1 Attachment(s)
Custom 'Race' Field for new player characters
Hi all,
Here's one of my Christmas presents for you. It's not much, but I hope you enjoy it.
As a member of this community, I feel obligated to give back something cool this year. So here is one of the things.
This will add a 'race' field to playable character XMLs. You can turn ANY player into a specific 'race' in the database and they will display that way to other players, provided the model and animations exist for the character.
For these attached example XMLs, setting MMatchSex to 0 is Man, 1 is Woman, and 2 is Goblin.
Using these techniques, you could use 3DS Max to create an entirely new playable character if you give it a model and animations. To demonstrate, I attached an already-existing-in-gunz model (Goblin) and gave it animations that already existed.
Please see the attached post for a diff (line numbers are approximate from ArticGunZ's source and your mileage may vary on location) to implement this code into your source.
In addition to the diff, there are XMLs you will need. To add the Race field to an already existing man/woman parts list file (man01.xml / woman01.xml) simply add this:
Code:
<!-- Note: Use 1 for woman xml --> <Race id = "0"></Race>
below
Code:
<CharacterModel></CharacterModel>
in man01/woman01 respectively.
Here is a video with these goblins in action!
http://www.youtube.com/watch?v=I_THVJmWYyU
Here is a sendspace download link, and the RaGEZONE attachment has a mirror:
http://www.sendspace.com/pro/dl/950tz7
Attachment 142547
Happy Holidays,
SecretsOTheP
- - - Updated - - -
Just noticed I posted this in the wrong forum. May a mod move it?
Re: Custom 'Race' Field for new player characters
wow nice release
EDIT: u posted in wrong section its help section xD
Re: Custom 'Race' Field for new player characters
Re: Custom 'Race' Field for new player characters
Can you maybe release ArticGunz Source XD
And Good Release thanks :):
And More Customs release
Re: Custom 'Race' Field for new player characters
Quote:
Originally Posted by
secondary
Can you maybe release ArticGunz Source XD
And Good Release thanks :):
And More Customs release
Sure :lol::lol:
:lol:
pd: good release sicretzz :love:
Re: Custom 'Race' Field for new player characters
Excellent, I could also use the characters in the challenge mode, it should work no?.
Re: Custom 'Race' Field for new player characters
Quote:
Originally Posted by
jorklenis2
Excellent, I could also use the characters in the challenge mode, it should work no?.
In theory it would yes. All it does is assign animations to models and display a model with pre-linked animations.
So if you create a file like goblin01.xml for a challenge quest NPC, yes, it would work.
Re: Custom 'Race' Field for new player characters
jeez thatd be a bitch in real matches... you wouldnt know if a person had a gun or a sword out, nor if they were about to shoot/slash .___.
but this is definitely cool, thanks man
Re: Custom 'Race' Field for new player characters
hahaha... good boy :]
Thank you !!
Re: Custom 'Race' Field for new player characters
Quote:
Originally Posted by
Irahnik
jeez thatd be a bitch in real matches... you wouldnt know if a person had a gun or a sword out, nor if they were about to shoot/slash .___.
but this is definitely cool, thanks man
In theory if you redid the base model and attached the weapons to them just like woman01 and man00 it would show weapons and swords, but then again, I never got it to work when SOTP was working on this at DG.
I had so many dreams when I was first showed this, but alas, time stole them away.
(P.S. I would like to note that mixing this with infection is quite ideal. Forcing the zombie to be placed in a seperate form that can only do certain animations and can only wield a sword would "complete" the infection gametype in my opinion.)
Re: Custom 'Race' Field for new player characters
I always knew you were secret(s)ly (pun intended) a Goblin that needs GM items to quest.
Re: Custom 'Race' Field for new player characters
Works great, I actually test it with some custom animation for the Infection Mode, need to adjust some of them but It works.
http://www.youtube.com/watch?v=UMFOiDbvwAk&feature=youtu.be
Re: Custom 'Race' Field for new player characters
Quote:
Originally Posted by
trunksx
Looks pretty good. Should make a gamemode such as L4D2 where you spawn either human or zombie and then try to survive.
Re: Custom 'Race' Field for new player characters
Quote:
Originally Posted by
trunksx
Sweeeeet.
Just gotta work on those animations, but I totally understand the pain in creating all that new content. You have my respect.
Re: Custom 'Race' Field for new player characters