Adding new ECH in cabalmain.exe fail
Hello guys, i'm trying to edit an existing ECH for example i want to make Archridium with red color.
Well, i copy the man13.ech/woman13.ech i re-color all items with red color, and then rename in man14.ech/woman14.ech
Then i'll go to CabalMain.exe Load ech off-sets and instead of 0D i set 0E to get up to 14 ech's.
I'll go to item.enc and change display code to 14 instead of 13, but the items are invisible, why?
Thank you in advance.:thumbup1:
Re: Adding new ECH in cabalmain.exe fail
work max man/woman16.ech * i m testing in yesterday
trying 17 18.ech don't work xd
Missing set
- Red Mithril
- Gold Mithril
- Black Osmiume
http://i.imgur.com/sCgQ6aJ.jpg
http://i.imgur.com/7q818pq.jpg
http://i.imgur.com/ImsU9aj.jpg
http://i.imgur.com/MhZDZy2.jpg
Re: Adding new ECH in cabalmain.exe fail
Yes i know that, but i use only 14 not 15-16-17-18,etc...and it's not working, it's invisible...
Re: Adding new ECH in cabalmain.exe fail
Just add more stuff in 1 ech
Re: Adding new ECH in cabalmain.exe fail
And how the item will know to get the right Line from ECH? I mean i know i must write the display code (number of ech) but the line of texture...where do i write it?
Re: Adding new ECH in cabalmain.exe fail
The texture name translates to display code, read yamachis post about it.
Re: Adding new ECH in cabalmain.exe fail
Yeah, well it's first time when i'll try do something in ECH and i can't understand a s**t...i mean, why doesn't work?
If i just copy, rename and paste the ech13 and rename it with ech14 and in item.dec i change the display from 13 to 14 it should work...but it's invisible...
Re: Adding new ECH in cabalmain.exe fail
ae = armor in man13
ze = mataril in man13
me = battel in man13
man13 = body_ae.dds
man14 = body_af.dds
change all ae ze me to af zf mf in man14
enjoy !!
new remix epaulet style xD
http://i.imgur.com/dK2KR5G.jpg
Re: Adding new ECH in cabalmain.exe fail
Can you please show me an example? I can't find this ae,ze,me...thank you m8.
In man13.ech/woman13.ech i have
ad,zd,md not ae,ze,me...
Re: Adding new ECH in cabalmain.exe fail
Quote:
Originally Posted by
S37uP!Update
Can you please show me an example? I can't find this ae,ze,me...thank you m8.
In man13.ech/woman13.ech i have
ad,zd,md not ae,ze,me...
ืnow u man14.ech is ad zd md ?
Re: Adding new ECH in cabalmain.exe fail
I edited with ae, ze, me not working.
I edited with af, zf, mf and it's still not working...
Re: Adding new ECH in cabalmain.exe fail
Re: Adding new ECH in cabalmain.exe fail
You are hopeless u.u, quote by Yamachi
Quote:
DisplayCode_pt1 and DisplayCode_pt2 are used for armours/costumes only. You take the letter from DisplayCode_pt1 (so if it says "z_martial", you take the "z"), and combine it with the value of DisplayCode_pt2 (so if DisplayCode_pt2 is 6, you get "z6"). Then, you just look in the character ECH files for the type of armour it was + the DisplayCode. For example, if it was a suit, you'd look for "body_a6"
Re: Adding new ECH in cabalmain.exe fail
It doesn't looks like mine...:|
Here's a image how it looks on me http://i40.tinypic.com/2dc9yd4.jpg, and if i want to change ubyte material_index to v14 i got an error!
(Invalid value '27 ( coat_v14.dds )' or out of range.
Re: Adding new ECH in cabalmain.exe fail
Edit the hex manually, without the template.