Re: Class Mask (client side)
maybe sledit > tools > class mask ?
Re: Class Mask (client side)
in ptemplate, you have allow_login_class_mask - this int value represents a bitmask, where each bit in turn represents a class that is selectable. If you need the bit offsets, I can get that also later when I am home, somewhere in my source code :).
Unless you mean something else.
Edit : Nvm, I don't know any clientside adjustments for this.
Re: Class Mask (client side)
so far i remember Romulan did any trick with human classes they was look like tideborns
Re: Class Mask (client side)
Are you familiar with using IDA Pro? If so you can try debugging elementclient.exe. I've messed around with some values when you click the change race button/list and it seems to work as expected. If you can, add 'qwenames' on Skype for more information.
Re: Class Mask (client side)
I'm sure BaSH is used to IDA. He's the one told me to use iton the GS for v70/80
Re: Class Mask (client side)
Quote:
Originally Posted by
fgru
maybe sledit > tools > class mask ?
Nah I know the class masks it's getting it so for eg. you can only select the older < 1.4 classes on character creation, I am pretty sure it is in interfaces.pck
Quote:
Originally Posted by
qwename
Are you familiar with using IDA Pro? If so you can try debugging elementclient.exe. I've messed around with some values when you click the change race button/list and it seems to work as expected. If you can, add 'qwenames' on Skype for more information.
I will add you but yeah I am familiar with IDA.
Re: Class Mask (client side)
i remember on section 1.3.6 someone share the info how to enable Tideborn class enable on character selection