Channel LAG after 100+ players online
My server has a bug, when have arround 100+ online players, the channels go crazy and lag, took arround 1-5 minutes to connect in channel list screen, CPU use is 3% and have 256GB of ram, i have no idea what is this problem, anyone have an idea to fix it?
Offering 50$ via Paypal to user who really give an sollution for my problem.
Re: Channel LAG after 100+ players online
Re: Channel LAG after 100+ players online
delete core.xxx and logs too...idk sure but try
Off:wait for your reply.
Re: Channel LAG after 100+ players online
Refresh your server/logs i think thats the cure :P
Re: Channel LAG after 100+ players online
Let me try to delete it, if really work, i pm you requesting your paypal email GODSKIN
This not worked, i already deleted it and the bug persist
Any ideas?
Re: Channel LAG after 100+ players online
I give you some old hints :
1)check how much memory you allow mssql to eat when its running.
you can check this from propeties.
on linux, do this when you have 20/30 players and do it again when you have 80 players
write on console: top
and see who its eating your machine.
2)slove a problem... in your file WorldSvr.ini, WorldSvr_xx_xx.ini
look at
[WorldSvr]
ServerIdx=24
GroupIdx=1
GlobalTimer=4:10000,5:5000,7:3600000,22:60000,8:2000
WorldTimer=1:100,2:150,3:3000,6:60000,8:2000,9:10000,14:2000,16:200,20:200,21:200
CommonIniPath=Common.ini
IPAddress=xx.xx.xx.xx
UpdateInterval=300000 <<< increase the number for UpdateInterval such as 30000 or more(not input 300)
what's " UpdateInterval " ?
UpdateInterval's time that it use for update log files server ...if it less or UpdateInterval=300
when the server have player 80 ,90 or more your server'll be login and world loadinf so hard !
Re: Channel LAG after 100+ players online
You said nothing about your connection or HDD. Keep in mind that besides CPU and RAM you should have a strong fast connection and good HDD for the sql database.
Do a test with HDD Tune and see about how fast your HDD really is. If the speed is low that may be the cause of your problem.
Re: Channel LAG after 100+ players online
I'm completely unaware why no one has addressed one of the most obvious main issues with this: Internet. In fact, it was one of the first things I thought of before starting my server.
CABAL is extremely client-sided, so that means that there is not THAT much being downloaded at once, as it's all local, and correct me if I'm wrong, but there is still about a packet worth 2KB to 20KB or so being sent every single second by every single player.
If you're hosting this on a 300KB/s or 400KB/s server with about 5 people on (in fact, standard upload for most commercial companies is no more than about 500), you probably won't notice much, but if you have a HUNDRED people in the game, let's approximate this - 5KB*100=500KB/s, half a meg, which is not enough to substantially support the server. These results may be exaggerated to a large amount, but that doesn't mean that this doesn't happen (for instance with Minecraft, which will only be able to support about 5 people on a STANDARD commercial internet line in the United States.) Perhaps something to think and look into - just my 2 cents.
Re: Channel LAG after 100+ players online
Maybe because you are completely unaware of what has been posted so far.
Re: Channel LAG after 100+ players online
Same problem at us ^^ We need restart the server machine in every 2 days...
Something should to do with MSSQL because when your restart just a Virtual Box than doesn't help.
It something releated with MSSQL and svchost.exe...
IM tried to increase pagefile may help on it.. under testing..
Re: Channel LAG after 100+ players online
Quote:
Originally Posted by
DeXtR
Same problem at us ^^ We need restart the server machine in every 2 days...
Something should to do with MSSQL because when your restart just a Virtual Box than doesn't help.
It something releated with MSSQL and svchost.exe...
IM tried to increase pagefile may help on it.. under testing..
Check your HDD with HD Tune.
Re: Channel LAG after 100+ players online
Quote:
Originally Posted by
emi
Maybe because you are completely unaware of what has been posted so far.
I'm not sure what your silly unnecessary innuendo means - there are no other posts in this thread regarding the issue I addressed.
Re: Channel LAG after 100+ players online
Quote:
Originally Posted by
unacceptable67
I'm not sure what your silly unnecessary innuendo means - there are no other posts in this thread regarding the issue I addressed.
Quote:
Originally Posted by
emi
You said nothing about your connection or HDD. Keep in mind that besides CPU and RAM you should have a strong fast connection and good HDD for the sql database.
Do a test with HDD Tune and see about how fast your HDD really is. If the speed is low that may be the cause of your problem.
Are they not ? Not sure if you can't understand english or you don't know what a "fast connection" is ?
Re: Channel LAG after 100+ players online
Quote:
Originally Posted by
emi
Are they not ? Not sure if you can't understand english or you don't know what a "fast connection" is ?
Pardon me for missing two or three words, bub. I'm not sure what your issue is with regards to someone else posting a more lengthy and explicit explanation pertaining toward it, but my stance is done, and this thread must continue on topic.
Quote:
Originally Posted by
emi
I have no problem with someone giving further explanation. I have a problem when someone says no one said that before, just because he couldn't read everything up.
I apologize my consequent post from miss-reading a text excerpt on my phone offended you on a great level.
Re: Channel LAG after 100+ players online
Quote:
Originally Posted by
unacceptable67
Pardon me for missing two or three words, bub. I'm not sure what your issue is with regards to someone else posting a more lengthy and explicit explanation pertaining toward it.
I have no problem with someone giving further explanation. I have a problem when someone says no one said that before, just because he couldn't read everything up.
EDIT: Sorry I overreacted but you should be more carefully when you post.