Zombies walking through added objects in map editor
I made a custom map and when I put it in to work zombies were able to walk through the added objects, and not through the deleted ones (if I deleted a building you could stand in the deleted area and a zombie would not go in that are cause it registers a building their when it's really not). I have tried using Gameplay<navigation<Build Navigation Mesh but after I click it, I can't click on any other tabs (disappear to where I cant see or click on them) but I can still move around and look until about 10-15 seconds later a complete crash with no save. I have done that over 10 times, same thing every time. Any suggestions?
Re: Zombies walking through added objects in map editor
Quote:
Originally Posted by
Imsowtf
I have tried using Gameplay<navigation<Build Navigation Mesh but after I click it, I can't click on any other tabs (disappear to where I cant see or click on them) but I can still move around and look..
That's normal usually this process can take up to 3-5 min or so depending on your Cpu/gpu.. Once it's done all your Studio Tabs will show again.
Best to do this on your main pc rather through vps or any Remote dedicated servers as this will take alot out of them and also crash your Studio..
Re: Zombies walking through added objects in map editor
Quote:
Originally Posted by
billythekid
That's normal usually this process can take up to 3-5 min or so depending on your Cpu/gpu.. Once it's done all your Studio Tabs will show again.
Best to do this on your main pc rather through vps or any Remote dedicated servers as this will take alot out of them and also crash your Studio..
I do it on my main computer, 16gb ram, 3.80 GHZ Quad core. And like I said in my first post all tabs disappear and then 10-15 seconds later it crashes.
Re: Zombies walking through added objects in map editor
It need Time belive me !!!
Re: Zombies walking through added objects in map editor
Re-compile Studio again..
Re: Zombies walking through added objects in map editor
i have the same problem, my studio its crashing
Re: Zombies walking through added objects in map editor
The problem with Studio crashing when generating navigation mesh seems to be fixed in the community edition source code.
If you're using the original source code, open "WarZ\src\GameEngine\ai\AutodeskNav\AutodeskNavMesh.cpp" and search for this:
Code:
generator.Sys().RunOptions().m_doEnableLimitedMemoryMode = true;
// Create generator
Kaim::GeneratorSectorConfig levelSector(Kaim::KyGuid("51BDD88A-AD2E-450f-AC82-12281206DF63"), "Level"); Kaim::GeneratorInputOutput config;
config.m_params = p->params;
And change it to look like this:
Code:
// Create generator
Kaim::GeneratorSectorConfig levelSector(Kaim::KyGuid("51BDD88A-AD2E-450f-AC82-12281206DF63"), "Level");
Kaim::GeneratorInputOutput config;
config.m_params = p->params;
config.m_runOptions.m_doEnableLimitedMemoryMode = true;
(Just removed the first line and added a new line to the end of the code)
Re: Zombies walking through added objects in map editor
Re: Zombies walking through added objects in map editor
Quote:
Originally Posted by
NeoZero
The problem with Studio crashing when generating navigation mesh seems to be fixed in the community edition source code.
If you're using the original source code, open "WarZ\src\GameEngine\ai\AutodeskNav\AutodeskNavMesh.cpp" and search for this:
Code:
generator.Sys().RunOptions().m_doEnableLimitedMemoryMode = true;
// Create generator
Kaim::GeneratorSectorConfig levelSector(Kaim::KyGuid("51BDD88A-AD2E-450f-AC82-12281206DF63"), "Level"); Kaim::GeneratorInputOutput config;
config.m_params = p->params;
And change it to look like this:
Code:
// Create generator
Kaim::GeneratorSectorConfig levelSector(Kaim::KyGuid("51BDD88A-AD2E-450f-AC82-12281206DF63"), "Level");
Kaim::GeneratorInputOutput config;
config.m_params = p->params;
config.m_runOptions.m_doEnableLimitedMemoryMode = true;
(Just removed the first line and added a new line to the end of the code)
This worked perfectly ^ thanks!