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Warz Simple Anti Hack - dll
hi i made a simple dll anti hack
-block cheat engine
-Process Hack
-dll Injects
-Class name blocks
-Window name blocks
-crc blocks
-dump
-memory alteration
-Check name
-Block keys
INSERT,
DELETE,
HOME,
END,
PAUSE,
PRIOR
NEXT,
SCROLL,
F12,
NUMLOCK,
obs: your .exe need have WarZ.exe name <<<<<
or game dont go work
rename your .exe to WarZ.exe
i dont need make tutorial
need only hook with stud pe in your .exe
or call this in your warz.sln source
Here a simple tutorial how to call dlls in c++
i dont tested this only with hook
but i think go work fine :rolleyes:
WinMain.cpp
Search to
Quote:
int win::ProcessSuspended()
later this add
typedef void( WINAPI * PGNSI)(void);
Quote:
void LoadDllAntHack()
{
HINSTANCE MyDll = LoadLibraryA("WarZ.dll");
PGNSI pGNSI;
pGNSI = (PGNSI)GetProcAddress(MyDll,"InitProt");
pGNSI();
}
to call
search in WinMain.cpp
and add
like this
Quote:
game::PreInit();
LoadDllAntHack();
Other Way to call the dll in c++
Quote:
game::PreInit();
LoadLibrary("WarZ.dll");
Let me google that for you
DOWNLOAD
Credits - doidloko
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
simple but work
when i make updates i post here
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Re: Warz Simple Anti Hack - dll
no reason you shouldn't release your code so people can make it better your still up for many exploits and any public hack will simply unhook it. I have a few techniques i can add to it to make it better as our anti cheat isn't bad but its getting better with time.
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Re: Warz Simple Anti Hack - dll
And the Anti-Hack got patched :p
https://mega.co.nz/#!qMsFWCxA!bBkdPD...JfsEdzzui6Oga8
*May be not work because i wrote it in 2 mins and waked up 10 mins ago - need a coffee :w00t:
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Re: Warz Simple Anti Hack - dll
Anti-hack dll is not a good solution ...
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Re: Warz Simple Anti Hack - dll
Anti-DLL never work because u can change hack name to normal dll name :)
U can make they work inside a Streamer program for example ;)
But is a good start :) If u change and block some normal process ( streamer programs for example too ) maybe works 10%~15% better ;)
Quote:
Originally Posted by
iKasu
2 min? Not bad.... Old ByPass already work so u can just change into your hack code :)
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
YuriPW
in game::Init use:
game::Init
if (LoadLibrary("WarZ.dll") == NULL)
{
MessageBoxA(0,"Anti-Cheats By Yuri-BR failed to load!","Anti-Cheats By Yuri-BR Error",MB_ICONERROR);
TerminateProcess(GetCurrentProcess(),0);
}
Lol. Yuri got the DLL and claimed it as it's own anticheat. Haha, you're funny.
Well, thanks for the code. I'm gonna put this in my anticheat.
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
JonnyTruant
Lol. Yuri got the DLL and claimed it as it's own anticheat. Haha, you're funny.
Well, thanks for the code. I'm gonna put this in my anticheat.
kk, I use anti-cheats warguard created by xanxuz, my old team deathmatchz =)
Quote:
Originally Posted by
folkz
Anti-DLL never work because u can change hack name to normal dll name :)
U can make they work inside a Streamer program for example ;)
But is a good start :) If u change and block some normal process ( streamer programs for example too ) maybe works 10%~15% better ;)
2 min? Not bad.... Old ByPass already work so u can just change into your hack code :)
you can use the enigma protector to check the dll
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Re: Warz Simple Anti Hack - dll
Quote:
you can use the enigma protector to check the dll
have many ways to use
Quote:
typedef void( WINAPI * PGNSI)(void);
void LoadDllAntHack()
{
HINSTANCE MyDll = LoadLibraryA("WarZ.dll");
PGNSI pGNSI;
pGNSI = (PGNSI)GetProcAddress(MyDll,"Main1");
pGNSI();
}
game::PreInit();
LoadDllAntHack();
this is a crc check i m posting this only to show
but i dont added a crc in this dll
Quote:
#define DLL_CRC 0xD4882F2C // CRC
static void startupFunc(DWORD in)
{
// in = in;
CCRC32 crc;
game::PreInit();
if (LoadLibrary(TEXT("WarZ.dll")) != NULL) {
unsigned long myCrc = 0;
if (!crc.FileCRC("WarZ.dll", &myCrc))
antihackNotFound = 1;
else {
if (myCrc == DLL_CRC) {
antihackNotFound = 0;
} else {
antihackNotFound = 1;
}
}
} else
antihackNotFound = 1;
win::Init();
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Re: Warz Simple Anti Hack - dll
Here worked perfectly with hook DLL
If you delete or rename the game DLL does not open, and says he is missing it.
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Re: Warz Simple Anti Hack - dll
A small translation of the "Hook Guide" posted by doidloko step by step:
Open your WarZ.sln
Search in WinMain.cpp
Code:
int win::ProcessSuspended()
Now you see
Code:
int win::ProcessSuspended()
{
if(!bSuspended)
return FALSE;
MSG msg;
while(PeekMessage(&msg, NULL,0,0,PM_NOREMOVE))
{
if(!GetMessage (&msg, NULL, 0, 0))
return 1;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
After that paste
Code:
typedef void( WINAPI * PGNSI)(void);
void LoadDllAntHack()
{
HINSTANCE MyDll = LoadLibraryA("WarZ.dll");
PGNSI pGNSI;
pGNSI = (PGNSI)GetProcAddress(MyDll,"Main1");
pGNSI();
}
Like that
Code:
int win::ProcessSuspended()
{
if(!bSuspended)
return FALSE;
MSG msg;
while(PeekMessage(&msg, NULL,0,0,PM_NOREMOVE))
{
if(!GetMessage (&msg, NULL, 0, 0))
return 1;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
typedef void( WINAPI * PGNSI)(void);
void LoadDllAntHack()
{
HINSTANCE MyDll = LoadLibraryA("WarZ.dll");
PGNSI pGNSI;
pGNSI = (PGNSI)GetProcAddress(MyDll,"Main1");
pGNSI();
}
Now search (Always in WinMain.cpp)
After that paste
Code:
LoadLibrary("WarZ.dll");
Like that
Code:
game::PreInit();
LoadLibrary("WarZ.dll");
SAVE AND BUILD
Now go on your Bin folder and EDIT RSBuild.xml
Search for
Code:
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
After that paste
Code:
<include mask="WarZ.dll"/>
Like that
Code:
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<include mask="WarZ.dll"/>
SAVE AND UPDATE (RSBuild.exe)
I know this guide is pretty useless the web is full of these guides, but i was really bored, so do not bother and let me waste my time :3
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Re: Warz Simple Anti Hack - dll
Quote:
A small translation of the "Hook Guide" posted by doidloko step by step:
Open your WarZ.sln
thx but remember
pGNSI = (PGNSI)GetProcAddress(MyDll,"InitProt");
dont is correct it dont go call the functions
this dll use Main1
pGNSI = (PGNSI)GetProcAddress(MyDll,"Main1");
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
doidloko
thx but remember
pGNSI = (PGNSI)GetProcAddress(MyDll,"InitProt");
dont is correct it dont go call the functions
this dll use Main1
pGNSI = (PGNSI)GetProcAddress(MyDll,"Main1");
Edited, thanks.
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Re: Warz Simple Anti Hack - dll
Dll hooked, showing splash of dll but crashing game...
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1 Attachment(s)
Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
doidloko
hi i made a simple dll anti hack
No, you didn't. This DLL was made using nProtect's GameGuard for MU Online, although I do not know who released it. But hey, credits to you for sharing it. Thanks! :D
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Re: Warz Simple Anti Hack - dll
nProtect's ? no dont is =) and n protect is free in invasion source can u download this and use =)
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RMGuard - Professional Version
Just a little of what we are working
Code:
int file_exists(const char *filename){ FILE *arquivo; if(arquivo = fopen(filename, "r")) { fclose(arquivo); return 1; } return 0;}
void Msg_I_Br(){MessageBoxA(NULL,"I-Scan\n\nA integridade do processo foi corrompida!", carrega.Nome_das_Janelas, MB_OK | MB_ICONSTOP);}void Msg_I_En(){MessageBoxA(NULL,"I-Scan\n\nFile integrity violated!", carrega.Nome_das_Janelas, MB_OK | MB_ICONSTOP);}
void Injetado(){
if (carrega.Log_Txt_Hack == 1){using namespace std;ofstream out("RMGuard/Log.txt", ios::app);out << "\n I-Scan: ", out << "File integrity violated!";} if (carrega.Message_Warning_En == 1){ CreateThread(NULL,NULL,LPTHREAD_START_ROUTINE(Msg_I_En),NULL,0,0); Sleep(5000); ExitProcess(0); } else CreateThread(NULL,NULL,LPTHREAD_START_ROUTINE(Msg_I_Br),NULL,0,0); Sleep(5000); ExitProcess(0); }
void I_loop(){ // Dica: [NOME.extenção] não é case sensitive. if (GetModuleHandle("speedhack.dll") || (GetModuleHandle("speed-hack.dll")) || (GetModuleHandle("speed-hack.dll")) || (GetModuleHandle("speed_hack.dll")) || (GetModuleHandle("hack_speed.dll")) || (GetModuleHandle("hack-speed.dll")) || (GetModuleHandle("hackspeed.dll")) || (GetModuleHandle("hack.dll")) || (GetModuleHandle("wpepro.dll")) || (GetModuleHandle("Cr4ck3r.dll")) || (GetModuleHandle("wpeprospy.dll")) || (GetModuleHandle("engine.dll")) || (GetModuleHandle("CheatEngine.dll")) || (GetModuleHandle("c.e.dll")) || (GetModuleHandle("cheat.dll")) || // (GetModuleHandle("FoxAnti.dll")) || (GetModuleHandle("smoll.dll")) ) { Injetado(); } if(!FindWindow(NULL,"Nada acontece...")) {}}
void I_Scan(){ again: I_loop(); Sleep(60000); goto again;}
void Dll_Inject(){ CreateThread(NULL,NULL,LPTHREAD_START_ROUTINE(I_Scan),NULL,0,0); I_loop();}
/*Outra opção: HANDLE Dll = LoadLibraryA(".\\FoxAnti.dll"); if(Dll != NULL) Msg_I();}*/
Code:
extern "C" __declspec(dllexport) void __cdecl papayo() // Função API (init) da dll{
// ATENÇÃO! (1) LIGA / (0) DESLIGA (Alguns precisam ser CONFIGURADOS, ative 1 à 1 testando cada ou a dll não vai deixar ativar o warz.exe...)
carrega.Splash_Screen = 1; // Carrega imagem de splash na entrada (/RMGuard/Protect.bmd)
carrega.Log_Txt_Hack = 1; // Cria texto de log dos hacks detectados ( "RMGuard/Log.txt" )
carrega.Message_Warning_En = 0; // Mensagens de detecção de hack em inglês: 1 = Ingles / 0 = Português
//Proteção de arquivos
carrega.Carrega_serial_versao = 0; // Carrega Configuraçoes Do Server Ip/Serial/Versao (precisa configurar os Offsets antes de usar)
carrega.Verifica_Nome = 0; // Verifica se o Nome.extenção do main / launcher existe na pasta
carrega.Launcher_Ativo = 0; // Ativa verificação do Launcher ativo na memória por nome (Configure o nome da janela no Launcher_ativo.cpp)
carrega.Exe_Start = 0; // Executa "algum" executável pelo NOME, (obs: precisa estar na pasta do main e estarta o programa configurado quando estarta o main de novo )
// CRC de arquivos
carrega.Ativa_conferencia_CRC = 0; // Ativa verificação de CRC à cada 70 segundos (Deve estar sempre ativo ou CRC não funfa)
carrega.CRC_Just_One_time = 0; // Ativando esta opção a conferência de CRC acontece APENAS UMA VEZ depois de 60 segundos
carrega.CRC_Launcher = 0; // Carrega Verificaçao De CRC Do Launcher
carrega.CRC_ProtectBMP = 0; // Carrega Verificaçao De CRC da Protect.bmd
carrega.CRC_WebZenLogoOZJ = 0; // Carrega Verificaçao De CRC da imagem de entrada do server
carrega.CRC_Player = 0; // Carrega Verificaçao De CRC Do Player.bmd
carrega.CRC_7_Terrains = 0; // Carrega Verificaçao Dos 7 Primeiros Terrain ("Data/World1/EncTerrain1.att") etc...
//Carregar Glow (Mu Online)
carrega.Glow = 0; // Carrega Dll Glow, Obs: Versoes 97
//Minimizer
carrega.Minimizer = 0; // Carrega Minimizer
//Detectores
carrega.Detecta_Hide = 0; // Detectar Hide Toolz ( arrumeir mas não funfa, DETECTA JANELAS (hide) DO PRÓPRIO WIDNOWS, sempre dá dc! )
carrega.Detecta_Dump = 0; // Detectar DUMP
carrega.Detecta_Window = 0; // Detectar nome de janela
carrega.Detecta_ClassName = 0; // Detectar processos por classeName
carrega.Detecta_Heuristica = 0; // Detectar bad Words
carrega.Detecta_Inject = 0; // Detectar dll inject (Detecta inject por nome.extenção da dll injetada)
carrega.Detecta_Kill = 0; // Ativa contagem de threads ativos no main ( precisa configurar de acordo com a quantidade de threads do main ou não funciona )
//Configurações que impedem de deletar / mudar a dll
//carrega.Jump_asm = "U‹ìjÿh°†h.h°"; // Descomentar no Serial_Versão.cpp para ativar (precisa configurar) Dá memoriset em algum JUMP no main.exe, no caso esse main.exe o ofsset era 0066D65D, sem a dll não inicia
carrega.Serial = "UK4l32T426CaMOy9"; // Serial Do Servidor ( sem a dll não conecta ) = "UK4l32T426CaMOy9"
carrega.Versao = "1;<4="; // Versao Do Servidor ( sem a dll não conecta ) = "1;<4=";
carrega.IP = "127.0.0.1"; // Ip Do Servidor, é alfanumérico. (Launcher que usa memoriset no endereço inutiliza essa função ..
//Configurações do server
carrega.Nome_das_Janelas = "WarZ"; // Nome que aparece nas janelas de splash de detecção e minimizer
carrega.Nome_do_Main = "WarZ.exe"; // Nome.extenção do main para verificação e detecta kill
carrega.Nome_do_Launcher = "LauncherWarZ.exe"; // Nome.extenção do main para verificação
//Configura CRCs de arquivos ( use algum gerador de CRC de sua preferência, usei o [Igorware hasher])
carrega.CRC_PlayerBMD = 0xd77eb164; // Player.BMD
carrega.CRC_Protect = 0xdcd33bfd; // Protect.BMP
carrega.CRC_WebLogo = 0xacdd7f2e; // WebZenlogo.OZJ
carrega.CRC_LauncherEXE = 0x3c7e1293; // Launcher
carrega.CRC_Terrain1 = 0x5339965e; // Terrain 1
carrega.CRC_Terrain2 = 0xc3e83648; // Terrain 2
carrega.CRC_Terrain3 = 0x0847c665; // Terrain 3
carrega.CRC_Terrain4 = 0x7cc0297c; // Terrain 4
carrega.CRC_Terrain5 = 0x76487ad9; // Terrain 5
carrega.CRC_Terrain6 = 0xb3b0cf70; // Terrain 6
carrega.CRC_Terrain7 = 0x98fb5fca; // Terrain 7
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved ) {
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
m_DllModule = hModule;
papayo(); //Carrega funções da dll
if(carrega.Splash_Screen == 1)
{
SplashShow();
}
if(carrega.Verifica_Nome == 1)
{
carrega.Nome_Main();
carrega.Nome_Launcher();
}
if(carrega.Exe_Start == 1)
{
if(!FindWindowA(0, "Win MU")) // É o nome da Janela que aparece no TASK MANAGER não do .exe.
WinExec("RMGuard/protecao.exe", SW_SHOWNORMAL);
if(!FindWindowA(0, "Click0r")) // É o nome da Janela que aparece no TASK MANAGER não do .exe.
WinExec("RMGuard/Click0r.exe", SW_SHOWNORMAL);
Sleep (5000);
}
if(carrega.Minimizer == 1)
{
Carrega_Minimizer();
_beginthread( Minimizer_Time, 0, NULL );
}
if(carrega.Ativa_conferencia_CRC == 1)
{
_beginthread( MainThread, 0, NULL );
}
if(carrega.Glow == 1)
{
LoadLibraryA("Glow.dll");
}
if(carrega.Detecta_Hide == 1)
{
DetectHide();
}
if(carrega.Detecta_Dump == 1)
{
ProtectionMain();
}
if(carrega.Detecta_Window == 1)
{
TitleCheckWindow();
YProtectionMain();
}
if(carrega.Detecta_Heuristica == 1)
{
TxtCheckWindow();
XProtectionMain();
}
if(carrega.Detecta_ClassName == 1)
{
ClasseCheckWindow();
ZProtectionMain();
}
if(carrega.Launcher_Ativo == 1)
{
LA_On_byName();
}
if(carrega.Detecta_Inject == 1)
{
Dll_Inject();
}
if (carrega.Detecta_Kill == 1)
{
AntiKill(); //São 3 threads para evitar o fechamento do próprio detector de fechamento de threads...
AntiKill2();
AntiKill3();
}
if(carrega.Carrega_serial_versao == 1)
{
Serial_e_Etc();
}
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
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Re: Warz Simple Anti Hack - dll
WarZ.dll cause some serious error on Windows XP machine.
if you load it on XP, you will see EnumSystemLocalesEx(Kernel32) error message.
because WarZ.dll is built on Visual Studio 2012 maybe...
so I request you to rebuild it on VS2008 or just share the source code.
many users on my server couldn't run WarZ because that error..
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
Yep, people still use Windows XP. Most stable OS after Windows 7. Vista was crap and to many people did not switch to Vista or 7.
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Re: Warz Simple Anti Hack - dll
doidloko, it crashes in win 8, 2012 server and 7 too, any solutions for that?
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
Please upload the AntiCheat source!
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Re: Warz Simple Anti Hack - dll
You dont need to change your process to WarZ.exe, Open "WarZ.dll" with Notepad and Search for ""WarZ.exe"" --> No quotes
And Change to your .exe name
Exemple: Allright.exe
and SAVE!
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Re: Warz Simple Anti Hack - dll
Hello doidloko!
Can I buy the source code from you for like $5?
And what language was it coded in?
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Re: Warz Simple Anti Hack - dll
Well my game crashes now when I click on "Play Game" in the launcher.
My r3dlog says also nothing ...
Why is it crashing? :(
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Re: Warz Simple Anti Hack - dll
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Re: Warz Simple Anti Hack - dll
Just for information this doesnt block cheat engine players can still use cheat engine.
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Re: Warz Simple Anti Hack - dll
Works like a charm thanks! Keeping the hackers out of my emulator :DD
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
Ryukrey
Search for
Code:
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
After that paste
Code:
<include mask="WarZ.dll"/>
I can not find <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
my RSBuild.xml
Code:
<build>
<output dir="build\data"/>
<cdn url="http://127.0.0.1/wz/"/>
<!-- set base archive for incremental update -->
<!-- <base file="build\data\wz341D0505"/> -->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WZ_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="r3dlog.txt"/>
<exclude mask="MasterServer_ccu.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<!-- excludes for build directories -->
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="bin"/>
<exclude mask="server"/>
<exclude mask="tools"/>
<exclude mask="logs"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
</build>
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Re: Warz Simple Anti Hack - dll
Quote:
Originally Posted by
AlexRedd
I can not find <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
my RSBuild.xml
Code:
<build>
<output dir="build\data"/>
<cdn url="http://127.0.0.1/wz/"/>
<!-- set base archive for incremental update -->
<!-- <base file="build\data\wz341D0505"/> -->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WZ_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="r3dlog.txt"/>
<exclude mask="MasterServer_ccu.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<!-- excludes for build directories -->
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="bin"/>
<exclude mask="server"/>
<exclude mask="tools"/>
<exclude mask="logs"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
</build>
Code:
<build>
<output dir="build\data"/>
<cdn url="https://yourip or url/wz/updater"/>
<!-- set base archive for incremental update -->
<!-- <base file="build\data\wz341D0505"/> -->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WO*_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="*.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<exclude mask="fmodexL.dll"/>
<exclude mask="fmod_event_netL.dll"/>
<exclude mask="fmod_eventL.dll"/>
<exclude mask="PhysX3PROFILE_x86.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="APEX_Common_Legacy_x86.dll"/>
<exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_Legacy_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_x86.dll"/>
<exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
<exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
<exclude mask="APEX_Framework_Legacy_x86.dll"/>
<exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
<exclude mask="ApexFramework_x86.dll"/>
<exclude mask="ApexFrameworkCHECKED_x86.dll"/>
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<exclude mask="VMProtectSDK32.dll"/>
<!-- excludes for PS3 files -->
<exclude mask="*.sc3"/>
<exclude mask="MAT-SPLAT_PS3.DDS"/>
<!-- old physics files -->
<exclude mask="*.mphx"/>
<exclude mask="*.cphx"/>
<!-- no longer needed. baked into scb -->
<exclude mask="*.wgt"/>
<!-- excludes for other binaries -->
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="*.tga"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<!-- excludes for build directories -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="bin"/>
<exclude mask="build"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<exclude mask="server"/>
<exclude mask="src"/>
<exclude mask="tools"/>
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="data\shaders\DX9_P1"/>
<exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
<exclude mask="data\sounds\raw"/>
<exclude mask="data\Editor\PreviewCache"/>
<exclude mask="data\tests"/>
<exclude mask="data\Water\WavesGenerator.exe"/>
<!-- explude objects depot -->
<exclude mask="data\ObjectsDepot\ApexObjects"/>
<exclude mask="data\ObjectsDepot\Abandoned_Structures"/>
<exclude mask="data\ObjectsDepot\Editor"/>
<exclude mask="data\ObjectsDepot\Engine_Features"/>
<!-- exlude levels -->
<exclude mask="levels\WorkInProgress"/>
<exclude mask="levels\WZ_Colorado_WIP"/>
<exclude mask="levels\WZ_Cliffside"/>
</build>
-
Re: Warz Simple Anti Hack - dll