How to implement the new copy of the map, assembly AL4.0, need to add a new KEY?, or add other static data?
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How to implement the new copy of the map, assembly AL4.0, need to add a new KEY?, or add other static data?
4.0 map to mixing lots of things
4.0 map all npc spawn and data ( instance gate,movement npc,quest npc,mobs npc,npc titles,gathering npc,ect..) sniffe
4.0 map quest sniffe
ect...
much work to be a lot of data in order to make up for deficits
even though you may have misunderstood the question
and then apologize :)
I can not speak English well