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NPC look/model
hey Ragezone
I am using blessed file and i already added V19 Flaris but my NPC still look red like the oold flaris of blessed file.. then when i am trying to remove all the Madrigal folder and get add the new madrigal my worldserver crashed...
so i think it cuse in one madrigal the npc is red and in other madrigal the npc look as flyff gold and that why my worldserver crashed...
so can someone pls lead me how to change the npc model/look to let him look as the official flaris
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Re: NPC look/model
the new madrigal crashes because of the .rgn file. maybe there are NPC or mobs that are defined in the new .rgn file which is not defined in your files. you can change the model look in the .dyo of the map where the NPC is. Open it using dyo manager. Look for the NPC you want to edit. Let's say the Buff Pang ( MaFl_Helper_ver12 ).
Code:
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MaFl_Helper_ver12
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You need to change the line 13(red) to the ID of the NPC you want to use. Change it to 20 to make the Buff Pang an Aibatt, 211 to use the Boboku model. You can look for the ID in defineObj.h.
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Re: NPC look/model
ty for replay
any is there any way to do it in beast?
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Re: NPC look/model
hmm. when you want to edit using beast. you need to put the model first then assign the NPC.. so you have to delete the NPCs add a new NPC model then right click the model go to properties and change the NPC to whatever NPC you want that model to be. Personally, I prefer doing it with DYO manager. It's easier and faster. if you don't have the DYO Manager. you can download it here: DYO Manager
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Re: NPC look/model
ok tyvm
pls close this thread