Silverwave (PlusEMU) Packet Error
Hey guys & girls ;),
I've got an error.
An PACKET ERROR...
When users stack furni & place them they receive a message that says: "Sorry, this item is already in the room".
How can i fix this issue ?
This is what stands in my packeterror.txt
Code:
rror in packet [3994] BODY: [0][0][0][0]: System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at Silverwave.HabboHotel.Navigators.Navigator.SerializePublicRooms() in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\HabboHotel\Navigators\Navigator.cs:line 104
at Silverwave.Communication.Packets.Incoming.Navigator.GetOfficialRoomsEvent.Parse(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\Incoming\Navigator\GetOfficialRoomsEvent.cs:line 19
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\PacketManager.cs:line 94
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\HabboHotel\GameClients\GameClient.cs:line 81
Error in packet [3994] BODY: [0][0][0][0]:
System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at Silverwave.HabboHotel.Navigators.Navigator.SerializePublicRooms() in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\HabboHotel\Navigators\Navigator.cs:line 104
at Silverwave.Communication.Packets.Incoming.Navigator.GetOfficialRoomsEvent.Parse(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\Incoming\Navigator\GetOfficialRoomsEvent.cs:line 19
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\PacketManager.cs:line 94
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\HabboHotel\GameClients\GameClient.cs:line 81
Error in packet [1215] BODY: [0][0]#(????:
System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Communication.Packets.Outgoing.Catalog.CatalogPageComposer.SerializeItem(CatalogItem Item) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\Outgoing\Catalog\CatalogPageComposer.cs:line 250
at Silverwave.Communication.Packets.Outgoing.Catalog.CatalogPageComposer..ctor(CatalogPage Page) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\Outgoing\Catalog\CatalogPageComposer.cs:line 213
at Silverwave.Communication.Packets.Incoming.Catalog.GetCatalogPageEvent.Parse(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\Incoming\Catalog\GetCatalogPageEvent.cs:line 27
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Communication\Packets\PacketManager.cs:line 94
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in e:\Documents\Emulator [L]\Emulator [L]\Plus Emulator\HabboHotel\GameClients\GameClient.cs:line 81
Kind Regards,
HabbitBE