Questing and the Future of MMOs
Big fan of Final Fantasy but I'm starting to find the main scenario quests boring and tedious. I'm level 30 and it seems that most of the quests consist of talk to this person, talk to that person, interact with an object, maybe fight 2-3 enemies, talk to someone, teleport, talk to another person...
Whats worse is you have to constantly travel across the globe to talk to this person, just to travel back 10 seconds later.
This comic really describes how I feel:
Final Fantasy MMORPG - Quest Fetcher | 8BitGamer
Do you guys think MMOs will always take a "grind till you cap" approach? Do you think theres anyway to make questing more bearable or new for players?
Have any other MMOs done questing in a better way?.
Re: Questing and the Future of MMOs
Wildstar is one MMO that i'm interested in, you have the ability to be some sort of wanderer, never fighting and always do diplomatic/non-combat quests.
About FF games, they always have been like this... but besides the grind the story is awesome. (Played 1, 6,7,8)
The next level MMORPG should remove all quests and let you ROLE PLAY (similar to Sword Art Online anime), basically should be based on more social gameplay.
Another MMORPG that you should look up is Everquest Next , this one is a good mmorpg with some sandbox elements.
Re: Questing and the Future of MMOs
Personally I hate questing where you grind x mob, find x things ect... I prefer to play MMO's mainly for the PvP. So a game like Camelot Unchained will satisfy that with absolutely no PvE grind at all. Level up by killing other players or accomplishing realm vs realm objectives.
Also, for a different type of Genre I'm really looking forward to Star Citizen as that should give a whole new level of immersion into a space mmorpg game. The downside I think is how things are going to be instanced, so it's not really one big universe like EvE... But other than that so far the concept of the game is really exciting.