Help! HP/AP Bug InGame Only
First error:
I have no clue on what it is but my HP/AP in game is 16700 / 16592 and I haven't set it as that or anything, its that by default, I just built the source using VS 2010 and so far have edited nothing.
http://puu.sh/5wcPi.jpg
Help please?
EDIT: Fixed the second error by replacing my ZWeaponScreenEffect.cpp
Re: Help! HP/AP Bug InGame Only
Quote:
Originally Posted by
Chrisss
First error:
I have no clue on what it is but my HP/AP in game is 16700 / 16592 and I haven't set it as that or anything, its that by default, I just built the source using VS 2010 and so far have edited nothing.
http://puu.sh/5wcPi.jpg
Help please?
EDIT: Fixed the second error by replacing my ZWeaponScreenEffect.cpp
Request to close. Steven fixed it.
Re: Help! HP/AP Bug InGame Only
Maybe you should post the solution to helo other people in advance!
Re: Help! HP/AP Bug InGame Only
Quote:
Originally Posted by
trunksx
Maybe you should post the solution to helo other people in advance!
Yeah sure.
Open file: MMatchDBMgr.cpp
Find this:
Code:
poutCharInfo->m_nHP = (int)rs.Field("HP").AsInt();
poutCharInfo->m_nAP = (int)rs.Field("AP").AsInt();
Replace with:
Code:
poutCharInfo->m_nHP = 0;
poutCharInfo->m_nAP = 0;
Then rebuild.
This fixes it.