What exactly makes a Retro 'different'?
Seriously, I've seen and been through them all and majority can only offer the fact they have 'free furni'. The hype with these retros seem really big but I see the same idea being repeated.
I'm just curious on what the community has to say, I for one say they're all the same just different management and population. (The most I've seen online on a retro is 120 so ya)
What exactly makes a Retro 'different'?
How is your hotel different from the 44834938274 ones out there?
inb4wehaveproffesionalstaff
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Moshi
The most I've seen online on a retro is 120 so ya
If 120 was the most, you wouldn't have some little kid trying to get rich.
Look around some topsites.
Re: What exactly makes a Retro 'different'?
What exactly makes a Retro 'different'?
You sure? There's more than 120.
And since 2007 the retro comms has sort of died off, we lost all the good developers, and owners of hotels just care about money. So nothing really makes a retro different these days.
Re: What exactly makes a Retro 'different'?
Developers leave, it takes a while for new ones to come... You are saying that we have no active developers? We do, Sierra is on the verge of being released, Crowley is looking good, Grizzly is pretty nice... what else.
Anyway in my opinion retros are separated by their Community Managers or whatever, events and such, big hotels that have in excess of 1000+ are boring, events are to crowded, The golden average user count for me is about 500 - 800, not to cluttered, and still enough things to do.
That's not to say big hotels are bad, I would just prefer to run and play an hotel with about 500 - 800. Retros have grown so big from the biggest having about 300 users to some Spanish retros reaching 2000 and more.
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Moshi
I have dear.
I've seen user counts peaking into the 1000's. And to answer your question: people generally only play retros in the hopes of becoming a staff member. So the majority of people will play the one they think they've got the best shot at.
Re: What exactly makes a Retro 'different'?
Not sure where you get your facts and figures from but I've seen hotels in the English community getting an excess of 2000 online. And in the foreign community more so. I think I recall seeing a Brazilian hotel with 5000 online (crazzy.com.br or something). Whilst I can sort of see where you're coming from with the "They're all the same" but that is also false. Not every hotel is the same. You also have contradicted yourself:
Quote:
I for one say they're all the same just different management and population
It's the differing management which make different decisions about the way the hotel is run and managed which makes the hotel... different. Think about what you're typing before you post. An example I can give is Habplus VS Fresh. They are both run differently, both are managed and ran by a staff team with differing ideas from each other. The communities are also very much different, so is the way the hotels are ran, the CMS, the emulator etc.. etc..
A Lot of the startup hotels are the same (RevCMS/Phoenix). The owners are too noob and can't handle or comprehend on how to run a hotel or the technical requirements that come with it. So it turns into a hotel for friends ran on a $20 VPS that probably gets hammered with attacks from the occasional skid. Then they give up, move on and possibly start again. A few trickle through and actually get members but this comes from hard work. Something the Habbo community is notorious at not doing.
This is a bit like saying all Minecraft servers are the same because they're using bukkit. Anywho your lack to look in depth or do actual research on the current state on the habbo retro community shows that you're making an assumption and have no idea as to what you're talking about.
Obviously the retro community is doing something right. Since the amount of retros and their online counts is more than habbo itself. Do more research before making assumptions. My assumption is you're a butthurt hotel owner who owned a RevCMS hotel and couldn't make it past #50 on thehabbos. Or you're from DevBest.
Re: What exactly makes a Retro 'different'?
Quote:
Originally Posted by
Matthew
Not sure where you get your facts and figures from but I've seen hotels in the English community getting an excess of 2000 online. And in the foreign community more so. I think I recall seeing a Brazilian hotel with 5000 online (crazzy.com.br or something). Whilst I can sort of see where you're coming from with the "They're all the same" but that is also false. Not every hotel is the same. You also have contradicted yourself:
It's the differing management which make different decisions about the way the hotel is run and managed which makes the hotel... different. Think about what you're typing before you post. An example I can give is Habplus VS Fresh. They are both run differently, both are managed and ran by a staff team with differing ideas from each other. The communities are also very much different, so is the way the hotels are ran, the CMS, the emulator etc.. etc..
A Lot of the startup hotels are the same (RevCMS/Phoenix). The owners are too noob and can't handle or comprehend on how to run a hotel or the technical requirements that come with it. So it turns into a hotel for friends ran on a $20 VPS that probably gets hammered with attacks from the occasional skid. Then they give up, move on and possibly start again. A few trickle through and actually get members but this comes from hard work. Something the Habbo community is notorious at not doing.
This is a bit like saying all Minecraft servers are the same because they're using bukkit. Anywho your lack to look in depth or do actual research on the current state on the habbo retro community shows that you're making an assumption and have no idea as to what you're talking about.
Obviously the retro community is doing something right. Since the amount of retros and their online counts is more than habbo itself. Do more research before making assumptions. My assumption is you're a butthurt hotel owner who owned a RevCMS hotel and couldn't make it past #50 on thehabbos. Or you're from DevBest.
I couldn't have said it better - Fresh is the sort of hotel that goes easy on the economy and we don't care much about rares let the kids get w/e they want and chill, think habplus take it serious thats the only big difference i can think of right now, not to mention we run diffrent emulators aswell and are both diffrent versions he is B i'm A.
Re: What exactly makes a Retro 'different'?
It's not like you can take the entire Habbo game of a flip it upside down to suit your Retro. Of course they are going to extremely similar in most ways; the only difference is the Owner, Staff, Catalogue(sometimes) and now the software running it.
As I said before, you can't change everything about Habbo.
Re: What exactly makes a Retro 'different'?
Hes talking about my hotel guys. Habplus only gets 120 and we all the same. Im sorry to dissapoint.
Re: What exactly makes a Retro 'different'?
When I ran my hotel it was much different than other retros.
Here's some things I added,
Tags
D0WNF4LL catalogue v10, edited alot, haves all habbo's furnitures.
All posters in the gallery
Brand new site layout
Radio
Support
3 daily respect
Lobby (rooftop café)(With bots which gives drinks)
Infobus park
Respect stats in community
Facebook site
Custom skin colors
All the newest clothes
Custom Habbo.swf
Rideable horses
Custom badges
Marketplace (You can sell everything in there!)
Trax shop
Ecotron
Good economy that makes users play in months!
So ehm.. Bad discussion.. Also Fresh and Habplus reaches 1000+ every day.
Re: What exactly makes a Retro 'different'?
Customs makes it different, and offcourse a different system unlike Habbo.
Re: What exactly makes a Retro 'different'?
¿What exactly makes a Retro 'different'?
In my opinion there are two essential things, it doesn't make your Hotel the most famous of the world with differences, it doesn't make that you'll have hundreds of people online, but i know for experiencie that it makes it the most funny:
- The imagination and the desire to do something new and innovative: the worse thing is that for me all the R63 Hotels are excactly the same, they normally have different CMS, some are much better than others, but the principal things are not changed and of course, the client is always the same with little differences depending of the fame of the Hotel. In my opinion you need a lot of imagination here, the point is that you need to make something new, the people is tired to see always the same system.
- The team: a good concept of Habbo Team for me is that one who enjoys to manage the Hotel, who listen always to the people, who is connected everyday and is worried always about what is happening. The point is that the 99% of the Hotels has members in the team who are not very seriuos, in my opinion i prefer to have 2 people in my team (like in my Hotel) than have 10 people who makes what they want, who are not very serious to manage and who are not mature and responsible to know what means that concept.
What exactly makes a Retro 'different'?
Quote:
Originally Posted by
lRetros
¿What exactly makes a Retro 'different'?
In my opinion there are two essential things, it doesn't make your Hotel the most famous of the world with differences, it doesn't make that you'll have hundreds of people online, but i know for experiencie that it makes it the most funny:
- The imagination and the desire to do something new and innovative: the worse thing is that for me all the R63 Hotels are excactly the same, they normally have different CMS, some are much better than others, but the principal things are not changed and of course, the client is always the same with little differences depending of the fame of the Hotel. In my opinion you need a lot of imagination here, the point is that you need to make something new, the people is tired to see always the same system.
- The team: a good concept of Habbo Team for me is that one who enjoys to manage the Hotel, who listen always to the people, who is connected everyday and is worried always about what is happening. The point is that the 99% of the Hotels has members in the team who are not very seriuos, in my opinion i prefer to have 2 people in my team (like in my Hotel) than have 10 people who makes what they want, who are not very serious to manage and who are not mature and responsible to know what means that concept.
Hotels have bad lower-level management. Hobbas and some terrible mods. Admins and managers are the only 'good' staff members I see. DJs are cool too. Then again, I can't hire good staff for shit lol. I made a good choice on my manager. thats it. I have a radio, fixed emulator, a styled-up CMS (work in progress, looks terrible at the moment but my vision for it is nice.)
This is a question that beckons me, though. What makes a hotel more attractive? It's harder to attract users off other retros, these days, that's all I know.
Re: What exactly makes a Retro 'different'?
Hotels without irritating crappy auto-playing radio would attract me at least...