Answers to Your Questions - Graphic Development
Seen a lot (respectively to how active the section has been) of questions dealing with graphical development lately, so ask me anything.
- Will not discuss coding or topics relating to coding, I am not knowledgable enough to help
- AMA is strictly development related, anything unrelated or personal will be ignored
- If you do not understand my answer, specify you do not, I will try to state my answer in another way
From Interfaces to Quests, Maps to Animations, XML Values to Models, Lighting to Bone Structures, it doesn't matter to me. If I do not know the answer, I'll figure it out.
Re: Answers to Your Questions - Graphic Development
How to make light/rays on 3dmax :D
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
Olrac
How to make light/rays on 3dmax :D
Read my thread in the tutorial section about mapping / lights.
Rays are just planes with a texture applied set to additive filtering/rendering.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Read my thread in the tutorial section about mapping / lights.
Rays are just planes with a texture applied set to additive filtering/rendering.
How do I do that? please guide me.
Re: Answers to Your Questions - Graphic Development
You make a plane, put the ray texture (say from dungeon or mansion) on it.
You open the material and set it to additive, its in the extended parameters.
You are done, special effects like that you'd create as elus for various reasons.
So add the object prefix to your ray's object.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
You make a plane, put the ray texture (say from dungeon or mansion) on it.
You open the material and set it to additive, its in the extended parameters.
You are done, special effects like that you'd create as elus for various reasons.
So add the object prefix to your ray's object.
Yes SIR!! Im on my way to try that what you said. :D
Re: Answers to Your Questions - Graphic Development
how to make a map with background picture? i done texture and matching it to every object.. but now how i can make the background to the whole map( iknow how to add background but how i would match it in .xml);
Re: Answers to Your Questions - Graphic Development
Background?
The hell you talking about?
If you talk about a skydome, just make a sphere primitive, apply your sky texture and set hemisphere to 0.5 so its not the whole sphere.
Be sure tone down the used polygons by setting the segments between 8&12 (no real visual difference for using higher values).
Add the object prefix to the object name and its done, basically.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Background?
The hell you talking about?
If you talk about a skydome, just make a sphere primitive, apply your sky texture and set hemisphere to 0.5 so its not the whole sphere.
Be sure tone down the used polygons by setting the segments between 8&12 (no real visual difference for using higher values).
Add the object prefix to the object name and its done, basically.
ye that what i meant, sorry I'm new and i can't say exactly what i want lol
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
Olrac
Yes SIR!! Im on my way to try that what you said. :D
Nagi stealing all my fcking questions. Grrrrr.
As for this, if you have trouble I have light effects in both of my dungeon maps, which are both released on Ragezone. Just look at one of them in 3DS max.
Dung II: Map 01
Dung II: Map 02
http://puu.sh/4lfxi.png
http://puu.sh/4lfsM.png
Re: Answers to Your Questions - Graphic Development
1.- What are the step to put material sounds (?), and there some prefix to make character dont walk on walll (?)
2.- What other prefix are avaible to use making maps.(?)
3.- Also there are any difference to check " additive" instead of checking "Opacity" (?)
4.- Can you give tips about light settings for candles or anything else (?) to make soft shadow.
Thats it for now i guess d:
Thanks you.
Re: Answers to Your Questions - Graphic Development
Adding sub fixes to the material name, _mt_<3 char long material name> (example; material_01_mt_met (met -> metal sounds))
Look through the source/documentation to get a list of all available prefixes.
Additive is additive rendering best used for anything thats supposed to look glowy, opacity uses the specified alpha map.
Make a global illumination setup with omni lights to get non opaque/soft shadows.
Re: Answers to Your Questions - Graphic Development
this may be useful, me making realy simple map and applying it for gunz.
http://www.youtube.com/watch?v=VEXd_...ature=youtu.be
Re: Answers to Your Questions - Graphic Development
I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."
As a question from me, how do you add fog and sounds (like the fire burning in Mansion, fan spinning in Station, or engine running in Factory, etc...) to the map without dealing with the .xml file in NotePad (or any text editor softwares)?
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
trunksx
1.- What are the step to put material sounds (?), and there some prefix to make character dont walk on walll (?)
2.- What other prefix are avaible to use making maps.(?)
3.- Also there are any difference to check " additive" instead of checking "Opacity" (?)
4.- Can you give tips about light settings for candles or anything else (?) to make soft shadow.
Thats it for now i guess d:
Thanks you.
1. What Nagi said.
2. GunZ Map Pieces - Pastebin.com
3. Addative adds the material ONTO the other textures around it. Opacity subtracts it.
4. Take omni lights that dont have an deterioration over distance set to a fairly low level, then for the candles add a little light and decrease it over a long distance.
Quote:
Originally Posted by
Anju
I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."
As a question from me, how do you add fog and sounds (like the fire burning in Mansion, fan spinning in Station, or engine running in Factory, etc...) to the map without dealing with the .xml file in NotePad (or any text editor softwares)?
Fog is added by XML edits. For example, dark, slightly greenish fog would be.
Code:
<FOG min="600" max="2000">
<R>45</R>
<G>55</G>
<B>45</B>
</FOG>
Sounds are done using dummies or by XML edits. You add effects via the XML in the sound effect folder. Example of a 2 sounds is below.
Code:
<AMBIENTSOUNDLIST>
<AMBIENTSOUND ObjName="snd_amb_a1_wind 01" type="a1" filename="amb_wind_hole_2d">
<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
<RADIUS>1000</RADIUS>
</AMBIENTSOUND>
<AMBIENTSOUND ObjName="snd_amb_a1_dwater 02" type="b1" filename="amb_dwater">
<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
<RADIUS>5000</RADIUS>
</AMBIENTSOUND>
</AMBIENTSOUNDLIST>