-
What exactly makes a Retro 'different'?
Seriously, I've seen and been through them all and majority can only offer the fact they have 'free furni'. The hype with these retros seem really big but I see the same idea being repeated.
I'm just curious on what the community has to say, I for one say they're all the same just different management and population. (The most I've seen online on a retro is 120 so ya)
What exactly makes a Retro 'different'?
How is your hotel different from the 44834938274 ones out there?
inb4wehaveproffesionalstaff
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Moshi
The most I've seen online on a retro is 120 so ya
If 120 was the most, you wouldn't have some little kid trying to get rich.
Look around some topsites.
-
Re: What exactly makes a Retro 'different'?
-
What exactly makes a Retro 'different'?
You sure? There's more than 120.
And since 2007 the retro comms has sort of died off, we lost all the good developers, and owners of hotels just care about money. So nothing really makes a retro different these days.
-
Re: What exactly makes a Retro 'different'?
Developers leave, it takes a while for new ones to come... You are saying that we have no active developers? We do, Sierra is on the verge of being released, Crowley is looking good, Grizzly is pretty nice... what else.
Anyway in my opinion retros are separated by their Community Managers or whatever, events and such, big hotels that have in excess of 1000+ are boring, events are to crowded, The golden average user count for me is about 500 - 800, not to cluttered, and still enough things to do.
That's not to say big hotels are bad, I would just prefer to run and play an hotel with about 500 - 800. Retros have grown so big from the biggest having about 300 users to some Spanish retros reaching 2000 and more.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Moshi
I have dear.
I've seen user counts peaking into the 1000's. And to answer your question: people generally only play retros in the hopes of becoming a staff member. So the majority of people will play the one they think they've got the best shot at.
-
Re: What exactly makes a Retro 'different'?
Not sure where you get your facts and figures from but I've seen hotels in the English community getting an excess of 2000 online. And in the foreign community more so. I think I recall seeing a Brazilian hotel with 5000 online (crazzy.com.br or something). Whilst I can sort of see where you're coming from with the "They're all the same" but that is also false. Not every hotel is the same. You also have contradicted yourself:
Quote:
I for one say they're all the same just different management and population
It's the differing management which make different decisions about the way the hotel is run and managed which makes the hotel... different. Think about what you're typing before you post. An example I can give is Habplus VS Fresh. They are both run differently, both are managed and ran by a staff team with differing ideas from each other. The communities are also very much different, so is the way the hotels are ran, the CMS, the emulator etc.. etc..
A Lot of the startup hotels are the same (RevCMS/Phoenix). The owners are too noob and can't handle or comprehend on how to run a hotel or the technical requirements that come with it. So it turns into a hotel for friends ran on a $20 VPS that probably gets hammered with attacks from the occasional skid. Then they give up, move on and possibly start again. A few trickle through and actually get members but this comes from hard work. Something the Habbo community is notorious at not doing.
This is a bit like saying all Minecraft servers are the same because they're using bukkit. Anywho your lack to look in depth or do actual research on the current state on the habbo retro community shows that you're making an assumption and have no idea as to what you're talking about.
Obviously the retro community is doing something right. Since the amount of retros and their online counts is more than habbo itself. Do more research before making assumptions. My assumption is you're a butthurt hotel owner who owned a RevCMS hotel and couldn't make it past #50 on thehabbos. Or you're from DevBest.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Matthew
Not sure where you get your facts and figures from but I've seen hotels in the English community getting an excess of 2000 online. And in the foreign community more so. I think I recall seeing a Brazilian hotel with 5000 online (crazzy.com.br or something). Whilst I can sort of see where you're coming from with the "They're all the same" but that is also false. Not every hotel is the same. You also have contradicted yourself:
It's the differing management which make different decisions about the way the hotel is run and managed which makes the hotel... different. Think about what you're typing before you post. An example I can give is Habplus VS Fresh. They are both run differently, both are managed and ran by a staff team with differing ideas from each other. The communities are also very much different, so is the way the hotels are ran, the CMS, the emulator etc.. etc..
A Lot of the startup hotels are the same (RevCMS/Phoenix). The owners are too noob and can't handle or comprehend on how to run a hotel or the technical requirements that come with it. So it turns into a hotel for friends ran on a $20 VPS that probably gets hammered with attacks from the occasional skid. Then they give up, move on and possibly start again. A few trickle through and actually get members but this comes from hard work. Something the Habbo community is notorious at not doing.
This is a bit like saying all Minecraft servers are the same because they're using bukkit. Anywho your lack to look in depth or do actual research on the current state on the habbo retro community shows that you're making an assumption and have no idea as to what you're talking about.
Obviously the retro community is doing something right. Since the amount of retros and their online counts is more than habbo itself. Do more research before making assumptions. My assumption is you're a butthurt hotel owner who owned a RevCMS hotel and couldn't make it past #50 on thehabbos. Or you're from DevBest.
I couldn't have said it better - Fresh is the sort of hotel that goes easy on the economy and we don't care much about rares let the kids get w/e they want and chill, think habplus take it serious thats the only big difference i can think of right now, not to mention we run diffrent emulators aswell and are both diffrent versions he is B i'm A.
-
Re: What exactly makes a Retro 'different'?
It's not like you can take the entire Habbo game of a flip it upside down to suit your Retro. Of course they are going to extremely similar in most ways; the only difference is the Owner, Staff, Catalogue(sometimes) and now the software running it.
As I said before, you can't change everything about Habbo.
-
Re: What exactly makes a Retro 'different'?
Hes talking about my hotel guys. Habplus only gets 120 and we all the same. Im sorry to dissapoint.
-
Re: What exactly makes a Retro 'different'?
When I ran my hotel it was much different than other retros.
Here's some things I added,
Tags
D0WNF4LL catalogue v10, edited alot, haves all habbo's furnitures.
All posters in the gallery
Brand new site layout
Radio
Support
3 daily respect
Lobby (rooftop café)(With bots which gives drinks)
Infobus park
Respect stats in community
Facebook site
Custom skin colors
All the newest clothes
Custom Habbo.swf
Rideable horses
Custom badges
Marketplace (You can sell everything in there!)
Trax shop
Ecotron
Good economy that makes users play in months!
So ehm.. Bad discussion.. Also Fresh and Habplus reaches 1000+ every day.
-
Re: What exactly makes a Retro 'different'?
Customs makes it different, and offcourse a different system unlike Habbo.
-
Re: What exactly makes a Retro 'different'?
¿What exactly makes a Retro 'different'?
In my opinion there are two essential things, it doesn't make your Hotel the most famous of the world with differences, it doesn't make that you'll have hundreds of people online, but i know for experiencie that it makes it the most funny:
- The imagination and the desire to do something new and innovative: the worse thing is that for me all the R63 Hotels are excactly the same, they normally have different CMS, some are much better than others, but the principal things are not changed and of course, the client is always the same with little differences depending of the fame of the Hotel. In my opinion you need a lot of imagination here, the point is that you need to make something new, the people is tired to see always the same system.
- The team: a good concept of Habbo Team for me is that one who enjoys to manage the Hotel, who listen always to the people, who is connected everyday and is worried always about what is happening. The point is that the 99% of the Hotels has members in the team who are not very seriuos, in my opinion i prefer to have 2 people in my team (like in my Hotel) than have 10 people who makes what they want, who are not very serious to manage and who are not mature and responsible to know what means that concept.
-
What exactly makes a Retro 'different'?
Quote:
Originally Posted by
lRetros
¿What exactly makes a Retro 'different'?
In my opinion there are two essential things, it doesn't make your Hotel the most famous of the world with differences, it doesn't make that you'll have hundreds of people online, but i know for experiencie that it makes it the most funny:
- The imagination and the desire to do something new and innovative: the worse thing is that for me all the R63 Hotels are excactly the same, they normally have different CMS, some are much better than others, but the principal things are not changed and of course, the client is always the same with little differences depending of the fame of the Hotel. In my opinion you need a lot of imagination here, the point is that you need to make something new, the people is tired to see always the same system.
- The team: a good concept of Habbo Team for me is that one who enjoys to manage the Hotel, who listen always to the people, who is connected everyday and is worried always about what is happening. The point is that the 99% of the Hotels has members in the team who are not very seriuos, in my opinion i prefer to have 2 people in my team (like in my Hotel) than have 10 people who makes what they want, who are not very serious to manage and who are not mature and responsible to know what means that concept.
Hotels have bad lower-level management. Hobbas and some terrible mods. Admins and managers are the only 'good' staff members I see. DJs are cool too. Then again, I can't hire good staff for shit lol. I made a good choice on my manager. thats it. I have a radio, fixed emulator, a styled-up CMS (work in progress, looks terrible at the moment but my vision for it is nice.)
This is a question that beckons me, though. What makes a hotel more attractive? It's harder to attract users off other retros, these days, that's all I know.
-
Re: What exactly makes a Retro 'different'?
Hotels without irritating crappy auto-playing radio would attract me at least...
-
Re: What exactly makes a Retro 'different'?
Personally, a retro isn't about free furni but most of it to talk with people to have a smaller community.
The real Habbo is just to big. Can't start a conversation without spam everywhere etc etc ;>
-
Re: What exactly makes a Retro 'different'?
Well, yeah, what is retros? Good discussion.
As Prizm said before, lol, about all the features.
My retro, for me, is an experience in different things, like Sql, Php, community management and to help learn important skill features of owning a 'small business' (like jobs basically), communication within the staff team, and to work together etc. And its about moderation and management, you cant just give all the users everything, you got to think about the economy etc. Its like, you own a business and you need to make it work, thinking about the economy etc.
Retros, for me, is an educational course, that delivers life lessons along the way too, and you meet a hell of a lot of people, awesome and not awesome, but that's life.
It's not all about the free stuff, or how much credits you can earn, or if people get staff.
What makes my retro different?
Well, i work hard on my catalog, and i try and make the economy as fair for everyone as possible, and try and implement new user features, i've added a forum board with the vB arcade on it, and like, idk, most people i've asked want a hotel to have a fair amount of staff, updated and always maintained, and i dont know, to keep the users involved. Some of them wanted unique features, but most just wanted a clean cms and a stable economy.
-
Re: What exactly makes a Retro 'different'?
Quote:
As Prizm said before, lol, about all the features.
My users loved them man, I wanted to make my hotel unique. Look at Sjovt.com It's the biggest hotel in Denmark, it have nothing special.
-
Re: What exactly makes a Retro 'different'?
If 120 was the most seen, you've not been around "all" of them. The problem is, it's too easy to make retros now. So, little kids will make them and they don't know how to run them. They just copy any other retros they've seen. It is EXTREMELY difficult to make a truly unique hotel. The only way to make your hotel REALLY unique from others is to make an Emulator (A Good One) for your hotel, and don't release the emulator. I've said it once, and I'll say it again. I firmly believe that we should make a Union of Retros. No owners, just a committee of developers who have an owner position (not on the Staff Page). I'd say maybe 5 hotels should combine, and then just combine ideas and make one BIG hotel. It would mix a lot of combined ideas. The only issue would be money and keeping the 5 "owners" in check. If there were a way to figure out how to keep every "owner" from taking it over like "MINE NOW -changes vps/dedi password-". It's just a thought though. It would have to be thought out very thoroughly between a group of civilized owners though. If four of you are down, PM me. :)
-
Re: What exactly makes a Retro 'different'?
Hotel's Latest Habbo Retro's are crap. Though i can't stand looking at the same Interface, or even the same website. I don't understand how these owners like Fresh Hotel can even take pride in there hotel when the only thing they do is rip updates from everyone eles.
To even take pride in your own retro you should have changed alot of things your self (Not Adding Crappy Customs). Editing Interfaces would be a change.
But lets face it the retro community for the R63+ are Noobs. There is nothing to offer in my opinion, If your offering stuff on your own hotel then atleast have the respect the change some of the Interfaces or even make your own Emulator!
THERE IS NO DIFFERENCES WHAT SO EVER!! EVERYONE SHOULD TURN BACK TO LOWER VERSIONS (Y) lol
-
Re: What exactly makes a Retro 'different'?
>>>>>>>The price you've to pay for VIP points
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Late3
You sure? There's more than 120.
And since 2007 the retro comms has sort of died off, we lost all the good developers, and owners of hotels just care about money. So nothing really makes a retro different these days.
Developers leave beacuse Habbo is boring and shit now a days. And thats why we hotel owners just care about money.
And once you come in a room, your users are screaming your name and asking for staff. Really annoying..
-
Re: What exactly makes a Retro 'different'?
Retro's are a place of community, Fabbo achieves this as we don't care about money, we don't even sell VIP. We just give a really good experience.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
MikeDavies
Retro's are a place of community, Fabbo achieves this as we don't care about money, we don't even sell VIP. We just give a really good experience.
In your case this is different, At least you have absolute pride in your Retro. I Would Buy VIP from you as you have coded Fabbo yourself.
-
Re: What exactly makes a Retro 'different'?
MichaelMadman is the biggest money whore in the habbo community.. Just thought i would get that off my chest. I really, really can't stand that c*nt. And alot of others i have spoken to can't either..
-
What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Zensai
Developers leave beacuse Habbo is boring and shit now a days. And thats why we hotel owners just care about money.
And once you come in a room, your users are screaming your name and asking for staff. Really annoying..
Yeah, I can agree with that.
Apart from Habbo being boring,
It always has been that's why retros started.
-
Re: What exactly makes a Retro 'different'?
different combinations of features / community
a retros individuality all depends on the owner and general community. emulator and CMS are also a selective distinction in retros, though most retros just use the same CMS's out there.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
MichaelMadman is the biggest money whore in the habbo community.. Just thought i would get that off my chest. I really, really can't stand that c*nt. And alot of others i have spoken to can't either..
At one point so was jonty!
-
Re: What exactly makes a Retro 'different'?
Nothing. Everyone is in this for the money and anyone who says they're otherwise is a liar.
-
Re: What exactly makes a Retro 'different'?
^That's why i left the habbo community.. The only reason i even come here is for the drama, it's funny, great source of entertainment on a boring Wednesday afternoon.
Also:
He runs a hosting company i think, but i bet he doesn't know 2 shits about servicing a VPS if there is a problem. So basically he is exploiting kids who will buy his service, and they will basically get shit support in return. It shouldn't be allowed, he needs to be stopped in his money whoring tracks. Kid's reselling nodes should not be allowed anyway. And if he does have support staff, they will probably be kids from his crap forum acting like they know stuff, when basically, they don't know shit.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
^That's why i left the habbo community.. The only reason i even come here is for the drama, it's funny, great source of entertainment on a boring Wednesday afternoon.
Also:
He runs a hosting company i think, but i bet he doesn't know 2 shits about servicing a VPS if there is a problem. So basically he is exploiting kids who will buy his service, and they will basically get shit support in return. It shouldn't be allowed, he needs to be stopped in his money whoring tracks. Kid's reselling nodes should not be allowed anyway. And if he does have support staff, they will probably be kids from his crap forum acting like they know stuff, when basically, they don't know shit.
Dude... WTF are you talking about??
:P:
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Prizm
Dude... WTF are you talking about??
:P:
Lmfao, it is MichaelFagMan who runs Keyhots.net right? Or does he just advertise it in his sig? :P
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
Lmfao, it is MichaelFagMan who runs Keyhots.net right? Or does he just advertise it in his sig? :P
MichaelMadMan runs Keyhosts.net - I think It's pretty descent actually. :P
-
Re: What exactly makes a Retro 'different'?
There are no differents, all what the players want is 'trust' thats all.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Prizm
MichaelMadMan runs Keyhosts.net - I think It's pretty descent actually. :P
If your having problems with your VPS, he wont be able to sort it.. He will run back to whatever company he resells for.. That's why kids like him shouldn't be running services such as. They are basically ripping people off with their lack of knowledge, take otakuhosts for example, before that got shut down absolutely no support was given to it's customers.. It was a terrible service.
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
MichaelMadman is the biggest money whore in the habbo community.. Just thought i would get that off my chest. I really, really can't stand that c*nt. And alot of others i have spoken to can't either..
Why not? I'm not gonna dispute the ethical issues with it, but, ever the opportunist!
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
Anyone can make money off a hotel.. The ones that don't are in it for the community, he just wants money, crawls around the section looking for things to make his hotel better to make more money. He doesn't contribute shit.
Oh, sorry - for a moment then I thought you were trying to make retros sound ethical.
-
Re: What exactly makes a Retro 'different'?
I look at it this way a community is what makes a retro, Some are the same some have their own custom emulators. Like Muscab said he runs on a R63B. Me personally i like R63B also another thing that makes hotels different from one another believe it or no is the staff members they change the hotel. Also one things that gets me with hotels is the CMS i love the layouts of CMS's. What im trying to say pretty much is the things the users see is what they will judge off of liking the hotel or not. You can get some users also you can lose some users with what you have. It's a hit or miss chance not only that I couldn't see myself playing a hotel with Rev CMS (Big Uber fan)
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
HexHotel
I look at it this way a community is what makes a retro, Some are the same some have their own custom emulators. Like Muscab said he runs on a R63B. Me personally i like R63B also another thing that makes hotels different from one another believe it or no is the staff members they change the hotel. Also one things that gets me with hotels is the CMS i love the layouts of CMS's. What im trying to say pretty much is the things the users see is what they will judge off of liking the hotel or not. You can get some users also you can lose some users with what you have. It's a hit or miss chance not only that I couldn't see myself playing a hotel with Rev CMS (Big Uber fan)
I've never said I run R63B pal :D but ye I run phx which is R63A and I don't intend on switching anytime soon.
-
Re: What exactly makes a Retro 'different'?
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Grenadier
If your having problems with your VPS, he wont be able to sort it.. He will run back to whatever company he resells for.. That's why kids like him shouldn't be running services such as. They are basically ripping people off with their lack of knowledge, take otakuhosts for example, before that got shut down absolutely no support was given to it's customers.. It was a terrible service.
If there is no support given, why do people continue to use keyhosts?
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
HexHotel
I look at it this way a community is what makes a retro, Some are the same some have their own custom emulators. Like Muscab said he runs on a R63B. Me personally i like R63B also another thing that makes hotels different from one another believe it or no is the staff members they change the hotel. Also one things that gets me with hotels is the CMS i love the layouts of CMS's. What im trying to say pretty much is the things the users see is what they will judge off of liking the hotel or not. You can get some users also you can lose some users with what you have. It's a hit or miss chance not only that I couldn't see myself playing a hotel with Rev CMS (Big Uber fan)
Staff Members aren't very different anywhere you go. The only Staff that I trust are the ones who I've worked with in the past 2-3 hotels, meaning I've gone through thick and thin with them. Otherwise, they're just in it for the fame and fortune on the hotel; nothing more.
-
Re: What exactly makes a Retro 'different'?
I prefer hotels under the average of 150 users online. There are usually very nice communities there and a lot of people know each other. On a smaller scale it is also easier to take part in events and competitions and it' s easier to feel special because there a lot more chance to win something or become a staff member. Smaller hotels usually have a very nice mood and I really like it.
-
Re: What exactly makes a Retro 'different'?
I like the oldskool Retro's to go back in the time. The R63 has been used too much now. Where are the V1/V18 topics and new emus?
Make old hotels a new succes with new features and options. If i want play the last hotel, i go to habbo.com.
The oldskool options are great and i'm missing that :(
Good luck everyone :D
-
Re: What exactly makes a Retro 'different'?
There are also good RevCMS hotels my friend :)
-
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Secretland
There are also good RevCMS hotels my friend :)
Well thanks for BUMPing this discussion. However you're right indeed, but that good revCMS hotels have edited their CMS into something original, new and decent looking. Not much retro owners are able to edit the shit out of a CMS, beause they're just too stupid and only care about being 'THE OWNER OF A HOTEL', DDoSing/hacking other hotels and of course: money. :)
-
Re: What exactly makes a Retro 'different'?
Its all about the money money money.
And yeah you;ll be unique when you can boot other hotels.
-
Re: What exactly makes a Retro 'different'?
In my opinion what makes a retro "different" isn't just a customized emulator. It's the approach of the retro itself. Different CMS, different ways to update, keep your users happy, and make your site popular without the need of harassing other owners that you claim as "rivals". Right now, people make retros for revenue. Nobody has thought about creativity and thought that should really be put into a hotel and learning how to run it on your own expenses. There's nothing wrong with selling $5 VIP, but when you're selling rares and $30 VIP memberships that kinds of run the users away because most of them are young and don't have that type of money to spend especially not on a virtual hotel that could shut down tonight or tomorrow. Most people have friends that want to be staff, BUT don't know how to properly moderate the hotel. They want the fame, praise, etc which is totally ridiculous, you're not the pope, ok.