create an animation (sequence of images)
So I want to create falling snow and for that I have a sequence of 10 images.I want to apply that as an additive material on one plane and have it animated.I also searched around ragezone for any help but there was none or said it was impossible.its not impossible. Heres my theory.Create 10 planes and have a visibility track going for all of them where every frame the visibility goes on, and the other off. this way u fake an animation by having several layers switcing on and off. ofcourse exported as an .elu and .ani. but theres a little downside. u have to export all those 10 planes as different objects (.elu) and it takes up more space and probably RAM or CPU ingame.my question is, Is there a way I dont have to use 10 planes? does gunz support animated gifs?how did Maiet create those animated firestands?
Re: create an animation (sequence of images)
Just nope and nope.
You ask the right question, how maiet did the fire, well, how about you look at mansion and the file names/elus.
I hinted to how it works multiple times.
If you cant make it out on your own, reply.
Though why would you create a new snow effect, there already is one, name your map snow_<name>.
My guess is you have a indoor map and you only want snow at the windows.
Re: create an animation (sequence of images)
thanks for your quick reply Hellsniper,its gonna be outdoor and an icecave (is it possible to have textures reflected? I know if you name an object obj_water gunz automaticly creates animated reflecting water so the engine does support reflections.)but OT:Nothing happens if I name my map snow_test for example. I also tried exporting an .elu as snow_test but the plane wasnt even rendered. just black :/Im using GunZ Devmode to test my maps. its a very tiny client without any default maps. Ill have to download the map mansion from somewhere to check those filenames but I dont think that would be helpfull since Im not using the fire texture, although if the snow animation already exist, Id like to use that one.
Re: create an animation (sequence of images)
The snow is only working if its played on a server, dont ask me why but they disabled the rendering in debug rooms.
Anyways, the downside of the snow_ map name prefix is that its snowing on the entire map, making your own custom snow via elus would cause too much lag. (and i mean realy heavy fps lag) if you want to create anything that resembles a decently realistic downfall.
Also the fire animation will help you, aslong as you look at filenames...
Im dropping so many hints here, do some research on your own.
Theres no other reflective surface besides water.
Youd have to create another mesh modifier in the game that only uses the reflection and not the hardcoded wave animation along it.
Alternativley you could always fake basic map reflection via having a semi transparent floor and then mirroring the map parts and placing them below.
Its a cheap effect but it would work too.
Re: create an animation (sequence of images)
Quote:
Originally Posted by
HellSniper
The snow is only working if its played on a server, dont ask me why but they disabled the rendering in debug rooms.
Anyways, the downside of the snow_ map name prefix is that its snowing on the entire map, making your own custom snow via elus would cause too much lag. (and i mean realy heavy fps lag) if you want to create anything that resembles a decently realistic downfall.
Also the fire animation will help you, aslong as you look at filenames...
Im dropping so many hints here, do some research on your own.
Theres no other reflective surface besides water.
Youd have to create another mesh modifier in the game that only uses the reflection and not the hardcoded wave animation along it.
Alternativley you could always fake basic map reflection via having a semi transparent floor and then mirroring the map parts and placing them below.
Its a cheap effect but it would work too.
The FPS lag is only because you have animate snow across the whole map, rather than just drawing it close to the character as the "snow_*" does. Theoretically if you made a mesh/ animation follow the biped throughout the map (say like a jjang), you could easily make all sorts of effects... rain, snow, dust, maybe even a full skybox for large scale maps that go past the view distance. The possibilities are quite endless if you simply follow the character rather than making it a stagnant object.
Re: create an animation (sequence of images)
Doesnt help with the indoor snowing etc.
Re: create an animation (sequence of images)
Quote:
Originally Posted by
HellSniper
Doesnt help with the indoor snowing etc.
Okay, then we make the effect just like sound effects, dependent on a material name. All inside materials will make the snow vanish.
IDK, if you are going to the links to set up a system like this, you could easily find solutions to most of the problems