Attachment 142793
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## SoundSys.cpp
change to
void* CSoundSystem::Play(int SampleID, const r3dPoint3D& Pos, bool donotcheckIsAudible)
{
if (!FMODEventSystem || !soundsProject)
return NULL;
if(SampleID == -1)
return NULL;
FMOD::Event *e = 0;
FMOD_RESULT result;
result = soundsProject->getEventByProjectID(SampleID, FMOD_EVENT_INFOONLY, &e);
//SND_ERR_CHK(result); // fix car sound
if(Is3DSound(e))
return Play3D(SampleID, Pos, donotcheckIsAudible);
return Play2D(SampleID);
}