Re: Using ./start.sh problem
So.. we can conclude by 'searching' is key, how-ever, it has been noted on some post some place that loading ALL the maps at once takes up huge amounts of ram.
Will add this to my docs.
Suggest : reading the start.sh file cutting down all the maps being loaded the only one you REALLY need is 'gs01' its the world map, too start new maps ./gs <map id number>.
Alternatively wait for 1.3 version of my docs as I've been hacking away at some python scripts.
Re: Using ./start.sh problem
Well wow, welcome to PW dev.
Re: Using ./start.sh problem
psst. still working on the scripts I just got loading maps from within game working / kinda / :)