Re: new character problem
o.o jajaja
show me yout hero id in your xml
Re: new character problem
Quote:
Originally Posted by
doidloko
o.o jajaja
oh yeah. it's hilarious.
Quote:
Originally Posted by
doidloko
show me your* hero id in your xml
20202.. it's unused.
Code:
<Hero itemID="20202" category="16" Weight="-1">
<Model file="Data/ObjectsDepot/Characters/Citra"/>
<Store name="Citra" icon="$Data/Weapons/StoreIcons/CharacterFemale_02.dds" desc="Citra ported from Far Cry 3" LevelRequired="0"/>
<HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1"/>
</Hero>
Model files are
Code:
citra_body_01.sco
citra_head_01.sco
citra_legs_01.sco
Re: new character problem
Do not characters in 3Dmax use an skeleton? In all the games it is not the same, probably it is because of it for what does not work well, I tube a problem with another similar game and it was because of it
i say this
http://docs.autodesk.com/3DSMAX/12/E..._skels_abc.png
in some games is diferent with diferent names and when have diferent names have errors if you import to other game
If you see it well in form T it is because there it does not use the skeleton, but when you are going to move it if
Re: new character problem
Re: new character problem
i dont know what is this but i remember when i added super zombie he come = this xD
same bug
i changed the files and work
Re: new character problem
Quote:
Originally Posted by
doidloko
i dont know what is this but i remember when i added super zombie he come = this xD
same bug
i changed the files and work
what files? what did you do, exactly.
Re: new character problem
If I see that it has skeleton, but and the names of the parts of the skeleton? Do they call like those that the warz uses? Every game uses his own names and if you want that they work well, deberias to do that the same names have that those of the warz, I have had this problem often in unity3D when I use characteres and is because of it.
Re: new character problem
I don't know. but I know that these meshes are just standard 1 piece meshes :|
Re: new character problem
The important thing is not the mesh, is the skeleton of the mesh, is the one that does that the mesh could move with the animation, and the animations of the warz use a concrete skeleton with a few specific names and in order that it works well they will have to be the same
Re: new character problem
Or you can do as I said - do a retexture for any of the characters you choose. It will take some time, but it's better until you figure out how to fix it.
Re: new character problem
Re: new character problem
you try the warz skeleton? you have on C:\WarZ\bin\Data\Tests some examples, maybe you need this skeleton
Re: new character problem
Re: new character problem
Quote:
Originally Posted by
CodexPo
you try the warz skeleton? you have on C:\WarZ\bin\Data\Tests some examples, maybe you need this skeleton
I tried it, but I don't need the skeleton.. I need the .wgt (weight something idk)
Quote:
Originally Posted by
zh1nt0
Woah Far Cry anyone?
it's not far cry. it's Far Cry 3. Far cry series are 3 completely different games wearing same name, don't mix them together.