No sense? Open client in HexEditor and u're able to multiclient without using any sandbox-tool.
Also able to bypass every "file-security".
Check the way the "server" now works. It´s a windows-service. Code your own service that listen to a port/server-socket and let it do the job all these bs php-scripts on most servers doing atm.
Easy to do with serversided launcher service.
Ur launcher only need to send requests to server-service and it´ll do everything else, u can let it return a error-code the launcher will assign to a message-popup for the user.
Most of the released PHP-scripts are buggy and unsafe as hell. No SQL-Inject check, some handling incoming requests as String.Horror.
Hint: There isn't only a launcher. Their whole client and launcher runs in a virtual enviroment. It's splitted from Windows.Also the "Launcher.exe" is a container with runtime-packer. I also use the tool they used to create it,contains:
- Encrypts all files placed in the container
- Obfuscator
- Runs without any .NET-Package installed
- Only one .exe-file to run a whole program
- No chance to modify files => Players not able to "hack"
- No "crap-files" written to OS partition
You're wasting my time sweety.