Combo stops after first hit bug
Hey,,
I have a problem with the 120 level skills. Whenever I'm doing a combo the combo stops after the first hit. It only stops when the mob is not dead after the first hit. Like, when I do it on a mangyang it does the whole combo.
Anyone knows how to fix this?
Thanks in advance,
Heeysam
Re: Combo stops after first hit bug
yes, releases id and your db ids are not the same, you must check basic_chaincodes
Re: Combo stops after first hit bug
I tried the query people posted on other thread but they don't work for me. The query indeed does something to the basic_chaincodes and fixes it for some people but not for me. And since I don't really understand the idea of basic_chaincode, please help.
Would be really thankful,
Heeysam
Re: Combo stops after first hit bug
chaincodes links "skills"
lets say:
1254421 SKILL_SWORD_1
1254422 SKILL_SWORD_1_B
so skill_sword_1 chaincode must be 1254422
and you must check skilleffect.txt, maybe your problem is there
Re: Combo stops after first hit bug
Oh I understand now, I'm going to figure it out, thanks!
Do you know the reason why it does do the whole combo if mob is dead after first hit?
Re: Combo stops after first hit bug
always does the combo, even if mob dies at first hit, is normal (like blader 6 hits combo, always do all hits, even if mob dies at first one)
Re: Combo stops after first hit bug
think of the combo as one whole movement, which, when started, won't stop.
However, there are skills that can be "disrupted". If my memory serves me right, theres a column for it at refskill. You can make combos interuptable, that might stop it when a mob is already dead.
Never tried it though ^^
Re: Combo stops after first hit bug
it does the combo because of the skill effect, the problem will be the Basic_ChainCode, its interruptable because its missing
Re: Combo stops after first hit bug