Everything you need to start developing with cFlyFF
I have created a repo on GitHub that contains all parts of my cFlyFF project.
It's freely available under the Common Development and Distribution License (version 1.0), which is included with the project.
Before using the project, please read the README. It contains information about the license, descriptions of the sub-projects, credits, ...
(Original discussion thread: http://forum.ragezone.com/f456/anyon...cflyff-946183/)
The repository: https://github.com/lesderid/XinFeiFei
If you think all these resources and all my time I've spent on them are worth something, I would very much appreciate a donation to my PayPal account. (lesderid@gmail.com)
Re: Everything you need to start developing with cFlyFF
Well maybe someone pick up your project or use it to make it all work just fine :thumbup:
Re: Everything you need to start developing with cFlyFF
this is a real treasure you give to flyff community !
And you worked on c# my favorite language, if i 'm able to continue your work, i will try ;)
I give you a really big thanks ;)
Re: Everything you need to start developing with cFlyFF
Re: Everything you need to start developing with cFlyFF
Quote:
Small request
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Please don't use this project just to rip cFlyFF's UI, cash shop items or other resources.
I have spent countless hours working on this project mostly because I really love this game.
Please be respectful towards me and the game's developers by not using our work for easy money.
I just rip CFlyff files now and go release it. And Jcdace start sucks with he's server. Just joke :D
Re: Everything you need to start developing with cFlyFF
Just 1 question.
Screenshot by Lightshot
What the fuck?
Re: Everything you need to start developing with cFlyFF
What's the problem with that? Just change the path.
Re: Everything you need to start developing with cFlyFF
Quote:
Originally Posted by
caja
What's the problem with that? Just change the path.
Just help me in pm (i'm not pro at VS)
Edit:
Quote:
//***How to use:***
//0. Change the paths in the hardcoded strings of the extractor application (uWDFExtractor) and this application to reflect the location of your game installation and the luadec.exe binary.
//1. Use the extractor to extract 'addons\Configure' from the Config package.
//2. Use (*) to decompile the file you have just extracted.
//3. Use (**) to extract the filenames of the remaining scripts from the decompiled file.
//4. Use the extractor to extract these files (using the luaFiles.txt file you have created in step 3).
//5. Finally, use (**) to decompile these files.
//6. (Nearly) all scripts should now be decompiled!
I found this in LuaChunkExplorer but i dont understand part //0
Re: Everything you need to start developing with cFlyFF
If you can't understand such an easy part even with instructions you should start by learning the basics. And do not spam this thread with your retarded messages, the purpose of this project is create a emulator for CFlyff, although most people will use to rip CFlyff stuff.
Re: Everything you need to start developing with cFlyFF
Quote:
Originally Posted by
TheAnkou
Just help me in pm (i'm not pro at VS)
Edit:
I found this in LuaChunkExplorer but i dont understand part //0
If you don't know how to use it, you shouldn't be using it. Unless you know C# and can read Lua, this emulator is of no use to you. The player spawn (world enter) packet has probably changed anyways, so you'll have to update that before you can do anything.
Re: Everything you need to start developing with cFlyFF
Quote:
Originally Posted by
manneke
If you don't know how to use it, you shouldn't be using it. Unless you know C# and can read Lua, this emulator is of no use to you. The player spawn (world enter) packet has probably changed anyways, so you'll have to update that before you can do anything.
its not reason for doesnt help me. but anyway i go trying.
Other 6 part i understand.
Re: Everything you need to start developing with cFlyFF
Quote:
Originally Posted by
TheAnkou
its not reason for doesnt help me. but anyway i go trying.
Other 6 part i understand.
Have some respect. This release is the result of a lot of hard work from a hard working individual with the assistance of several others. He gave this to the community to further develop an emulator or learn from it, not to rip fashion sets and run around as a GM on your local server with them and sell them off to the highest bidding servers for a quick buck.
Re: Everything you need to start developing with cFlyFF
Great job on the emulator, seems to have a lot of work put into it. Also, where did you get the opcode names?
Re: Everything you need to start developing with cFlyFF
Quote:
Originally Posted by
Mootie
Great job on the emulator, seems to have a lot of work put into it. Also, where did you get the opcode names?
This is exactly why I love cFlyFF. All packet parsing and opcodes are in the Lua script files, which means that you basically have to parse nothing manually. There are a few packets that they have moved to the client though, not sure why.
The opcode list is in addons\msgHdr in the Config (.wdf) package.
Re: Everything you need to start developing with cFlyFF