PlusEMU - Room name = ...
Hello, I just upgraded to PlusEMU from Swift and one thing that I am trying to find out is where I can fix the room name of it being "..."
All I have found out from trying to search is that apparently a bool needs changing from false to true.
Could anyone please give me the file of this if this is correct. If not, how can it be fixed?
Room name works fine on group rooms but not on regular rooms.
Thankyou.
Re: PlusEMU - Room name = ...
Search for the packet structure in the SWF and then change the bool.
We're not a spoonfed community...
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
HillBilly
Search for the packet structure in the SWF and then change the bool.
We're not a spoonfed community...
I've tried to find the structure, but unable to. I dont expect to be spoonfed as I said I know how to do it already, although unable to find where it is.
Re: PlusEMU - Room name = ...
I havn't tested this , but try this , in roomdata.cs search
Code:
internal void SerializeRoomData(ServerMessage Response, bool FromView, GameClient Session, bool SendRoom = false)
{
Response.Init(Outgoing.RoomData);
Response.AppendBoolean(false);//Group != null);
Response.AppendBoolean(false);//Group != null); Try changing that false to true?
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
Vaulient
I havn't tested this , but try this , in roomdata.cs search
Code:
internal void SerializeRoomData(ServerMessage Response, bool FromView, GameClient Session, bool SendRoom = false)
{
Response.Init(Outgoing.RoomData);
Response.AppendBoolean(false);//Group != null);
Response.AppendBoolean(false);//Group != null); Try changing that false to true?
Thankyou for your reply, I would have expected this to have been the bool they were talking about. But sadly this did not work.
Re: PlusEMU - Room name = ...
What do you mean by they? and talking about? Could you provide me with more details? I might have an idea where it might be
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
Vaulient
What do you mean by they? and talking about? Could you provide me with more details? I might have an idea where it might be
Ah just the things ive seen around while doing some research. All I could find was them talking about changing "a" bool from false to true.
Re: PlusEMU - Room name = ...
Go to rooms.cs , search
Code:
Room.RoomData.SerializeRoomData(Response, false, Session, true);
}
and try changing it maybe?
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
Vaulient
Go to rooms.cs , search
Code:
Room.RoomData.SerializeRoomData(Response, false, Session, true);
}
and try changing it maybe?
Nah unfortunately its the exact same
Re: PlusEMU - Room name = ...
Same issue here haven't seemed to find where it's located at.
Re: PlusEMU - Room name = ...
I've fixed this issue..
Go to emu/Messages/Requests/Rooms.cs go to line 357 you'll find this: Response.AppendBoolean(CurrentLoadingRoom.Group != null); change to Response.AppendBoolean(true); sorted!
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
Clawed
I've fixed this issue..
Go to emu/Messages/Requests/Rooms.cs go to line 357 you'll find this: Response.AppendBoolean(CurrentLoadingRoom.Group != null); change to Response.AppendBoolean(true); sorted!
Going to test this right now. If this works i'd like everyone to like and give a rep to this post.
Re: PlusEMU - Room name = ...
Quote:
Originally Posted by
Receiver
Going to test this right now. If this works i'd like everyone to like and give a rep to this post.
I know it works i got it working on HabJoy.com!