Hey RAGEZONE,
I have a question for the speciallists here :ott1:
DO you know how can i check/ find out what is the hex code if each item? ..
I want to edit stuff on the query and I need hex codes for that, thx for helpers
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Hey RAGEZONE,
I have a question for the speciallists here :ott1:
DO you know how can i check/ find out what is the hex code if each item? ..
I want to edit stuff on the query and I need hex codes for that, thx for helpers
I do not understand your exact needs ? you want to add items in your main.exe for best stability?
Example of hex code S4 +
I don't work with older seasons, sorry
1BFF6FXXXXXXXX7F05883FFFFFFFFFFF
(HEX->DEC)
1B = Item ID
FF = Item Level/Skill/Luck/Option
6F = Item Durablity
XXXXXXXX = Item Serial
7F = Exc option/Option
05 = Ancient
8 = Item type
8 = Pink option
3F = Harmony option
FF FF FF FF FF = Socket Options (Slots 1,2,3,4,5)
So you can calculate Item ID / Type opts ur self
or
a) you can write hex generator
b) use programs like mumaker for reading hex codes
c) you can get hex codes from ware/inve using following sql querys
Helpful query for print ware & inventory hex codes
For different db/seasons recheck @inventory & @ware varbinary lenght in design table.
Open Sql Query Analyzer -> Login -> select MuOnline -> paste & hit F5
Inventory
WarehouseCode:declare @inventory varbinary(3776),
@nick varchar(10);
set @nick=('nickname');
set @inventory=(select [Inventory] from [Character] where [Name]=@nick);
print @inventory;
Query for adding items in ware Item1 Item2 etcCode:declare @ware varbinary(3840),
@account varchar(10);
set @account=('login');
set @ware=(select [Items] from [warehouse] where [AccountId]=@account);
print @ware;
Code:Update warehouse set items = 0x1BFF6F000000007F000000FFFFFFFFFF1BFF6F000000007F000000FFFFFFFFFF where AccountId = 'login'
Awesome! thx.. i will try that as soon as I can.
And btw the season is fine.
One last question if you don't mind :) I don't understand much about the game. I mean this is my first edit, so where do I check the item's id? and item serial( if needed ), ..ill be greatfullllll .
Item ids & type you can find on Server files/data/lang/kor(or lang you use)/Item(xxx).txt
then transfer ID/Type to Hex using calculator (dec->hex)
example
ID = 0 (hex = 00)Code://Index ItemSlot Skill X Y Serial Drop ItemName ItemLvl Defense MagDef Dur ReqLvl Str Agi Ene Vit Com Type DW/SM DK/BK Elf/ME MG DL SUM RF
5 <- Item Type
0 <- ID 0 0 1 3 1 1 1 "Skull Staff" 6 3 4 20 0 20 6 0 40 0 0 0 0 3 1 0 0 1 0 1 0
Type = 5 (hex = 5)
0000123456780000005000FFFFFFFFFF
example 2
340012345678000000B000FFFFFFFFFFCode://Index ItemSlot Skill X Y Serial Drop ItemName ItemLvl Defense MagDef Dur ReqLvl Str Agi Ene Vit Com Type DW/SM DK/BK Elf/ME MG DL SUM RF
11 <- Item Type
(...)
52 <- ID 6 0 2 2 1 1 1 "Hades Boots" 94 34 0 86 380 60 15 181 0 0 0 1 0 0 0 0 0 0
ID = 52 (hex = 34)
Type = 11 (hex = B)
Item serial matters only when you have antidupe protection (2 same serial = dc)
So use 00000000 serial or generate unique for every new item if you want to trace that item later.
Thx 4funer.. Can i ask you one more question? ... how do I make it to be the standart for all of the accounts?