[HELP]World connect Failed! - WAN connections without Hamachi
Hi people :ott1:, first of all: I'm not great English talker like you can see on my profile, i'll do my best to try explain me what its my problem and dude. Some people says me: "Use a $#@^%$ Translator to speak with us"
My response: I don't like translators, mostly of times it have a bad, very bad syntax.
My problem:
I like to ask you for help, i have the next problem:
I've tried it running the server in Hamachi and the server works fine, obviously Hamachi works like if all the people (i mean HOSTS) in the Hamachi network, it was a LAN, then i tried it to run in a real LAN and it works (i'm saying this to explain I've already opened all necessary or used ports to the correctly running of the server without firewall blocking, from 80 of Rest Server to 9000-9127 of World Manager, Char_DB, Zones, etc; i know all this ports aren't used on a Public Server, and just are necessary some ports to make a Client-Server connection), actually i like to play the server with my friends without Hamachi (i think mostly of people here has used Hamachi one time in their life's, so i will suppose you know why i don't like to run with Hamachi) avoiding this way each friend should to install and configure Hamachi and too the lag of the server and disconnect normal problems of Hamachi Networks. I've too opened all ports in my Modem/Router and successfully (i know is successfully for the next proves) reconfigured to redirect all incoming WAN connections to my Server/PC and this is what happen:
- When i try to connect from a WAN host the connections with Login And Rest server is done and this looks in the client:
I have connection with the Server Select Screen:
I've tried to configure the server files with different configurations but i only get a worst notifications, like: "Authentication failed", "Connection to server has failed" or things like that, i'll show you the config of my Local IP (not public) and server files:
- Here is the prove of my Local Network Adapter configuration:
- Here is the "hosts" file content (for stubedore.t to the Local IP):
Spoiler:
"hosts" File in directory: C:\Windows\System32\drivers\etc
Code:
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 localhost|
127.0.0.1 localhost
# Camstasia Studio Crack
127.0.0.1 oscount.techsmith.com
127.0.0.1 activation.cloud.techsmith.com
# RoudeVoir! Fiesta Server
192.168.1.100 stubedore.t
- Here is my "test_ServerInfo.txt":
Spoiler:
Please note that i don't put my real SQL password and username, anyway, i know that those 2 are okay because i access to SQL Management Studio with those, too i know that ";" means that line is a comment:
Code:
;
; Server info for RELEASE SERVICE
; 2007.4 By Blacksky
;
;-----------------------------------------------------------------------------------
; DEFINE SCRIPTOR COMMAND
;-----------------------------------------------------------------------------------
#DEFINE WORLD_NAME
<INTEGER> ; World No
<STRING> ; Name
<STRING> ; Data path
#ENDDEFINE
#DEFINE SERVER_INFO ; Listen socket information
<STRING> ; Name
<INTEGER> ; Server ID
<INTEGER> ; Server World No
<INTEGER> ; Server Zone No
<INTEGER> ; From Server ID
<STRING> ; IP Address == '' then Use my IP Address
<INTEGER> ; Port Number
<INTEGER> ; Backlog Count == 0 then Use SOMAXCONN
<INTEGER> ; Maximum of accept socket
#ENDDEFINE
#DEFINE ODBC_INFO
<STRING> ; DB Name
<INTEGER> ; DB ID
<INTEGER> ; World No
<STRING> ; ODBC Connection info
<STRING> ; DB Startup command
#ENDDEFINE
;-----------------------------------------------------------------------------------
; Server ID
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; DB ID
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; DEFINE WORLD NAME
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; CJC SERVER INFO
;-----------------------------------------------------------------------------------
;
; [ID] = Server ID, [W] = World No, [Z] = Zone No, [F] = From Server ID
;
; [Name] [ID, W, Z, F] [IP] [Port] [Backlog] [Maximum of accept socket]
;
; Patch server ---------------------------------------------------------------
;SERVER_INFO "Patch_Manager", 7, 0, 0,19, "192.168.1.100", 2500, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
;SERVER_INFO "Patch_Server1", 7, 1, 0,19, "192.168.1.100", 2502, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
; DB,Login server ------------------------------------------------------------
SERVER_INFO "Account_DB", 0, 0, 0, 0, "192.168.1.100", 9000, 1, 100 ; From ALL
SERVER_INFO "AccountLog_DB", 1, 0, 0, 0, "192.168.1.100", 9005, 1, 100 ; From ALL
SERVER_INFO "Login_Server", 4, 0, 0,20, "192.168.1.100", 9010, 10, 200 ; From Client
SERVER_INFO "Login_Server", 4, 0, 0, 5, "192.168.1.100", 9015, 1, 50 ; From World manager
SERVER_INFO "Login_Server", 4, 0, 0, 8, "192.168.1.100", 9016, 1, 30 ; From OPTOOL
; World #0 -------------------------------------------------------------------
SERVER_INFO "PG_Char_DB", 2, 0, 0, 0, "192.168.1.100", 9100, 1, 100 ; From ALL
SERVER_INFO "PG_GameLog_DB", 3, 0, 0, 0, "192.168.1.100", 9101, 1, 100 ; From ALL
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0,20, "192.168.1.100", 9110, 1, 6000 ; Public IP
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 6, "192.168.1.100", 9115, 1, 6000 ; Public IP
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 8, "192.168.1.100", 9116, 1, 5 ; From OPTOOL
; Zone 0 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_00", 6, 0, 0,20, "192.168.1.100", 9120, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_00", 6, 0, 0, 8, "192.168.1.100", 9121, 1, 5 ; From OPTOOL
; Zone 1 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_01", 6, 0, 1,20, "192.168.1.100", 9122, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_01", 6, 0, 1, 8, "192.168.1.100", 9123, 1, 5 ; From OPTOOL
; Zone 2 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_02", 6, 0, 2,20, "192.168.1.100", 9124, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_02", 6, 0, 2, 8, "192.168.1.100", 9125, 1, 5 ; From OPTOOL
; Zone 3 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_03", 6, 0, 2,20, "192.168.1.100", 9126, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_03", 6, 0, 2, 8, "192.168.1.100", 9127, 1, 5 ; From OPTOOL
; World #0 -------------------------------------------------------------------
;SERVER_INFO "w0_Char_DB", 2, 0, 0, 0, "192.168.1.100", 9100, 1, 1000 ; From ALL
;SERVER_INFO "w0_GameLog_DB", 3, 0, 0, 0, "192.168.1.100", 9101, 1, 1000 ; From ALL
;SERVER_INFO "w0_World_Manager", 5, 0, 0,20, "192.168.1.100", 9110, 10, 2500 ; From Client
;SERVER_INFO "w0_World_Manager", 5, 0, 0, 6, "192.168.1.100", 9115, 1, 100 ; From Zone
;SERVER_INFO "w0_World_Manager", 5, 0, 0, 8, "192.168.1.100", 9116, 1, 30 ; From OPTOOL
;-----------------------------------------------------------------------------------
; ODBC INFO
;-----------------------------------------------------------------------------------
; NAME nDBID nWorldNo Connection INFO Startup Command
;ODBC_INFO "Account", 0, 0, "DSN=Account; UID=USERNAME; PWD=PASSWORD", "USE OdinAccounts; SET LOCK_TIMEOUT 5000" ; world
ODBC_INFO "AccountLog", 1, 0, "DSN=AccountLog; UID=USERNAME; PWD=PASSWORD", "USE AccountLog; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "Statistics", 2, 0, "DSN=Statistics; UID=USERNAME; PWD=PASSWORD", "USE StatisticsData; SET LOCK_TIMEOUT 5000" ; acccount db
ODBC_INFO "OPTool", 3, 0, "DSN=OPTool; UID=USERNAME; PWD=PASSWORD", "USE OperatorTool; SET LOCK_TIMEOUT 5000" ; account db
ODBC_INFO "w00_Character", 10, 0, "DSN=w00_Character; UID=USERNAME; PWD=PASSWORD", "USE w00_Character; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "w00_GameLog", 11, 0, "DSN=w00_GameLog; UID=USERNAME; PWD=PASSWORD", "USE w00_GameLog; SET LOCK_TIMEOUT 5000" ; world
#END
- Here is my "test_Manager_ServerInfo.txt":
Spoiler:
Please note that i don't put my real SQL password and username, anyway, i know that those 2 are okay because i access to SQL Management Studio with those, too i know that ";" means that line is a comment:
Code:
;
; Server info for RELEASE SERVICE
; 2007.4 By Blacksky
;
;-----------------------------------------------------------------------------------
; DEFINE SCRIPTOR COMMAND
;-----------------------------------------------------------------------------------
#DEFINE WORLD_NAME
<INTEGER> ; World No
<STRING> ; Name
<STRING> ; Data path
#ENDDEFINE
#DEFINE SERVER_INFO ; Listen socket information
<STRING> ; Name
<INTEGER> ; Server ID
<INTEGER> ; Server World No
<INTEGER> ; Server Zone No
<INTEGER> ; From Server ID
<STRING> ; IP Address == '' then Use my IP Address
<INTEGER> ; Port Number
<INTEGER> ; Backlog Count == 0 then Use SOMAXCONN
<INTEGER> ; Maximum of accept socket
#ENDDEFINE
#DEFINE ODBC_INFO
<STRING> ; DB Name
<INTEGER> ; DB ID
<INTEGER> ; World No
<STRING> ; ODBC Connection info
<STRING> ; DB Startup command
#ENDDEFINE
;-----------------------------------------------------------------------------------
; Server ID
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; DB ID
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; DEFINE WORLD NAME
;-----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
; CJC SERVER INFO
;-----------------------------------------------------------------------------------
;
; [ID] = Server ID, [W] = World No, [Z] = Zone No, [F] = From Server ID
;
; [Name] [ID, W, Z, F] [IP] [Port] [Backlog] [Maximum of accept socket]
;
; Patch server ---------------------------------------------------------------
;SERVER_INFO "Patch_Manager", 7, 0, 0,19, "192.168.1.100", 2500, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
;SERVER_INFO "Patch_Server1", 7, 1, 0,19, "192.168.1.100", 2502, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
; DB,Login server ------------------------------------------------------------
SERVER_INFO "Account_DB", 0, 0, 0, 0, "192.168.1.100", 9000, 1, 100 ; From ALL
SERVER_INFO "AccountLog_DB", 1, 0, 0, 0, "192.168.1.100", 9005, 1, 100 ; From ALL
SERVER_INFO "Login_Server", 4, 0, 0,20, "192.168.1.100", 9010, 10, 200 ; From Client
SERVER_INFO "Login_Server", 4, 0, 0, 5, "192.168.1.100", 9015, 1, 50 ; From World manager
SERVER_INFO "Login_Server", 4, 0, 0, 8, "192.168.1.100", 9016, 1, 30 ; From OPTOOL
; World #0 -------------------------------------------------------------------
SERVER_INFO "PG_Char_DB", 2, 0, 0, 0, "192.168.1.100", 9100, 1, 100 ; From ALL
SERVER_INFO "PG_GameLog_DB", 3, 0, 0, 0, "192.168.1.100", 9101, 1, 100 ; From ALL
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0,20, "192.168.1.100", 9110, 1, 6000 ; Public IP
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 6, "192.168.1.100", 9115, 1, 6000 ; Public IP
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 8, "192.168.1.100", 9116, 1, 5 ; From OPTOOL
; Zone 0 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_00", 6, 0, 0,20, "192.168.1.100", 9120, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_00", 6, 0, 0, 8, "192.168.1.100", 9121, 1, 5 ; From OPTOOL
; Zone 1 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_01", 6, 0, 1,20, "192.168.1.100", 9122, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_01", 6, 0, 1, 8, "192.168.1.100", 9123, 1, 5 ; From OPTOOL
; Zone 2 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_02", 6, 0, 2,20, "192.168.1.100", 9124, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_02", 6, 0, 2, 8, "192.168.1.100", 9125, 1, 5 ; From OPTOOL
; Zone 3 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_03", 6, 0, 2,20, "192.168.1.100", 9126, 10, 2000 ; Public IP
SERVER_INFO "PG_Zone_03", 6, 0, 2, 8, "192.168.1.100", 9127, 1, 5 ; From OPTOOL
; World #0 -------------------------------------------------------------------
;SERVER_INFO "w0_Char_DB", 2, 0, 0, 0, "192.168.1.100", 9100, 1, 1000 ; From ALL
;SERVER_INFO "w0_GameLog_DB", 3, 0, 0, 0, "192.168.1.100", 9101, 1, 1000 ; From ALL
;SERVER_INFO "w0_World_Manager", 5, 0, 0,20, "192.168.1.100", 9110, 10, 2500 ; From Client
;SERVER_INFO "w0_World_Manager", 5, 0, 0, 6, "192.168.1.100", 9115, 1, 100 ; From Zone
;SERVER_INFO "w0_World_Manager", 5, 0, 0, 8, "192.168.1.100", 9116, 1, 30 ; From OPTOOL
;-----------------------------------------------------------------------------------
; ODBC INFO
;-----------------------------------------------------------------------------------
; NAME nDBID nWorldNo Connection INFO Startup Command
;ODBC_INFO "Account", 0, 0, "DSN=Account; UID=USERNAME; PWD=PASSWORD", "USE OdinAccounts; SET LOCK_TIMEOUT 5000" ; world
ODBC_INFO "AccountLog", 1, 0, "DSN=AccountLog; UID=USERNAME; PWD=PASSWORD", "USE AccountLog; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "Statistics", 2, 0, "DSN=Statistics; UID=USERNAME; PWD=PASSWORD", "USE StatisticsData; SET LOCK_TIMEOUT 5000" ; acccount db
ODBC_INFO "OPTool", 3, 0, "DSN=OPTool; UID=USERNAME; PWD=PASSWORD", "USE OperatorTool; SET LOCK_TIMEOUT 5000" ; account db
ODBC_INFO "w00_Character", 10, 0, "DSN=w00_Character; UID=USERNAME; PWD=PASSWORD", "USE w00_Character; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "w00_GameLog", 11, 0, "DSN=w00_GameLog; UID=USERNAME; PWD=PASSWORD", "USE w00_GameLog; SET LOCK_TIMEOUT 5000" ; world
#END
I supposed this is a Server side IP configuration conflict, not bugged or bad IP (or whatever) config of client files, because in a LAN the client don't need to be redirected, is enough with configure the .BAT file with the Server IP on the "-osk_server" variable (local IP) and the LAN Networks makes a directly connections between "HOSTS", but making of a WAN connection, the client should to configure the .BAT file with the Public IP (this mean the Public IP is not of your computer, really is a Router IP, all the members on your sub-net mask have the same Public IP) of the server, but first, the connection should to pass correctly the Router firewall, and after should to be redirected to the correct Host (this case the Router redirects incoming connections from a own port to a LAN port in the sub-net).
Maybe is just a wrong IP config in the World Server Info config file or Server Info config file, i think this because the client connect good to Login Server but is not the same for Character server, the World Manager server Redirects all incoming connections to the specified IP in the config file for the Character Server (service) but that wrong IP makes the error. Like i said, I've tried a lot of config combinations, but don't works.
- Login Server Debug File:
Spoiler:
Code:
000000 2013-12-16 01:53:52 F:\SERVIDOR\RoudeVoirFiesta\Login
000001 2013-12-16 01:53:52 -------------------------------------------------------
000002 2013-12-16 01:53:52 Launching the server.....
000003 2013-12-16 01:53:52 Local Time 16/12/2013 01:53:52 a.m.
000004 2013-12-16 01:53:52 System Time(UTC) 16/12/2013 07:53:52 a.m.
000005 2013-12-16 01:53:52 <SUCCESSED SCRIPTOR READ> LoginServerInfo.txt
000006 2013-12-16 01:53:52 <I AM THE Login_Server, SERVER_ID_LOGIN, WorldNo=0, ZoneNo=0>
000007 2013-12-16 01:53:52 <SERVICE START>
000008 2013-12-16 01:53:52 <IOCP WORKTHREAD #0 RUNNING>
000009 2013-12-16 01:53:52 <SUCCESSED START ACCEPTOR>
000010 2013-12-16 01:53:52 <START MAIN THREAD, LINKING SERVER>
000011 2013-12-16 01:53:52 OUTSPARK LOGIN...
000012 2013-12-16 01:53:53 <SUCCESSED LISTEN ADD, IP=192.168.1.100:9016, From=SERVER_ID_OPTOOL>
000013 2013-12-16 01:53:53 <CONNECTING ACCOUNT LOG DB TO 192.168.1.100:9005>
000014 2013-12-16 01:53:53 Connected to (SERVER_ID_DB_ACCOUNTLOG world= 0 zone= 0, 292 = 192.168.1.100: 9005)
000015 2013-12-16 01:53:53 <SUCCESSED LISTEN ADD, IP=192.168.1.100:9015, From=SERVER_ID_WORLDMANAGER>
000016 2013-12-16 01:53:53 <SUCCESSED LISTEN ADD, IP=192.168.1.100:9010, From=SERVER_ID_CLIENT>
000017 2013-12-16 01:53:53 <SUCCESSED RUNNING SERVER----------------------------------->
000018 2013-12-16 01:53:57 Connected from (SERVER_ID_WORLDMANAGER world= 0 zone= 0, 304 = 192.168.1.100: 6600) 1/ 50°³
000019 2013-12-16 02:00:13 Connected from (SERVER_ID_CLIENT world= 0 zone= 0, 208 = 107.20.89.142: 59868) 1/ 200°³(0)
000020 2013-12-16 02:00:14 Closed CL from (SERVER_ID_CLIENT world= 0 zone= 0, -1 = 107.20.89.142: 59868) 0/ 200°³ (DEP=0,CMD=0,LEN=0,WORK=0)
000021 2013-12-16 02:08:09 Connected from (SERVER_ID_CLIENT world= 0 zone= 0, 208 = 107.20.89.142: 60430) 1/ 200°³(0)
000022 2013-12-16 02:08:09 Closed CL from (SERVER_ID_CLIENT world= 0 zone= 0, -1 = 107.20.89.142: 60430) 0/ 200°³ (DEP=0,CMD=0,LEN=0,WORK=0)
000023 2013-12-16 02:19:13 <EXIT MAIN LOOP>
000024 2013-12-16 02:19:13 <STOPPED ACCEPTOR>
000025 2013-12-16 02:19:13 <IOCP WORKTHREAD #0 FREE>
000026 2013-12-16 02:19:13 <IOCP CLOSED>
000027 2013-12-16 02:19:25 <CLIENT ALL SESSION ARE DISCONNECTED, FREE>
000028 2013-12-16 02:19:29 <WORLDMANAGER ALL SESSION ARE DISCONNECTED, FREE>
000029 2013-12-16 02:19:29 <ACCOUNT_LOG DB CONNECTION CLOSED>
000030 2013-12-16 02:19:30 <OPTOOL ALL SESSION ARE DISCONNECTED, FREE>
000031 2013-12-16 02:19:31 Local Time 16/12/2013 02:19:30 a.m.
000032 2013-12-16 02:19:31 System Time(UTC) 16/12/2013 08:19:31 a.m.
000033 2013-12-16 02:19:31 <STOP MAIN THREAD>
000034 2013-12-16 02:19:31 <SERVER SELF STOPPED>
000035 2013-12-16 02:19:31 < END OF MAIN = 0 >
I'll be always grateful with people who try to help me to solve this problem, and if the problem get solved i'll start a new project like a real enterprise or company... I'll stop this project or maybe not even started it if somebody makes me a offer of real (paid) job like DEVELOPER or PROGRAMMER of their server (i know how to make new weaps, armor, mobs, editing NPCs, editing Maps on Field and SHN files), i know a lot about WEB (CSS, HTML, PHP, JS) with connection to databases, and I know C#, i'm learning C++, VB an Java, i'm very loyal and dedicated people, please HELP ME to SOLVE THIS PROBLEM!!
Yeah man, like i said, i have LAN network connections successfully, and i have basics services started with one zone server, i just start one or two zones because my RAM is not enough to run all the server, but i say that's no the problem because if that was the problem, i would not be able to join with any Account to any PJ, BUT I CAN!, like i said, i just can in my own PC or LAN PC when i try from a external (WAN) PC the error described in the post is what happen:
Re: [HELP]World connect Failed! - WAN connections without Hamachi
The problem has been explained somewhere but basically you can't use Localhost/LAN IP for public server and Port Forwarding.
The server must bind to the public IP.
The problem is that when server sends the IP then it sends the Localhost/LAN IP which obviously doesn't respond in the Client network.
17-12-13
darielgames312
Re: [HELP]World connect Failed! - WAN connections without Hamachi
Es Infinity Online?
18-12-13
Jaeru
Re: [HELP]World connect Failed! - WAN connections without Hamachi
Quote:
Originally Posted by NextIdea
The problem has been explained somewhere but basically you can't use Localhost/LAN IP for public server and Port Forwarding.
The server must bind to the public IP.
The problem is that when server sends the IP then it sends the Localhost/LAN IP which obviously doesn't respond in the Client network.
Yeah, i already know that, if you see what i've posted you could see that i'm not using the Pseudo IP (127.0.0.1), im using two IPs:
Local Network Adapter: 192.168.1.100
Public IP: I'll not to say it by security reasons.
I mean, you shold any way use the local network Ip, because without this the server become obsolete, it will not know where to listen the incoming connections, so, anyway i should use This IP: 192.168.1.100 that is my Local, but what is my problem is that i don't know where to put the Public IP, that's what i want you to help me: WHERE TO PUT THE PUBLIC AND WHERE THE LOCAL IP?, that reason i posted too my "test_ServerInfo.txt" and "test_Manager_ServerInfo.txt" config files, cause in both i was use the local ip for all IP config, i just want to know where to put the public.
I know that config files say: PUBLIC IP, FOR ALL, From Client, and that things but i've tried some configurations and like i say, i have worst messages: Connection to server Failed, etc, etc....
Quote:
Originally Posted by darielgames312
Es Infinity Online?
Y no, no es Infinity Online xD....
Thank you.
Gracias.
18-12-13
Valmor Silva
Re: [HELP]World connect Failed! - WAN connections without Hamachi
okay friend good luck with the your game ""
- - - Updated - - -
and its not Infinity Online or i dont know what is!
18-12-13
Jaeru
Re: [HELP]World connect Failed! - WAN connections without Hamachi
Quote:
Originally Posted by Valmor Silva
okay friend good luck with the your game ""
- - - Updated - - -
and its not Infinity Online or i dont know what is!