hello I would like to know how I do in GtkRadiant a wall with texture that when you go toward it ends crossing plz help me :(:
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hello I would like to know how I do in GtkRadiant a wall with texture that when you go toward it ends crossing plz help me :(:
What?
Whats "it ends crossing" supposed to mean?
A wall you can walk through?
I would like to know how to make a wall that you can go through example
teste - YouTube
Open the shader file, create a new shader and add the nonsolid surfaceparameter.
Try this one on your common.shader
// FakeGrass Material
textures/common/FakeGrass
{
surfaceparm nonsolid
qer_editorimage "textures/common/FakeGrass.png"
}
:)