[Development] Running Dead Emulator Development
Running Dead is a new upcoming emulator that is being developed by a few guys who want to make the best emulator they can. As of now, our team consists of:
Edged87, Owner
Funkyben, Owner
D132ian1, Owner
Facedev, Coder
Shadowof, Coder
Domantas, Artist/Modeller
Right now we are fixing/adding things to Aomsin's source code, and we have fixed almost all of the bugs.
PATCH NOTES
1/12/2014
- Cars do NOT get stuck on ridgeway airport anymore
- Anticheat in development
1/11/2014
- **Fixed cars getting stuck on everything except for sidewalks, and ridgeway airport!**
- Moderators in-game fully working
1/10/2014
- Fixed tracers
- Fixed blood
- Added Moderator rank in-game, barebones
**WILL BE UPDATED EVERY DAY**
Re: Running Dead Emulator Development
an oldschool emulator was called running dead, one of the first
Re: Running Dead Emulator Development
Yeah, then it closed down and the early Developer teams had a discussion on the name and we decided on Running Dead since the old one was closed down.
Re: Running Dead Emulator Development
Good luck with your project. I have just one question, are you going to sell it or it will be public release ("open source")?
Re: Running Dead Emulator Development
Quote:
Originally Posted by
jacubb
Good luck with your project. I have just one question, are you going to sell it or it will be public release ("open source")?
i mean, to join the emulator will be free. by no means will we be releasing the source.
Re: Running Dead Emulator Development
Claiming used names is kind of crap, running dead failed hard, and the ppl remember that. good luck anyways. :sneaky2:
Re: Running Dead Emulator Development
Quote:
Originally Posted by
aLca
Claiming used names is kind of crap, running dead failed hard, and the ppl remember that. good luck anyways. :sneaky2:
Haha, yeah I know what you mean. I just have the worst imagination possible so I stole the name and I kinda liked it xD and thanks for the luck man.
Re: Running Dead Emulator Development
Yes, Running Dead was one of the first Emulators and my friend's have been developing it, I was one of the Moderators .It pretty much did good. Claim maybe another name because if you search Running Dead on RaGEZONE Forums it will come up with this: http://forum.ragezone.com/search.php?searchid=1226192
Re: Running Dead Emulator Development
Quote:
Originally Posted by
edged87
AxelPereira, Artist/Modeller/Mapper
Top tier artist you got there..
http://i.imgur.com/vFPrF6o.png
don't even want to copy rest of the chat. I'm afraid some of you might get dumb from excessive retarded-ness.
Also, you can fix all issues with cars getting stuck by simply deleting _PlayerOnly meshes and making the models use their original physics mesh.. mix of these 2 is what makes them stuck in the first place.
just be careful.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
Kratos147
Top tier artist you got there..
http://i.imgur.com/vFPrF6o.png
don't even want to copy rest of the chat. I'm afraid some of you might get dumb from excessive retarded-ness.
Also, you can fix all issues with cars getting stuck by simply deleting _PlayerOnly meshes and making the models use their original physics mesh.. mix of these 2 is what makes them stuck in the first place.
just be careful.
The fuck? Cant edit a .dds? Plus if he looked a tiny bit there IS a tutorial on how to do EXACTLY what he needs. http://forum.ragezone.com/f791/tutor...xtures-955792/v
Re: Running Dead Emulator Development
Quote:
Originally Posted by
Kratos147
Top tier artist you got there..
http://i.imgur.com/vFPrF6o.png
don't even want to copy rest of the chat. I'm afraid some of you might get dumb from excessive retarded-ness.
Also, you can fix all issues with cars getting stuck by simply deleting _PlayerOnly meshes and making the models use their original physics mesh.. mix of these 2 is what makes them stuck in the first place.
just be careful.
Yeah.. I've had a lot of issues with him, hes very persistent, annoying. He said once I get the emulator setup he would start making models for us. I know that you're a reliable source, so I've decided to kick him off the team. (Not only because of what you posted)
Re: Running Dead Emulator Development
Quote:
Originally Posted by
TheAlmightyLord
yea.. people like this actually exist.. I was surprised. Later in chat he was like "just pls ,tell me steps? where do I do this? physics,particles? It was hard for me to refrain from... being me.. (just look at my posts here, you'll know what I mean)
Quote:
Originally Posted by
edged87
Yeah.. I've had a lot of issues with him, hes very persistent, annoying. He said once I get the emulator setup he would start making models for us. I know that you're a reliable source, so I've decided to kick him off the team. (Not only because of what you posted)
I can't really believe that he's capable of making a model to begin with. Thanks for the trust though, I appreciate it.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
Kratos147
Also, you can fix all issues with cars getting stuck by simply deleting _PlayerOnly meshes and making the models use their original physics mesh.. mix of these 2 is what makes them stuck in the first place.
just be careful.
So you mean we need to recook all meshes? Well, if yes then that's why mine aren't fixed '-'
Re: Running Dead Emulator Development
Shadowof WTF HAPPEND!??!?!!?!?!?!? You left US I BEEN TRYING TO CONTACT YOU THANKS SHADOWOF:sneaky2:
- - - Updated - - -
Quote:
Originally Posted by
kristiansja
an oldschool emulator was called running dead, one of the first
Rise of Infected was the First !
Re: Running Dead Emulator Development
Quote:
Originally Posted by
kristiansja
an oldschool emulator was called running dead, one of the first
Are you high? DeadZ was one of the first ones after the release in RZ.