What do you think about my 3d game?
Hey everybody,
I am making a 3d game but before i pay 100$ to put it on Steam i want to know something.
What do you think about my game!
Site: http://jumpover.ml
Some screenies:
[img=http://s24.postimg.org/xeiikpbi9/image.png]
[img=http://s24.postimg.org/4q5khh9c1/image.png]
[img=http://s24.postimg.org/9jkq8lgg1/image.png]
[img=http://s24.postimg.org/lo4l3bipt/image.png]
VERY IMPORTANT: I also need someone who can help me with the multiplayer so please comment if you can help me!
Im using unity3d 4.3
Re: What do you think about my 3d game?
Can't really give you an opinion based on pictures alone....visual aspect and playability are 2 different things..I've played games that look horrible but have awesome gameplay and really enjoyed them.
Tried to download from your webpage and it just says the game is not available for Windows or Mac.
Re: What do you think about my 3d game?
I know, I didn't upload the game yet. But can you help me with multiplayer
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Re: What do you think about my 3d game?
Crappy graphics, but don't worry that's expected! Every good game starts bad. So, don't take that as an insult! You should let some people try it first, that's just my opinion.
Re: What do you think about my 3d game?
I've been always in love with TPS shooters, the game looks nice but graphics need to be better. There're already many F2P TPS Shooters, we've got one in the RaGEZONE called War Inc, you can take ideas from that game too. Before going for the 100$ Greenlight it's always better to submit your concept for free on the Steam Greenlight. I want to wish you good luck with the game, my friend is making 2D shooter in Unity too.
Re: What do you think about my 3d game?
The game kinda crashed and I'm trieng to fix it already 2 weeks but can someone help me with multiplayer
Re: What do you think about my 3d game?
No one will agree to help you with the multiplayer until they know where exactly you are and what exactly you need...I mean if you have a fully working game why was the multiplayer a final thought...should have been added from the start....
If you need programming help post in the recruitment forums...and be detailed about what you need....don't just say "Help me with multiplayer"
Re: What do you think about my 3d game?
im really2 sorry..
i won't offend your work..
but if you ask me to play it.
i'll say no.
you must do more with your game.
the graphic is so old and bored.
Re: What do you think about my 3d game?
So, biggest problem I see here is that none of the assets you are using (3d models) are made by you. You are using standard Unity assets, along with maybe something you found on the asset store or w/e.
The coding is most likely not made by you either (I'd guess it's the standard 3rd person controller from the Bootcamp demo, https://www.assetstore.unity3d.com/#/content/1376 ).
So, really you have made nothing yourself, except for dragging a couple of standard assets in together with messing with a terrain (which is extremely easy) and placing some trees and objects (that you took from other demos).
I don't mean to be rude or anything, but I would NOT waste 100$ on putting your project on greenlight. It will not get greenlit, and you will just waste your money.
Instead I recommend trying to learn how to model or code, or anything really. So that you can make something for yourself.
Re: What do you think about my 3d game?
Quote:
Originally Posted by
Justei
So, biggest problem I see here is that none of the assets you are using (3d models) are made by you. You are using standard Unity assets, along with maybe something you found on the asset store or w/e.
The coding is most likely not made by you either (I'd guess it's the standard 3rd person controller from the Bootcamp demo,
https://www.assetstore.unity3d.com/#/content/1376 ).
So, really you have made nothing yourself, except for dragging a couple of standard assets in together with messing with a terrain (which is extremely easy) and placing some trees and objects (that you took from other demos).
I don't mean to be rude or anything, but I would NOT waste 100$ on putting your project on greenlight. It will not get greenlit, and you will just waste your money.
Instead I recommend trying to learn how to model or code, or anything really. So that you can make something for yourself.
Modeling is fairly difficult to do if you aren't a creative person :P
Re: What do you think about my 3d game?
Quote:
Originally Posted by
ησвяαιη
Modeling is fairly difficult to do if you aren't a creative person :P
That's not always true, and if you lack the creativity to come up with original models, you can still do realistic things (guns, characters, clothing, furniture, etc).
On top of that, if you aren't creative enough to do any of your own work, then I doubt creating a full game is realistic. So then spending 100$ on a Greenlight isn't very smart :).
This is why greenlight is FILLED with crap, and legit projects with people that put in months if not years of their time into learning skills and then applying them in a indie title have a real hard time making it, because they get lost in between all the crappy drag and drop converted demos.
If at least some effort went into learning and creating original content went into this, I would have maybe seen where this was heading. But as it is right now, all I see is wasted time and money.
Oh, and you don't need to have fancy graphics to make something interesting. I recently saw a very interesting and cool idea on the Unity forums:
http://vimeo.com/83792852
Re: What do you think about my 3d game?
Quote:
Originally Posted by
Justei
That's not always true, and if you lack the creativity to come up with original models, you can still do realistic things (guns, characters, clothing, furniture, etc).
On top of that, if you aren't creative enough to do any of your own work, then I doubt creating a full game is realistic. So then spending 100$ on a Greenlight isn't very smart :).
This is why greenlight is FILLED with crap, and legit projects with people that put in months if not years of their time into learning skills and then applying them in a indie title have a real hard time making it, because they get lost in between all the crappy drag and drop converted demos.
If at least some effort went into learning and creating original content went into this, I would have
maybe seen where this was heading. But as it is right now, all I see is wasted time and money.
Oh, and you don't need to have fancy graphics to make something interesting. I recently saw a very interesting and cool idea on the Unity forums:
http://vimeo.com/83792852
That's a fairly unique game that you linked. The whole idea seems interesting :)