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Exploring a retro Habbo client (a possible transition in development for retros)
Definition: I define a retro as a Habbo Hotel private server (this may be wrong, but this is my context).
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So, I spent the last two days exploring a few things in AS3 and consequently found myself working on my own spin off of the Habbo client. Surprisingly, it was not that challenging (aside from familiarizing myself with the basic semantics of the language)... after about a day I had implemented some trivial animations to my main stage and a working TCP client module that can send/receive packets using my own packet structure. To get some immediate feedback on what it would be like to pursue this idea, I began implementing a basic spin off of the Habbo messenger and to my surprise it was a very smooth process... (getting side tracked).
My question is, has anyone considered creating their own Habbo client (using their images or a close spin off)? If someone has already pursued this idea, what were your experiences? If someone were to pursue this idea, what do you think the outcome would be (a vague question, feel free to extrapolate)? Lastly, how do you think Habbo would react if we began working on our own Habbo clients for retros.
I am speculating about a possible, first, retro client.
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Re: Exploring the Habbo client (possibly your own retro client)
I dont see a point why you would re-create the client and in ending up both the same as the original.
Just a waste of time in my opinion.
There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
https://twitter.com/dominic_gunn <- Just an example :):
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Re: Exploring the Habbo client (possibly your own retro client)
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
Joopie
Yea, essentially that (I did not even realize). I am attempting to stir a discussion about a transition in development (such as that one); getting opinions on whether it would be deemed viable if retros transitioned from emulating Habbo using their client to creating their own spin off (a real spin off -- such as creating their own client, not little edits).
Updated the thread to better communicate what I had in mind.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
If you have the talent to create your own 'Habbo' client you might as well just start making your own MMOCC - with your own grahics and whatnot, this discussion has been talked about to death, literally, and I mean literally!
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Working on R62-based client ATM.
Anyone interested in it?
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Rav4eG
Working on R62-based client ATM.
Anyone interested in it?
You always start projects, next minute it's R34, then R63 then R62.
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
I dont see a point why you would re-create the client and in ending up both the same as the original.
Just a waste of time in my opinion.
There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
https://twitter.com/dominic_gunn <- Just an example :):
To be honest, if you do it correctly and make a game LIKE Habbo, Sulake can't sue you since you use your own codes :) But you still have to make sure you're using a bit of a different UI.
@OT:
Well, I tried it a long time ago, writing my own protocol. It's not that hard but it's not really fun to make.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Quackster
You always start projects, next minute it's R34, then R63 then R62.
Said Quackster
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Rav4eG
Said Quackster
Yes, I posted that comment.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Well, as long as you use your own images, literally editing every single pixelated image there is on Habbo, then Sulake can't really warn you to shut down your hotel because you aren't using their copyrighted images, but ofcourse you'll have to design your own UI, so in a way you're making something different to Habbo yet using their elements.
And yes, this sort of discussion always happens, but people always fail, mostly because they don't have the motivation to do it. I've seen a lot of people attempting this but none has ever succeeded.
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
I dont see a point why you would re-create the client and in ending up both the same as the original.
Just a waste of time in my opinion.
There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
https://twitter.com/dominic_gunn <- Just an example :):
So what if he works for Sulake...
It would be fun to see someone write up a client using JavaScript & WebSockets (JS is pretty fast nowadays with emscripten and asm.js).
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
Caustik
So what if he works for Sulake...
It would be fun to see someone write up a client using JavaScript & WebSockets (JS is pretty fast nowadays with emscripten and asm.js).
Everything we do to bypass Sulakes' security he probably patch it.
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
Everything we do to bypass Sulakes' security he probably patch it.
And everything he patches we'll bypass eventually.
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Re: Exploring the Habbo client (possibly your own retro client)
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Originally Posted by
Tha
And everything he patches we'll bypass eventually.
Yes but why wasting time on that?
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
Yes but why wasting time on that?
Because there are still people here that cares about the community.
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
Everything we do to bypass Sulakes' security he probably patch it.
So, you are actually saying he doesn't do a fuck at work (if he's working at Sulake)? Just because nothing has changed over the past years about the encryption and such...
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
Joopie
So, you are actually saying he doesn't do a fuck at work (if he's working at Sulake)? Just because nothing has changed over the past years about the encryption and such...
Nothing to stop us from developing Retros. Yes.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
I'm sorry, I don't mean to flame or bring any controversy or anything in that matter - But I think you all are just stupid, what is the point in just editing the client files, images, and UI and claim it as your own work. Don't get me started on the fact that it won't make your game legal at all, Sulake doesn't only just copyright their images - they copyright their intellectual work which includes their code (In the SWFs, and client files) - So rethink guys.. Rethink!
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Re: Exploring the Habbo client (possibly your own retro client)
Quote:
Originally Posted by
HillBilly
Everything we do to bypass Sulakes' security he probably patch it.
Dominic working at Sulake has no correlation with the speed of patches implemented by them.
They keep tabs on this section and those who find exploits.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
PixelPro123
Well, as long as you use your own images, literally editing every single pixelated image there is on Habbo, then Sulake can't really warn you to shut down your hotel because you aren't using their copyrighted images, but ofcourse you'll have to design your own UI, so in a way you're making something different to Habbo yet using their elements.
And yes, this sort of discussion always happens, but people always fail, mostly because they don't have the motivation to do it. I've seen a lot of people attempting this but none has ever succeeded.
My post is mainly referred to this.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
To be honest, that would be a complete waste of time. You're better off completely starting from scratch and making your own game. I understand where you're coming from, but seriously making Habbo with different images is stupid. It just won't be Habbo anymore, and it will look dumb most likely. It could be pulled off, but what I'm saying is why risk the possibility of doing all that work and Sulake still claiming it was stolen from them when you can just do a whole new game by yourself which is essentially what you'd be doing anyway. Hell, at this point, if someone from this section made a new MMORPG similar to Habbo, but not Habbo. I would play it, simple as that. I guarantee you that you could get many other people to play it as well. If Habbo were smart, they would do something similar to MineCraft and allow private servers that were bought from them. They could sell them for a decent amount of money and make a fortune most likely. I mean think about it, it would be the smartest thing they could do at this point. All of their users are so f***ing interested in playing private servers, they'd make a fortune.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Reverb
I'm sorry, I don't mean to flame or bring any controversy or anything in that matter - But I think you all are just stupid, what is the point in just editing the client files, images, and UI and claim it as your own work. Don't get me started on the fact that it won't make your game legal at all, Sulake doesn't only just copyright their images - they copyright their intellectual work which includes their code (In the SWFs, and client files) - So rethink guys.. Rethink!
The topic was actually the creation of your own SWF files, not editing the current ones. No one gives a crap about owning a legal hotel.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Reverb
I'm sorry, I don't mean to flame or bring any controversy or anything in that matter - But I think you all are just stupid, what is the point in just editing the client files, images, and UI and claim it as your own work. Don't get me started on the fact that it won't make your game legal at all, Sulake doesn't only just copyright their images - they copyright their intellectual work which includes their code (In the SWFs, and client files) - So rethink guys.. Rethink!
Pretty sure you're not the first to mention this. I kind of find it offending that you broadly say "you are all stupid". Quite frankly that is not the case because there are many talented people in this section that can do more then you. Maybe, just maybe, you should re-think before you post. We all know that it's illegal, there's threads about it everyday in this section. Just be careful about what you post, empathy my friend, empathy.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
I think the idea is really cool but you need to make sure it's still the same idea of the game - you can create your own chat rooms and play games with friends.
Also, if you're looking for pixel artists to help design custom characters please message me. We have a great team of designers creating amazing things for an upcoming retro of ours.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Reverb
I'm sorry, I don't mean to flame or bring any controversy or anything in that matter - But I think you all are just stupid, what is the point in just editing the client files, images, and UI and claim it as your own work. Don't get me started on the fact that it won't make your game legal at all, Sulake doesn't only just copyright their images - they copyright their intellectual work which includes their code (In the SWFs, and client files) - So rethink guys.. Rethink!
Wuut?
They didn't copyright their idea. If you can create an own .SWF from scratch without using codes/images from Sulake, they can't sue you.
Google can't blame people if they make their own search machine / youtube variant from scratch as long as they don't steal copyrighted materials.
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Tha
Wuut?
They didn't copyright their idea. If you can create an own .SWF from scratch without using codes/images from Sulake, they can't sue you.
Google can't blame people if they make their own search machine / youtube variant from scratch as long as they don't steal copyrighted materials.
I didn't say the SWF was copyrighted by them, but their codes are. They coded the SWFs themselves, which what makes Habbo work - thus being their IP. The idea of this thread states that the main purpose is to edit the SWFs, although Sulake will still own the IP & Copyrights to the SWFs if the Habbo SWFs are used in any way shape or form - by that I mean their code. This is a pointless topic to talk about IMO, it's either you all continue to rip Sulake/Habbo - and continue this illegal phenomenon or maybe instead of saying this, and that about editing Habbo's IP, create a game of your own. In my opinion, it's not worth all the work put into retros, it really isn't..
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Reverb
I didn't say the SWF was copyrighted by them, but their codes are. They coded the SWFs themselves, which what makes Habbo work - thus being their IP. The idea of this thread states that the main purpose is to edit the SWFs, although Sulake will still own the IP & Copyrights to the SWFs if the Habbo SWFs are used in any way shape or form - by that I mean their code. This is a pointless topic to talk about IMO, it's either you all continue to rip Sulake/Habbo - and continue this illegal phenomenon or maybe instead of saying this, and that about editing Habbo's IP, create a game of your own. In my opinion, it's not worth all the work put into retros, it really isn't..
Create a game of your own != retro
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Re: Exploring a retro Habbo client (a possible transition in development for retros)
Quote:
Originally Posted by
Reverb
I didn't say the SWF was copyrighted by them, but their codes are. They coded the SWFs themselves, which what makes Habbo work - thus being their IP. The idea of this thread states that the main purpose is to edit the SWFs, although Sulake will still own the IP & Copyrights to the SWFs if the Habbo SWFs are used in any way shape or form - by that I mean their code. This is a pointless topic to talk about IMO, it's either you all continue to rip Sulake/Habbo - and continue this illegal phenomenon or maybe instead of saying this, and that about editing Habbo's IP, create a game of your own. In my opinion, it's not worth all the work put into retros, it really isn't..
Well, I might create my own game if I'm done with my studies. It'll be like Habbo but different. Something like that I've seen already (but don't know the name anymore). It's better to do that than continue being illegal and maybe let Sulake shut down your VPS... bye bye money!