Hi, I'm trying to figure out how a stat is determined to be F, D, C, B, or A.
I can't seem to notice any rational equation to determine the grade of the stat, does anyone know how to find the grade?
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Hi, I'm trying to figure out how a stat is determined to be F, D, C, B, or A.
I can't seem to notice any rational equation to determine the grade of the stat, does anyone know how to find the grade?
X = step percentage, a constant for each type/stat
prc = (current value - F base value) / stat needed
if (prc > X*6) grade = AAA
if (prc > x*5) grade = AA
if (prc > x*4) grade = A
if (prc > x*3) grade = B
if (prc > x*2) grade = C
if (prc > x*1) grade = D
if (prc >= 0) grade = F
X values (7 types, 14 stats):
in db: yes yes yes no yes yes yes yes yes no yes yes no yes
?? min max def hit eva HP HPrec MP MPrec crit block speed magic resistance, unknowns..]
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 = 4&5> Helmet / Pants / Gloves / Armor | 0 | 0 | 0 | 30% | 0 | 7.5%| 7.5%| 30% | 0 | 0 | 0 | 0 | 6% | 0 | 0 |
41 = 6 -> Claw | 0 | 6% | 7.5%| 0 | 30% | 0 | 0 | 0 | 7.5%| 15% | 6% | 6% | 0 | 0 | 0 |
81 = 7 -> 1H Weapons / Attacker Arm / Gunner Arm| 0 | 9% | 12% | 0 | 30% | 0 | 0 | 0 | 7.5%| 15% | 6% | 6% | 0 | 0 | 0 |
101 = 8 -> Bow | 0 | 9% | 12% | 0 | 30% | 0 | 0 | 0 | 7.5%| 15% | 6% | 6% | 0 | 0 | 0 |
201 = 9 -> 2H Weapons | 0 | 13.5| 16.5| 0 | 30% | 0 | 0 | 0 | 7.5%| 15% | 6% | 6% | 0 | 0 | 0 |
401 = A -> Scythe | 0 | 0 | 16.5| 0 | 30% | 0 | 0 | 0 | 15% | 30% | 6% | 6% | 0 | 30% | 0 |
801 = B -> Templar Guard Arm | 0 | 0 | 0 | 0 | 0 | 0 | 3.8%| 7.5%| 3.8%| 7.5%| 0 | 6% | 0 | 0 | 0 |
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Example:
402 Half Vest CoN 30, F def = 7
what grade is def 42?
prc = (42 - 7) / 30 = 1.16(6)
X is 30% from the table
30*3 = 90% (B)
30*4 = 120% (A)
prc is less than 120% which is A, and prc is higher than 90% which is B. so the result is that the grade for this stat is B
what grade is def 43?
prc = (43 - 7) / 30 = 1.2
as prc is not OVER 120% means the result is still grade B
Thanks it makes sense now :)