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Episode9 New Weapons (2 Types)
Hi, Somebody ask me to share new weapons, but since i am very kind LOOOL! am i? ahahha well anyway.. i am here to share these episode9 new weapons, i don't know what they called it, i called it almighty weapons in my server. :closedeyes:
if you add the weapon into your client and the position is not correct
Follow this:
Guide of GForce The Dancers :)
Normal Weapons:
http://sphotos-f.ak.fbcdn.net/hphoto...66583640_n.jpg
I Don't have preview to the other weapon that have light aura or ice aura they called
Download Link:
Episode9 New Weapons Rearrange By Stack Overflow
Credits:
Gforce
SeiferXIIIIIIIIII - BOOO! Hahaha
Lourence
Stack Overfow
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Re: Episode7 New Weapons (2 Types)
Epiaode 7? why ep7 nikko this a official items ryt?whats is new?
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Re: Episode7 New Weapons (2 Types)
its episode7 items , there are no episode8 nor episode9 versions
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Re: Episode7 New Weapons (2 Types)
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Re: Episode7 New Weapons (2 Types)
official called already ep9 expansion of new world
search in official page
and youube
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Re: Episode7 New Weapons (2 Types)
this is already shared by PNF
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Re: Episode7 New Weapons (2 Types)
Quote:
Originally Posted by
CodeXfire
this is already shared by PNF
the one that he share is not fixed
WEAPON AND THREAD NAME FIXED!
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Re: Episode9 New Weapons (2 Types)
For your to understand what the files included released by TS
dw = assassin
as = archer
sc = scientist
ks = swordsman
fs = fighter
ss = shamman
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1 Attachment(s)
Re: Episode9 New Weapons (2 Types)
Position not fixed...
Proof :
Attachment 140161
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Re: Episode9 New Weapons (2 Types)
hmmmm....skin load file failed -_-
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Re: Episode9 New Weapons (2 Types)
@TheKiller - hey read dude
@gaia - version incompatibility
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Re: Episode9 New Weapons (2 Types)
Quote:
Originally Posted by
TheKiller95
as TS post
"if you add the weapon into your client and the position is not correct"
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Re: Episode9 New Weapons (2 Types)
for the fix position
better edit at source...
I used neo source and it can read fix whal slot.
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Re: Episode9 New Weapons (2 Types)
I already put those code in my source , and you said this weapon fixed not as PNF's shared.
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Re: Episode9 New Weapons (2 Types)
Quote:
Originally Posted by
TheKiller95
I already put those code in my source , and you said this weapon fixed not as PNF's shared.
DxSkinPieceData.cpp
Code:
{
DWORD dwPieceSize;
//SFile >> m_fScale;
SFile >> dwPieceSize;
if ( dwPieceSize > PIECE_SIZE ) return FALSE;
// Note : มถฐขต้ ทฮตๅ.
//
BOOL bExit;
for ( DWORD i=0; i<dwPieceSize; ++i )
{
SFile >> bExit;
if ( !bExit )
{
m_strPIECE[i].clear();
continue;
}
SFile >> m_strPIECE[i];
}
// Note : บปฦฤภฯ ภะฑโ.
//
SFile >> m_strSkeleton;
// Note :ฟกดฯธภฬผว ภะฑโ.
//
DWORD dwAniNum(0);
SFile >> dwAniNum;
m_vecANIFILE.clear();
m_vecANIFILE.reserve ( dwAniNum );
for ( DWORD i=0; i<dwAniNum; ++i )
{
//std::string strANIFILE;
//SFile >> strANIFILE;
// GForceFX 17-06-2013 Fix ABL read .cfg extension animation
std::string strTEMP ;
SFile >> strTEMP ;
CString strANIFILE;
bool bCFG;
bCFG = STRUTIL::ChangeExt ( strTEMP.c_str(), ".cfg", strANIFILE, ".x" );
if ( !bCFG )
{
strANIFILE = strTEMP.c_str();
}
m_vecANIFILE.push_back ( strANIFILE.GetString() );
}
SFile >> m_fScale;
BOOL bExist = FALSE;
SFile >> bExist;
if( bExist )
{
SFile >> m_fHeight;
SFile >> m_fRadius;
}
else return TRUE;
SFile >> m_dwBONE;
if ( m_dwBONE > MAX_BONE ) return FALSE;
for ( i=0; i < m_dwBONE ; ++i )
{
SFile >> m_fBONE1[i];
SFile >> m_fBONE2[i];
SFile >> m_fBONE3[i];
SFile >> m_strBONE[i];
}
// Note : นูฟ๎ตๅ นฺฝบ มคบธ ทฮตๅ.
//
BOOL bBoundBox(FALSE);
SFile >> bBoundBox;
if ( bBoundBox )
{
SFile >> m_vMax;
SFile >> m_vMin;
}
else
{
m_vMax = D3DXVECTOR3(7.f,20.f,7.f);
m_vMin = D3DXVECTOR3(-7.f,0.f,-7.f);
}
bExist = FALSE;
SFile >> bExist;
if( bExist ) SFile >> m_bWorldObj;
else return TRUE;
// Note : ดวม
SFile >> bExist;
//CDebugSet::ToLogFile( "load version_0000 : %d asp okey" );
return TRUE;
try to change your code to this
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Re: Episode9 New Weapons (2 Types)
I think already encrypted for juver and neo compatible files only. I'm using a different encyption but hope so I can do more tries to make it work for me. Would you please share a files not on juver encryption :)
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Re: Episode9 New Weapons (2 Types)
Quote:
Originally Posted by
gaia239
I think already encrypted for juver and neo compatible files only. I'm using a different encyption but hope so I can do more tries to make it work for me. Would you please share a files not on juver encryption :)
u can get it on ran gs bro..
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
re upload please and include also the animation
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Re: Episode9 New Weapons (2 Types)
Quote:
Originally Posted by
bloodmaker17
So noob guys, click the new download link...!
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
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Re: Episode9 New Weapons (2 Types)
Compatible for those who use juver? xD