The mobs at the first map of KPQ do not respawn once killed. However if you warp to this map without starting the pq they do respawn. What is causing this?
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The mobs at the first map of KPQ do not respawn once killed. However if you warp to this map without starting the pq they do respawn. What is causing this?
Give me the mapid :)
MobTime is 0... that explains why probably. I will try and find out what Nexon does, thanks.
I would like to know this too. I need to fix KPQ and I am making a custom PQ that I need it for.
not to bump an old thread but has anyone found a fix for this? I cant seem to get anywhere with it....
One way to fix it is to make the maps respawn when you want them to. Since event instances don't use the same map factory as the channel, the respawn function never gets called. So, you just need to call it manually.
I just added that to my KPQ event script and called it once from setup.Code:function respawn(eim) { var map = eim.getMapInstance(103000800);
map.respawn();
map = eim.getMapInstance(103000805);
map.respawn();
eim.schedule("respawn", 10000);
}