-
PokeNET: 2k13 --NEXUS Fixed <3
Credit: My partner in crime with this project,
LordUsagi. <3
Alright, so who remembers my PKMN-NEXUS release? Remember the setup problems? Well, I decided to fix it. Let's get started.
*removed the PKMN-NEXUS name. Now, it's 'PokeNET 2k13'
*all of my changes/fixes still apply in this release
-movement already fixed.
-potions fixed.
-IP embedded.
-Language selection removed. Auto English (sorry)
-Default's [NPC]Sprite Changer already added (Cost $0)
-ticket system implemented
-friends-list fixed.
-in-game background fixed. Auto black
-loading screen text changed; static text message
-loading screen image separated from login-screen image
-font changed
-full-screen option removed
-select Johto as starting position, removed (Work your way through the game)
-Auto start in Kanto. FTW
-Removed all starters, besides 1st generation (Make a quest for 'em or something)
-Battle UI changed.
-5th generation pokemon sprites added. (Add the Pokemon data yourself <3)
-Shiny sprites included
-chatbox background
-chatbox filter (Banned words are listed in, forbidden_words table.
-timezone fixed
-server selection limited only too one.
-private server button removed.
-Some other stuff I forgot.
*reverted back too PokeNET's original images in the client
----------------------
*IMAGES
----------------------
----------------------
*REQUIRED JAVA
----------------------
Very important! Must have these, or else this shit won't work.
Java 1.6
Java JRE
----------------------
*DOWNLOAD
----------------------
PokeNET: 2k13 | Original SVN
DeathLord17s Repack v1:
Download
DeathLord17s changelog
Code:
CLIENT
02/07/2013
Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
Fixed the bug when using the "save" button on the options menu.
Added option to save the username on login screen, saves in client: res/user.txt
SERVER
02/07/2013
Added ranks to the chat message, easy change the numbers and text in source.
DeathLord17s Repack v2:
Download
DeathLord17s changelog
Code:
CLIENT
04/07/2013
Pokedex Related
Fixed Pokemon Name placement
Fixed pokemon Name Width
03/07/2013
Pokedex added
Added pokedex icon to UI bar
Clicking icon opens new window::
New window lists all pokemon (493).
Clicking pokemon name opens new window with pokemon pokedex entry.
Added pokemon image
Added pokedex description entry
Added pokemon name (needs to be fixed)
02/07/2013
Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
Fixed the bug when using the "save" button on the options menu.
Added option to save the username on login screen, saves in client: res/user.txt
Added news interface, loads from webpage 127.0.0.1/news.txt
SERVER
03/07/2013
Extended server interface:
Added "Kick" Button
Added "Ban IP" Button
Added "Unban IP" Button
Added "Mute" Button
Added "Unmute" Button
(all work 100%)
Started work on in-game hiscores, currently server finds the top 10 but does nto communicate with client.
02/07/2013
Added ranks to the chat message, easy change the numbers and text in source.
Time service changed to "127.0.0.1/time.php" use time.php in this folder for it.
Stopped error message from appearing if there is no svn file.
Stopped console logging of TCP/UDP messages
Added news.txt to webserver
----------------------
*LIVE SERVER(s)
----------------------
1. ~removed.
2. TBA
3. TBA
----------------------
*ADD-ONS
----------------------
Add-on V1:
Download
*Images
Add-on V2:
Download
*Images
----------------------
*GUIDE
----------------------
Setup
Compile
----------------------
*TOOLS
----------------------
Eclipse
Tiled Map Editor
-------------------------------
*change embedded IP
PokenetClient > src > org.pokenet.client.ui.frame > ServerDialog.java
Code:
/*
* Create all the server buttons
*/
try {
m_servers = new Button[5];
m_host = new String[5];
//Below is the default server selection. This should be used as your ONLY option.
m_servers[0] = new Button("Entei");
m_servers[0].setSize(280, 24);
m_servers[0].setLocation(16, 32);
m_servers[0].setVisible(true);
m_servers[0].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
GameClient.setHost("localhost");
}
});
this.add(m_servers[0]);
-------------------------------
*change window title(s)
PokenetClient > src > org.pokenet.client > GameClient.java
Code:
m_instance = new GameClient("PokeNET: 2k13");
Code:
m_confirm = new ConfirmationDialog("Are you sure you want to close PokeNET?",yes,no);
Code:
gc = new AppGameContainer(new GameClient("PokeNET: 2k13"),
-------------------------------
*change chat-box 'Welcome Message'
PokenetClient > src > org.pokenet.client.ui.frames > ChatDialog.java
Code:
addAnnouncement("Welcome to PKMN-NEXUS!");
-------------------------------
*change ticket submission dialog
PokenetClient > src > org.pokenet.client.ui.frames > HelpWindow.java
Code:
this.add(m_submit);
ticketText = new TextArea();
ticketText.setSize(308, 50);
ticketText.setLocation(problemText.getX(), problemText.getY() - 72);
ticketText.setText("If you are experiencing an in-game issue and would like to speak to a PokeNET staff member, then please use the form below to submit a ticket.");
ticketText.setForeground(new Color(255, 255, 255));
ticketText.setBackground(new Color(0, 0, 0, 0));
ticketText.setBorderRendered(false);
ticketText.setEditable(false);
ticketText.setWrapEnabled(true);
this.add(ticketText);
----------------------
*BUG FIXES
----------------------
-------------------------------
*fullscreen fix; credit: DeathLord17(This fix will already be provided in DeathLord17s repacks, posted under 'Download')
PokenetClient > src > org.pokenet.client.ui.frames > OptionsDialog.java
Code:
m_options.remove("fullScreen");
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
Remove this code
Code:
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
---
Well, I hope you enjoy. I apologize that it's not something brand new; but useful if someone is looking for a more advance public release of, PokeNET. :/:
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Thank you babeeeeeeee! (:
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Ahh Pokemon Nexus. Short but great memories xD. Thanks for the release!
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Only three words. I love you :D
now, some questions.
What about the game adventure? Is complete? or when finish it?
What about the pvp and trade system? are working correctly?
Great job !
I used google translate xD
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
Only three words. I love you :D
now, some questions.
What about the game adventure? Is complete? or when finish it?
What about the pvp and trade system? are working correctly?
Great job !
I used google translate xD
xD
All the way too Johto.
Yep, PVP and trading both work.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
Only three words. I love you :D
now, some questions.
What about the game adventure? Is complete? or when finish it?
What about the pvp and trade system? are working correctly?
Great job !
I used google translate xD
Wow.. Google translated this perfectly. Bravo Google Translate! :thumbup1:
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
Coolkidbloo
Wow.. Google translated this perfectly. Bravo Google Translate! :thumbup1:
I know right? it was perfect lol.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
really i write all my post. Then , when i finished , i fixed some errores with google translate xD ..
ON: I will make a server public online with this pokefiles , and I post the server here to you come in to test !!!
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Nice work xkl, you may want to either add images for the new users to this thread, or add a link back to the original thread of pokenet for them and state that the images are there.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
~Added images.
~Added some more editing guides.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
thank you very much. i was hoping someone would finish these xD
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Re: PokeNET: 2k13 --NEXUS Fixed <3
xkl help!!
I put on the server.
You can not use the chat
When you talk to a npc, it had no dialogue.
Signs of the routes had no dialogue.
And in battle against a wild pokemon, had no dialogue. What am I doing wrong? : (
When you compile the client, ecplise said they had 44 warnings: (
Can you, compile for me, a client and server with the following IP: titi.sytes.net
please??
EDIT: Eclipse says , client and server have much warnings :/
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Found a bug with your code :P when you tried to remove the full screen option you forgot to remove the saving of it, so if the object for fullscreen option does not exist then when a user presses the "save" button the client will crash as it cannot find the fullscreen option.
to fix do this:
go to client>org.pokenet.client.ui.frames>OptionsDialog.java
Find
Code:
m_options.remove("fullScreen");
then, either comment out the 2 lines below it or remove.
for clarification these are the lines:
Code:
m_options.remove("fullScreen");
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
This will fix this bug.
Quote:
Originally Posted by
conejoo
xkl help!!
I put on the server.
You can not use the chat
When you talk to a npc, it had no dialogue.
Signs of the routes had no dialogue.
And in battle against a wild pokemon, had no dialogue. What am I doing wrong? : (
When you compile the client, ecplise said they had 44 warnings: (
Can you, compile for me, a client and server with the following IP: titi.sytes.net
please??
EDIT: Eclipse says , client and server have much warnings :/
Make sure you install both the JRE 6 and JDK6U25, the jre to run the game and server and the JDK to make edits and compile jar's.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
Found a bug with your code :P when you tried to remove the full screen option you forgot to remove the saving of it, so if the object for fullscreen option does not exist then when a user presses the "save" button the client will crash as it cannot find the fullscreen option.
to fix do this:
go to client>org.pokenet.client.ui.frames>OptionsDialog.java
Find
Code:
m_options.remove("fullScreen");
then, either comment out the 2 lines below it or remove.
for clarification these are the lines:
Code:
m_options.remove("fullScreen");
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
This will fix this bug.
Make sure you install both the JRE 6 and JDK6U25, the jre to run the game and server and the JDK to make edits and compile jar's.
Thanks! I added a new section on this thread, titled "Bug Fixes" Yours is the first entry ;)
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Thanks! I added a new section on this thread, titled "Bug Fixes" Yours is the first entry ;)
Cool, look here frequently as I'm gonna give out the edits I've done to your source. So far only a few things like adding couple of variables for IP and server name, and added rank to chat. any ideas of what you want on it?
You've got the bug fix wrong, you need to remove
Code:
m_options.remove("fullScreen");
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
not add it.
--here's my current version with edits located in changelog.txt but are listed below (not much so far, but they are helpful edits more to come later)
changelog.txt
Code:
CLIENT
02/07/2013
Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
Fixed the bug when using the "save" button on the options menu.
Added option to save the username on login screen, saves in client: res/user.txt
SERVER
02/07/2013
Added ranks to the chat message, easy change the numbers and text in source.
dl link: http://www.sendspace.com/file/au3iku
need any mirrors? just ask!
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
Cool, look here frequently as I'm gonna give out the edits I've done to your source. So far only a few things like adding couple of variables for IP and server name, and added rank to chat. any ideas of what you want on it?
You've got the bug fix wrong, you need to remove
Code:
m_options.remove("fullScreen");
m_options.put("fullScreen", Boolean.toString(m_fullScreen
.isSelected()));
not add it.
--here's my current version with edits located in changelog.txt but are listed below (not much so far, but they are helpful edits more to come later)
changelog.txt
Code:
CLIENT
02/07/2013
Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
Fixed the bug when using the "save" button on the options menu.
Added option to save the username on login screen, saves in client: res/user.txt
SERVER
02/07/2013
Added ranks to the chat message, easy change the numbers and text in source.
dl link:
Download PokeNET - deathlord17.rar from Sendspace.com - send big files the easy way
need any mirrors? just ask!
I fixed it. Sorry, I'm on mobile right now; so I didn't really check that much ^_^;
I'm glad you're working on this source; hopefully PokeNET will have it's day, again.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
I fixed it. Sorry, I'm on mobile right now; so I didn't really check that much ^_^;
I'm glad you're working on this source; hopefully PokeNET will have it's day, again.
Well since this version is a lot cleaner and much more stable I like to work on it :D
Update on what is happening so far, the news system I have made works fine heres a flash video on it (you'll have to DL as I don't have any acc on thing like youtube)
Download multiple files from Sendspace.com - send big files the easy way
the HTML file will play the flash if you dl both.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
Make sure you install both the JRE 6 and JDK6U25, the jre to run the game and server and the JDK to make edits and compile jar's.
I have installed all the programas necesary ! but my problem is not solved :/
Please, can someone upload compiled server and client? the client has any ip, no matter what.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
I have installed all the programas necesary ! but my problem is not solved :/
Please, can someone upload compiled server and client? the client has any ip, no matter what.
My link posted a few posts ago has the server and client compiled just run the bat files.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
My link posted a few posts ago has the server and client compiled just run the bat files.
Code:
Update on what is happening so far, the news system I have made works fine heres a flash video on it (you'll have to DL as I don't have any acc on thing like youtube)
Download multiple files from Sendspace.com - send big files the easy way
the HTML file will play the flash if you dl both.
This? thnks deathLord :)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
I have installed all the programas necesary ! but my problem is not solved :/
Please, can someone upload compiled server and client? the client has any ip, no matter what.
Uninstall all Java related software from your computer. Then, download the Java links provided in my thread. Now, download my SVN. Install Eclipse. Follow the compiling guide linked in my thread. Now, follow my instructions on changing the embedded IP in the client. Then compile into a new .JAR and you should be fine
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Just added kick, ban ip, unban ip, mute, unmute to the actual GUI of the server all working 100% will upload source when I've added a few more things. Anything you want added post it here and I'll give it a go!
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Swerve. Anything you edit/release, I'll update this thread with your contents ;)
--------
*Edit
That's when I get home, of course :P
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Swerve. Anything you edit/release, I'll update this thread with your contents ;)
--------
*Edit
That's when I get home, of course :P
nothing you want made specifically?
gambling/some kind of tourny related to pokemon/in-game hiscores
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
nothing you want made specifically?
gambling/some kind of tourny related to pokemon/in-game hiscores
Ummm, create a pokedex?
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Re: PokeNET: 2k13 --NEXUS Fixed <3
I think it is best if they were all used in Java 1.7.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
ok, i put on the server and client :D :D its great job from yours xkl and death :)
there with the bug, in between the maps, it does cross the objects as if we were invisible, like a wallhack xD
It is the only ugly bug. Everything else is beautiful!
EDIT: I played for 30 minutes ..
I use WSAD keys, and do not cut any dialogue, battles with either the wild pokemon and the game was not bug.
Then, I use arrows, and hold the space bar. And the game was bug.
this mean something?
EDIT2: i installed the server in my vps, coming soon i share the link :)
EDIT3: :O i edited in my party, a lugia ! ^_^
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
ok, i put on the server and client :D :D its great job from yours xkl and death :)
there with the bug, in between the maps, it does cross the objects as if we were invisible, like a wallhack xD
It is the only ugly bug. Everything else is beautiful!
EDIT: I played for 30 minutes ..
I use WSAD keys, and do not cut any dialogue, battles with either the wild pokemon and the game was not bug.
Then, I use arrows, and hold the space bar. And the game was bug.
this mean something?
EDIT2: i installed the server in my vps, coming soon i share the link :)
EDIT3: :O i edited in my party, a lugia ! ^_^
reg. no edit: if oyu mean when you venture into another map and it loads, that is because it does not put a blakc screen or loading screen on. Or if you mean when you walk to places like another route it will load even though it shows the map is because the map is just drawn, no extra data like encounters are added at that point otherwise it would lag.
reg. edit: the arrows keys have fixed movement, so something in the fix may cause a problem but can you please explain what the bug is because I have not experience it yet.
reg. edit2: cool, can't wait.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
reg. no edit: if oyu mean when you venture into another map and it loads, that is because it does not put a blakc screen or loading screen on. Or if you mean when you walk to places like another route it will load even though it shows the map is because the map is just drawn, no extra data like encounters are added at that point otherwise it would lag.
reg. edit: the arrows keys have fixed movement, so something in the fix may cause a problem but can you please explain what the bug is because I have not experience it yet.
reg. edit2: cool, can't wait.
I'll show you, making a video. Because in English, I have no idea how to explain lol.
I'll edit my post to put the video.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
ok, i put on the server and client :D :D its great job from yours xkl and death :)
there with the bug, in between the maps, it does cross the objects as if we were invisible, like a wallhack xD
It is the only ugly bug. Everything else is beautiful!
EDIT: I played for 30 minutes ..
I use WSAD keys, and do not cut any dialogue, battles with either the wild pokemon and the game was not bug.
Then, I use arrows, and hold the space bar. And the game was bug.
this mean something?
EDIT2: i installed the server in my vps, coming soon i share the link :)
EDIT3: :O i edited in my party, a lugia ! ^_^
I'm glad you've gotten your server up and running :)
I just use the arrow keys for movement, mouse-click for talking to NPCs and spacebar for dialog changing/battling.
-------------
*Edit
~Added DeathLord17s repack with changelog
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Okay, so idk if this is how you would like the pokedex done but it's how I'm doing it so unlucky xD
so far:
- Pokedex icon added to UI bar
- Clicking icon opens new window (seperate from game so you can have it open whne battling)
- New window has a list of all pokemon
What I'm going to make this do:
- Clicking pokemon name in list opens yet another window!
- new window will have normal pokedex data
- Inside new window will be a checkbox, tick this and it will mark the pokemon as 'caught' (will be saved to a file)
- pokedex list will have three list modes, caught/uncaught/all
If anyone is interested, here is the code I have so far to create the new window and load all pokemon names
Code:
private void initGUI() {
JFrame frame = null;
frame = new JFrame("PokeNET Pokedex");
frame.setSize(300,500);
Ini ini = null;
try {
ini = new Ini(new FileInputStream("./res/pokemon/pokedex.ini"));
} catch (Exception e) {
e.printStackTrace();
return;
}
String[] listData;
listData = new String[494];
for (int i = 0; i < 493; i++) {
Ini.Section s = ini.get(String.valueOf(i+1));
String name = s.get("InternalName");
String Pokedex = s.get("Pokedex");
listData[i] = name;
}
listbox = new JList(listData);
listbox.setSize(100, 500);
scrollPane = new JScrollPane();
scrollPane.getViewport().add(listbox);
frame.add(scrollPane);
frame.setVisible(true);
}
pokedex.ini is just pokemon.ini from server file.
And btw I've made some progress on the hiscores aspect too:
currently server will update once every hour it's "hiscores database" (stored locally not in the actual database, heres the code:
Code:
hiName = new String[11];
hiLevel = new String[11];
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
int a = 0;
MySqlManager m = new MySqlManager();
if(m.connect(GameServer.getDatabaseHost(), GameServer.getDatabaseUsername(), GameServer.getDatabasePassword())) {
m.selectDatabase(GameServer.getDatabaseName());
ResultSet temp = m.query("SELECT * FROM pn_members ORDER BY money DESC LIMIT 10");
System.out.println("Username | Money");
try {
while(temp.next()) {
a += 1;
hiName[a] = temp.getString("username");
hiLevel[a] = temp.getString("money");
//System.out.println(user + " | " + money);
}
} catch (SQLException e) {
e.printStackTrace();
}
m.close();
}
}
}, 0, 3600000); //every hour
Currently there is no way for the client to load this data, I will make it work by creating a new button on the UI and then the client will ask for the data, server will send it.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
THIIS IS THE 2 BUGS! :_(
http://www.youtube.com/watch?v=ysAy3...ature=youtu.be
-bug in batle
-bug walk, route-city
in my opinion. It is produced by using the arrows...
or hold down the space bar in batle.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
I think those issues are caused from lag...
because I haven't had any of those. Normally when I'm in battle, I'll just hold down the spacebar, so it skips faster. I haven't had a lag or client crash from it yet o.O
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
I think those issues are caused from lag...
because I haven't had any of those. Normally when I'm in battle, I'll just hold down the spacebar, so it skips faster. I haven't had a lag or client crash from it yet o.O
Do not think it's lag, because this test was done in LAN mode!
xkl, try playing for an hour straight, please. And if this not happens to you, I'll kill myself xD
EDIT:my s.o. is win xp SP3 by doubts
-mysql 5.1 , but i have 6.0 too.
-navicat premium!
:'(I want to play :(
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
Do not think it's lag, because this test was done in LAN mode!
xkl, try playing for an hour straight, please. And if this not happens to you, I'll kill myself xD
EDIT:my s.o. is win xp SP3 by doubts
-mysql 5.1 , but i have 6.0 too.
-navicat premium!
:'(I want to play :(
How about I record a video of me doing the exact same thing as you?
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Re: PokeNET: 2k13 --NEXUS Fixed <3
With program "Camtasia Studio" if you want, I share to you a link the program with serial and usser name to registered it.
But not necessarily want you to record one hour of play. I trust your word :)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
With program "Camtasia Studio" if you want, I share to you a link the program with serial and usser name to registered it.
But not necessarily want you to record one hour of play. I trust your word :)
Nah, I'll be fine with the 30-day trial :P
-----------------
*Edit
Alright, it's done. Just download that file and extract the .7z and watch :P
Download
Off-topic: I just compressed a 432MB file too 20.25MB..wut lol.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Nah, I'll be fine with the 30-day trial :P
-----------------
*Edit
Alright, it's done. Just download that file and extract the .7z and watch :P
Download
Off-topic: I just compressed a 432MB file too 20.25MB..wut lol.
your video is .avi .... But, Why I can not play? wmp not work, VLC player not work WTF? I do not understand.
EDIT: I download the codec, and i play your video :D I watch NOW!!
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
your video is .avi .... But, Why I can not play? wmp not work, VLC player not work WTF? I do not understand.
EDIT: I download the codec, and i play your video :D I watch NOW!!
Alright, good lol. I seen your edit while I was typing the reply :P
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
mmm ... I did not explain well. Now will do all an explanation, and hopefully the google translator, translate correctly xD.
First, if you search the bug, it does not appear. Only appears, playing normally and progress in the adventure.
I could easily show because I was playing for 15 minutes, and edit the video.
Like I said. I have done about 10 battles without the bug happens. But if I keep playing endlessly, happens to me sometime! That's what I'm saying.
So I would say, "if you play 1 hour followed without problems, I committed suicide" xD
Anyway, I'll give you the benefit of the doubt. And now I will put the server on my vps.
In a moment I'll give my vps ip, so you can try it. And I too!
EDIT:
Wait wait.
Maybe not lag. Maybe it's the opposite.
When in local mode, maybe I'm going too fast. And this causes a loss in synchronization with the server, that gives me the bug.
Will it?
EDIT2: Perhaps, for this reason. Being patient and waiting to finish playing all the dialog, not the bug I was producing.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
*Update
~Added add-ons
Quote:
Originally Posted by
conejoo
mmm ... I did not explain well. Now will do all an explanation, and hopefully the google translator, translate correctly xD.
First, if you search the bug, it does not appear. Only appears, playing normally and progress in the adventure.
I could easily show because I was playing for 15 minutes, and edit the video.
Like I said. I have done about 10 battles without the bug happens. But if I keep playing endlessly, happens to me sometime! That's what I'm saying.
So I would say, "if you play 1 hour followed without problems, I committed suicide" xD
Anyway, I'll give you the benefit of the doubt. And now I will put the server on my vps.
In a moment I'll give my vps ip, so you can try it. And I too!
EDIT:
Wait wait.
Maybe not lag. Maybe it's the opposite.
When in local mode, maybe I'm going too fast. And this causes a loss in synchronization with the server, that gives me the bug.
Will it?
Honestly, I have no idea lol. You could try and see if it fixes your problem.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Maybe I was right: D
In local mode, going so fast that produced an error of synchronization ...
I put the server on a vps in USA. And I played for 2 hours
the ip is: pito.sytes.net
But I need to know which ports I have to open, because I DO NOT WANT TO USE THE FIREWALL OFF ..
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
Maybe I was right: D
In local mode, going so fast that produced an error of synchronization ...
I put the server on a vps in USA. And I played for 2 hours
the ip is: pito.sytes.net
But I need to know which ports I have to open, because I DO NOT WANT TO USE THE FIREWALL OFF ..
Sweet! I'm glad everything worked out for you.
Ports: 7001, 7002 and 7005
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
My latest edits:
Changelog.txt
Code:
CLIENT
04/07/2013
Pokedex Related
Fixed Pokemon Name placement
Fixed pokemon Name Width
03/07/2013
Pokedex added
Added pokedex icon to UI bar
Clicking icon opens new window::
New window lists all pokemon (493).
Clicking pokemon name opens new window with pokemon pokedex entry.
Added pokemon image
Added pokedex description entry
Added pokemon name (needs to be fixed)
02/07/2013
Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
Fixed the bug when using the "save" button on the options menu.
Added option to save the username on login screen, saves in client: res/user.txt
Added news interface, loads from webpage 127.0.0.1/news.txt
SERVER
03/07/2013
Extended server interface:
Added "Kick" Button
Added "Ban IP" Button
Added "Unban IP" Button
Added "Mute" Button
Added "Unmute" Button
(all work 100%)
Started work on in-game hiscores, currently server finds the top 10 but does nto communicate with client.
02/07/2013
Added ranks to the chat message, easy change the numbers and text in source.
Time service changed to "127.0.0.1/time.php" use time.php in this folder for it.
Stopped error message from appearing if there is no svn file.
Stopped console logging of TCP/UDP messages
Added news.txt to webserver
Download Link:http://www.sendspace.com/file/vjbyaa
Extras: Download extra.rar from Sendspace.com - send big files the easy way **
**: Required to be placed at a running webserver, just in the root folder.
Things still need to be worked on that are released in this (name + what needs to be done):
Pokedex:
- Add location pokemon is found in
- More info on pokemon
- Look nicer
- Add encountered/caught/uncaught modes
- Add shiny sprites
Hiscores:
- Client interface needs to be made
- Client needs to receive Hiscores data (max 1time per hour)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Sweet! I'm glad everything worked out for you.
Ports: 7001, 7002 and 7005
I opened all these ports. 7000, 7001, 7002, 7005, 3306 TCP and UDP.
But when "login" the account, the client crash!
But, if the vps, I set the firewall off, I can go to the server without problems.
Something I'm doing wrong, but I have opened those ports!
PD: 1
my character was bug.
For me I started with a new character (squirtle) and it worked fine.
Anyway, the need to test other pokemons.
EDIT1: xkl this loading.png is more cute *.*
http://sphotos-b.ak.fbcdn.net/hphoto...33561976_n.png
http://www.sendspace.com/file/h8p81a
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Okay so i have a VPS and i cant figure out how to set-up the client to connect to the server ? I have the server all set-up but the client on the other computer will not connect to the server at all .... So please replay and thank you so much in advance !
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
Okay so i have a VPS and i cant figure out how to set-up the client to connect to the server ? I have the server all set-up but the client on the other computer will not connect to the server at all .... So please replay and thank you so much in advance !
option A: turn off the firewall
option B: open port 7001 7002 7005 ... With me not working. But they say it is so.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
i already know the problem is with the Client and not the server , due to the fact i dont know how to change the IP adress of the client to the server's IP .
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
~Added DeathLord17s Repack V2
Quote:
Originally Posted by
conejoo
I opened all these ports. 7000, 7001, 7002, 7005, 3306 TCP and UDP.
But when "login" the account, the client crash!
But, if the vps, I set the firewall off, I can go to the server without problems.
Something I'm doing wrong, but I have opened those ports!
Forward Java through your Firewall as well.
Quote:
Originally Posted by
zeak6464
i already know the problem is with the Client and not the server , due to the fact i dont know how to change the IP adress of the client to the server's IP .
It's in the thread post. Remember, you will need Eclipse too edit/compile the .JAR
----------------------
* Edit
Quote:
Originally Posted by
conejoo
:sneaky2: lol.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
I dont exactly know how to use the elcipse thing ... i tried to follow direction but maybe im doing something wrong
Edit : Okay so I tried hamachi and lan-bridger and i still cant get this stupid thing to work
I just want to know how to edit the Client IP address ?
Skype Name : Zeak6464
Project name: DreamScape https://www.facebook.com/groups/572051062846102/
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
people.... The ip of my server is pito.sytes.net
its online for you. Test it ^^
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
people.... The ip of my server is pito.sytes.net
its online for you. Test it ^^
Okay i will test it , but can you help me ? I got it to see the server now but it says the server is offline when i try to log-in ...
Whats your server name ?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
I dont exactly know how to use the elcipse thing ... i tried to follow direction but maybe im doing something wrong
Edit : Okay so I tried hamachi and lan-bridger and i still cant get this stupid thing to work
I just want to know how to edit the Client IP address ?
Skype Name : Zeak6464
Project name: DreamScape
https://www.facebook.com/groups/572051062846102/
If you PM me your IP, I'll compile a .JAR for ya. Make sure it's the IP you're wanting too use.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
If you PM me your IP, I'll compile a .JAR for ya. Make sure it's the IP you're planning too use.
----------
*Edit
Should I add a "Public Servers" section on my thread, and list anyone's server; that's if they want too, of course
Yes please add in Public Server section , also i got it to see the server now but when i try to log into the game it tells me the server is offline ... im stuck right there ... i found out how to compile like 30mins ago lol :D thx tho
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
Yes please add in Public Server section , also i got it to see the server now but when i try to log into the game it tells me the server is offline ... im stuck right there ... i found out how to compile like 30mins ago lol :D thx tho
Congrats!
Alright, I'll add it when I'm home. I'm on mobile right now; I messed up on that last quote reply, that's why I removed the post lol ^_^;
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Congrats!
Alright, I'll add it when I'm home. I'm on mobile right now; I messed up on that last quote reply, that's why I removed the post lol ^_^;
Could u help me tho... because it wont let me log in to the game or register but yet it see's the server ....
Quote:
Originally Posted by
conejoo
people.... The ip of my server is pito.sytes.net
its online for you. Test it ^^
is ur server on right now 11:09am EST ?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
My server has no name. I did, for those who can not raise a server and want to try things on pokenet.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
My server has no name. I did, for those who can not raise a server and want to try things on pokenet.
u need a server name , put the server name PokeNet. That way i can see your server and maybe connect to it
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
Could u help me tho... because it wont let me log in to the game or register but yet it see's the server ....
is ur server on right now 11:09am EST ?
Disable your firewall, then tell me if it will allow you.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
u need a server name , put the server name PokeNet. That way i can see your server and maybe connect to it
You only need the IP to connect to the server.
ip is: pito.sytes.net or 204.45.252.108
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Think I should create video guides? Setting up the server, compiling, create compiled client/installer, patching system etc.?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Disable your firewall, then tell me if it will allow you.
It says account server is offline at the moment
Quote:
Originally Posted by
conejoo
You only need the IP to connect to the server.
ip is: pito.sytes.net or 204.45.252.108
It now see's your server but now it gives me the same error that im having when im trying to connect to my server.
"Account Server is offline"
Edit : Still Cant find out why were all having this problem with the Account Server ???
Quote:
Originally Posted by
xkl
Think I should create video guides? Setting up the server, compiling, create compiled client/installer, patching system etc.?
Yes you should , but were all getting the "Account Server Offline" when connecting to our servers .... The Client see's the server but it doesn't want to go into your account nor does it want to register an account on the server
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
This is exactly what i did and it worked:
Install http://magic-market.googlecode.com/f...1.40-win32.msi
Quote:
Originally Posted by -DefaulT
Save it also somewhere safe. Now start the installer.
Once it's loaded, click th button "Next >".
Now make sure Typical is checked. and click the button "Next >".
And than just click on "Install".
Now it's installing MySQL. (Wait till it's done)
Now there will open a new window.
Click there on "Next >" and again on "Next >"
Than it will close.
Now we go back to the install window.
Make sure "Configure the MySQL Server now" is checked.
and that "Register the MySQL Server now" is unchecked.
Than click on Finish.
Now there will open a new window.
There just click on "Next >".
Now make sure "Detailed Configuration" is checked and click on "Next >". Check "Developer Machine" and click on "Next >".
Here make sure "Multifunctional Database is checked and click on "Next >" and click again on "Next >".
Now make sure "Online Transaction Processing (OLTP)" is checked and click on "Next >".
Here make sure everything is Checked and click on "Next >".
Now we have to check "Standard Character Set" and click on "Next >".
Make sure "Include Bin Directory in Windows PATH"is unchecked and click "Next >"
Now Check "Modify Security Settings" and fill in your passwords(Make sure they aren't easy).
And make sure Create An Anonymous Account is unchecked and than click "Next >" and click "Execute". (wait till it's finished)
And click on "Finish".
Install the database program navicat, easy to do no guide required. Add the database to it with the .SQL file located in THESE server files (not the one from any other thread as they may not work)
Install Java from these links (both is required if ou are compiling
jdk: Java Archive Downloads - Java SE 6
jre: Java Archive Downloads - Java SE 6
That's all you have to do for setup, now just make sure that your server dialogue/input is all correct.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
This is the best video guide to compiling, setup and connect.. Made by xkl !
Download Quick setup.rar from Sendspace.com - send big files the easy way
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
I forgot I made that. I'll make a more in depth video. Also, it'll be on YouTube :P
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
I forgot I made that. I'll make a more in depth video. Also, it'll be on YouTube :P
Make sure to compress or convert. Because your videos weigh a lot! xD
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
zeak6464
It says account server is offline at the moment
It now see's your server but now it gives me the same error that im having when im trying to connect to my server.
"Account Server is offline"
Edit : Still Cant find out why were all having this problem with the Account Server ???
Yes you should , but were all getting the "Account Server Offline" when connecting to our servers .... The Client see's the server but it doesn't want to go into your account nor does it want to register an account on the server
I don't understand how you're getting that error. I connect too my VPS with no problems, ever.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Maybe he has an error in server config to connect.
EDIT:
I had that error.
And the reason was, that the name of the database was incorrect
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
~Added Tiled Map Editor under 'Tools'
--------------
*Edit
~Added *Change ticket submission dialog
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Wow.
Pokenet.
You can take my old edits if you want :
http://forum.ragezone.com/f705/relea...ck-hot-765380/
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
tanomist
What's up man?
I might mess with the battle UI ;)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
You lot might prefer to use this start.bat script
Code:
start javaw -Djava.library.path=lib/native -jar PokeNET.jar
It enables you to run the client with no console, and multiple ones of them with no problems.
-new things I've added since my last release
- Hitting "esc" button now offers logout instead of close
- World map now loads on the pokedex
- "/world text" command added, chat to all others on server if your traienr level is 5+
What is going to be added soon:
- Server GUI will have "settings" for server:
- Exp Rate (currently x1, will be double variable so you can have 1.5x) (Won't require restart)
- Server Name (This is the one that will be displayed on all text in-game, won't require restart)
- PokeDollar Rate (same as Exp Rate)
- Disabled List (things like mail, chat, trade, fighting mainly used for debugging or stopping something that is being abused to cause lag until it is fixed, allows server owner to keep game running)
- Any other ideas?
Next release won't be until there is A LOT more edits done, I hate doing loads of releases.
Might add an update/launcher.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
You lot might prefer to use this start.bat script
Code:
start javaw -Djava.library.path=lib/native -jar PokeNET.jar
It enables you to run the client with no console, and multiple ones of them with no problems.
Sweet! Now, it's easier testing PvP/Trading features ;)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Sweet! Now, it's easier testing PvP/Trading features ;)
Yep :P p.s i just edited my above post.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
You lot might prefer to use this start.bat script
Code:
start javaw -Djava.library.path=lib/native -jar PokeNET.jar
It enables you to run the client with no console, and multiple ones of them with no problems.
-new things I've added since my last release
- Hitting "esc" button now offers logout instead of close
- World map now loads on the pokedex
- "/world text" command added, chat to all others on server if your traienr level is 5+
What is going to be added soon:
- Server GUI will have "settings" for server:
- Exp Rate (currently x1, will be double variable so you can have 1.5x) (Won't require restart)
- Server Name (This is the one that will be displayed on all text in-game, won't require restart)
- PokeDollar Rate (same as Exp Rate)
- Disabled List (things like mail, chat, trade, fighting mainly used for debugging or stopping something that is being abused to cause lag until it is fixed, allows server owner to keep game running)
- Any other ideas?
Next release won't be until there is A LOT more edits done, I hate doing loads of releases.
Might add an update/launcher.
Nice! Umm, could you add the 5th generation Pokemon data? :blushing: the sprites are already included; just the data needs to be implemented.
You could just use Thor as your update/launcher (It's what I always used for PokeNET) Unless you wanna make your own :P
-
1 Attachment(s)
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
Maybe he has an error in server config to connect.
EDIT:
I had that error.
And the reason was, that the name of the database was incorrect
Your Server is still having that error every time i keep trying to create and account on it ...
Attachment 134250
Okay So we fixed my server ! yay !
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
http://s11.postimg.org/dc2uwjusj/PROB.png
When entering combat
Using deathlord17 repack V2
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
I think they are using Java 7.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
KiruHoshino
I think they are using Java 7.
Im using Version 7 Update 25 (latest)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
The game just java 6 running
Check the first post.
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
KiruHoshino
The game just java 6 running
Check the first post.
thx, works
What files need to be sent to other players want to play the game?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
DeathLord17
You lot might prefer to use this start.bat script
Code:
start javaw -Djava.library.path=lib/native -jar PokeNET.jar
It enables you to run the client with no console, and multiple ones of them with no problems.
-new things I've added since my last release
- Hitting "esc" button now offers logout instead of close
- World map now loads on the pokedex
- "/world text" command added, chat to all others on server if your traienr level is 5+
What is going to be added soon:
- Server GUI will have "settings" for server:
- Exp Rate (currently x1, will be double variable so you can have 1.5x) (Won't require restart)
- Server Name (This is the one that will be displayed on all text in-game, won't require restart)
- PokeDollar Rate (same as Exp Rate)
- Disabled List (things like mail, chat, trade, fighting mainly used for debugging or stopping something that is being abused to cause lag until it is fixed, allows server owner to keep game running)
- Any other ideas?
Next release won't be until there is A LOT more edits done, I hate doing loads of releases.
Might add an update/launcher.
I've said. You are the pro coder :)
xkl and DeathLord17 , pokenet heroes xD
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
theunreal
thx, works
What files need to be sent to other players want to play the game?
Send over your client folder. But, exclude these following folders/files:
*FILES
.classpath
.directory
.project
MANIFEST.MF
*FOLDERS
/bin
/src
/.settings
Just remove those folders/files and send the client over to your users :)
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Send over your client folder. But, exclude these following folders/files:
*FILES
.classpath
.directory
.project
MANIFEST.MF
*FOLDERS
/bin
/src
/.settings
Just remove those folders/files and send the client over to your users :)
Also remember they have to have java 6U26 installed.
And nice subscriber now :P
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Send over your client folder. But, exclude these following folders/files:
*FILES
.classpath
.directory
.project
MANIFEST.MF
*FOLDERS
/bin
/src
/.settings
Just remove those folders/files and send the client over to your users :)
First, Thank you very much for your help and files. After looking at them I will surely help in this files developement and I will make a professional PHP website for this game and share it.
Second, for some reasons when my friend is trying to connect to the server, it says
connection time out
The server may be offline
I tried to search for "127.0.0.1" in the client and server folder and replaced all with my IP, and its still not working for him. ( for me it works )
What's the problem?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
theunreal
First, Thank you very much for your help and files. After looking at them I will surely help in this files developement and I will make a professional PHP website for this game and share it.
Second, for some reasons when my friend is trying to connect to the server, it says
connection time out
The server may be offline
I tried to search for "127.0.0.1" in the client and server folder and replaced all with my IP, and its still not working for him. ( for me it works )
What's the problem?
Are you running on a public IP? Like, VPS/Dedi? or hosting from your computer? Make sure the .jar you sent in the public client has your IP listed for the server selection
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Project Group for my Server : https://www.facebook.com/groups/572051062846102/
Download Link if you would like to test out the server : https://hotfile.com/dl/232700082/e49...lient.rar.html
Everyone is welcome to join for Alpha Testing ! Thx to Dark & Xkl for everything
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Are you running on a public IP? Like, VPS/Dedi? or hosting from your computer? Make sure the .jar you sent in the public client has your IP listed for the server selection
I'm running it on my computer.
Where the IP need to be listed? I have 2 .jar's
PokeNET.jar
PokeNET_2k13.jar
Tried to search for localhost or 127.0.0.1 in both of them but there is nothing
This is the client I sent:
http://i.imgur.com/w0DwXTs.png
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
theunreal
I'm running it on my computer.
Where the IP need to be listed? I have 2 .jar's
PokeNET.jar
PokeNET_2k13.jar
Tried to search for localhost or 127.0.0.1 in both of them but there is nothing
This is the client I sent:
http://i.imgur.com/w0DwXTs.png
Oh, you never edited the source with Eclipse yet have you?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Oh, you never edited the source with Eclipse yet have you?
I'm afraid not :/:
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
theunreal
I'm afraid not :/:
Ah. Send me a PM with the IP you're wanting to use. Then the servers name and whatever else. Also, which version are you using? My original SVN release, or DeathLord17s repacks?
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
Ah. Send me a PM with the IP you're wanting to use. Then the servers name and whatever else. Also, which version are you using? My original SVN release, or DeathLord17s repacks?
Im using the deathlord17s repack, I send you P.M with details.
I tried to chagne the Source IP to my IP and it always crashes. Tried xkl edit (he edited the client for me) and it doesn't work too.
Errors when triying to register:
http://s14.postimg.org/x7xsaif01/image.png
And something like that when trying to log in
-
Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
theunreal
Im using the deathlord17s repack, I send you P.M with details.
I tried to chagne the Source IP to my IP and it always crashes. Tried xkl edit (he edited the client for me) and it doesn't work too.
Errors when triying to register:
http://s14.postimg.org/x7xsaif01/image.png
And something like that when trying to log in
give me team viewer id and pw, and I help you.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
conejoo
give me team viewer id and pw, and I help you.
I already fixed his issue. Took awhile, since I neglected to mention he needed ports: 7001, 7002 and 7005 opened lol.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
quick question. will this work with hamachi?
also will i need to edit my server settings at all to make it work with hamachi?
EDIT: im using the repack v2
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Excellent! I've been trying for ages to get in the mood of making my own Pokemon game from scratch, but it's always a pain in the rear. Great release! I see the GUI's a bit outdated, I'm gonna try and do some work on that. Also got a few more ideas that I want to try and get to work. This'll be a fun experience :)
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
shadowsun232
quick question. will this work with hamachi?
also will i need to edit my server settings at all to make it work with hamachi?
EDIT: im using the repack v2
You should just set up server normally then the client should try and connect to your hamachi IP of the server.
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Re: PokeNET: 2k13 --NEXUS Fixed <3
Quote:
Originally Posted by
xkl
I already fixed his issue. Took awhile, since I neglected to mention he needed ports: 7001, 7002 and 7005 opened lol.
Yeah, We've been very long on this :D
btw, I tried to change a line from english to my language and it give me some errors in the client CMD and crashes when the game finished loading, looking like it does not support utf-8?
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Re: PokeNET: 2k13 --NEXUS Fixed <3
when using the new .bat, it does not end at the end of the process javaw.exe. So if you want to modify the file pokenet.jar not possible. Because the process javaw.exe is using it. You have to kill these process to modify the file pokenet.jar
EDIT: sorry for double post.
I make two executable files with code of .bat files, to start pokenet.
- start with cmd console
- start without cmd console
source of .bat without cmd: DeathLord17
PD: with the file "starth without cmd console" you can run two o more instans of the pokenet :) .
http://sphotos-e.ak.fbcdn.net/hphoto...55106711_n.jpg
LINK DOwnload: Download Client.rar from Sendspace.com - send big files the easy way