Okay, I've been asked a few times to reupload GunzShit. So I decided
http://i.imgflip.com/4a1zw.jpg
Have fun: Filebeam - Beam up that File Scottie!
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Note: credits go to the creators
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Okay, I've been asked a few times to reupload GunzShit. So I decided
http://i.imgflip.com/4a1zw.jpg
Have fun: Filebeam - Beam up that File Scottie!
-
Note: credits go to the creators
whats this?
Some of the shit Jacob/Phail collected back in the day. He dropped it in a .7z and uploaded. Can't find the original thread though. Think it's deleted.
Is there any useful things there we could use in 1.5?
Probably, yes. There are many sources in there, maybe you can implement them in your 1.5 client/server. Just check it out, you might find something useful you can use or further develop.
Here's the contents;
http://i.imgur.com/znXhBpt.png?1
Is this the Anti Hack thing? If so, does anyone know if it works?
http://puu.sh/4U63I.png
Holy shit this is old.
A few of the best things that came out of these projects:
SendPacket.asm
this was a nice little shell code to embed packet sending:
Code:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;Hack Checking Packet;;;;;;;;;;;
;;;;;;;;;;;;;;;Theoretical - MASM32;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
.386
include \masm32\include\masm32rt.inc
.code
start:
call ObtainEIP
ObtainEIP:
pop ebp
add ebp, PacketPointer-ObtainEIP
mov eax, [ebp+4]
mov ecx, PacketPointer-FinalCode
mov edx, [ebp]
push ecx
push edx
push 40h
push 1000h
push ecx
push 0
call dword ptr ds:[eax] ;VirtualAlloc
pop edx
pop ecx
mov [edx],eax
lea edi,[edx]
sub ebp, [PacketPointer-FinalCode]
lea esi,[ebp]
rep movs byte ptr es: [edi], byte ptr ds: [esi]
retn
;;;;;;;;;;;;;;;;;;;Code Executed;;;;;;;;;;;;;;;;;;;;;
FinalCode:
pushad
mov eax, [006F0000h] ;Socket
mov eax,[eax]
mov ebx, [006E0000h]
mov edx, 0FF66h
mov [ebx],edx
mov edx, 0FF6bh
mov [ebx+4],edx
mov edx, 0FFCDh
mov [ebx+8],edx
mov edx, 90FFh
mov [ebx+12],edx
mov ecx, [esp+36]
mov [ebx+14],ecx
push 0
push 32
push ebx
push eax
call dword ptr ds:[005E65C4h]
popad
retn
;;;;;;;;;;;;;;;;;;;Variable Definitions;;;;;;;;;;;;;;
PacketPointer dd 006A0000h
VirtuallAllocAddress dd 005E62ECh
end start
Kore
Kore was one of my first C++ projects (albeit a bit terrible) and one of the first few GunZ bots that exploited servers.
Bunny and Hare
Bunny & Hare were at the time the most optimized and stable emulators out. They're now set to an archive on my github: https://github.com/Theoretical/bunnyemu
Packet Logger
This was a projected created by Astaelan that I LOVED to use.
Watch The Throne
For those that remember the server this was the source code of the module I created.
Envy/Eris
Envy & Eris were two different projects completing the same goal for GunZ. These were the basic anti-cheat and add-on systems designed by fisher and myself.
Envy V2
This was a C# proxy (oh god why did I ever make this?) for matchserver. The packet handling was terrible, the networking was terrible, etc.
Interlude
This was a fun attempt at using C++ and boost to make a proxy for matchserver.
GoGo
GoGo was meant to be an emulator that featured immense customization with the best optimization and speed that C++ & boost could throw out. The project started dying off due to lack of time between Clark, Specials, and myself.