fancy..
y that looks cool