how to set drop percent of sniper
101247 BLASER R93 rare
101088 M107 very
101085 MAUSER SP66 ex
101217 MAUSER SRG DESERT ex
101068 SVD ex
101084 VSS VINTOREZ ex
Code:
<Weapon itemID="101088" category="21" upgrade="1" FNAME="SNP_M82" Weight="11000">
<Model file="Data/ObjectsDepot/Weapons/SNP_M82.sco" AnimPrefix="SNP_M82" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
<Store name="M107" icon="$Data/Weapons/StoreIcons/SNP_M82.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
<PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2" decay="900" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="5" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
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new check....
-- Sniper ***
#101247 BLASER R93 rare
LootID 301120, 301121
#101088 M107 very
LootID 301121
#101085 MAUSER SP66 ex
LootID 301121
#101217 MAUSER SRG DESERT ex
LootID xxx
#101068 SVD ex
LootID xxx
#101084 VSS VINTOREZ ex
LootID 301121
#101322 Crossbow ??
LootID xxx
## Final
101217 MAUSER SRG DESERT
and
101068 SVD
and
101322 Crossbow
*** not found drop(sql) ***
Code:
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'14', N'301120', N'1', N'101172', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'15', N'301120', N'1', N'101247', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'16', N'301120', N'1', N'101103', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'17', N'301120', N'5', N'101022', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'18', N'301120', N'10', N'101200', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'19', N'301120', N'20', N'101002', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'20', N'301120', N'30', N'101111', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'21', N'301120', N'100', N'-1', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'22', N'301121', N'1', N'101088', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'23', N'301121', N'5', N'101063', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'24', N'301121', N'5', N'101103', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'25', N'301121', N'5', N'101022', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'26', N'301121', N'10', N'101064', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'27', N'301121', N'10', N'101112', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'28', N'301121', N'20', N'101055', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'29', N'301121', N'40', N'101002', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'30', N'301121', N'40', N'101120', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'31', N'301121', N'40', N'101004', N'0', N'0');
INSERT INTO [Items_LootData] ([RecordID], [LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'32', N'301121', N'400', N'-1', N'0', N'0');
- - - Updated - - -
add new drop
101217 MAUSER SRG DESERT
and
101068 SVD
Code:
use [warz]
go
INSERT INTO [Items_LootData] ([LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'301121', N'5', N'101217', N'0', N'0');
INSERT INTO [Items_LootData] ([LootID], [Chance], [ItemID], [GDMin], [GDMax]) VALUES (N'301121', N'5', N'101068', N'0', N'0');
GO
Re: how to set drop percent of sniper
That is Good! Thanks man :):