Is anyone else playing? If so add me as eXclamatio
It's just started open beta and it's really good fun
http://us.battle.net/en/int?r=hearthstone
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Is anyone else playing? If so add me as eXclamatio
It's just started open beta and it's really good fun
http://us.battle.net/en/int?r=hearthstone
I got a beta key the other week, I've played a few games, it's really fun but I just haven't had the time to 'get' fully into it.
I've kept myself busy with Hex TCG since Alpha ;)
Going to download Hearthstone later and give it a go.
It's okay game :)
Got an invite way back during the closed beta - saw the almost 2GB download, on a monthly 20GB allowance... feck that :<
Oh yeah I've been playing for a couple of weeks. Me like. I'll add you later :)
I've just started to get the hang of building solid decks with good synergy which actually I guess does require some expert cards for best effect. It's really addicting how they've allowed you to purchase cards without paying as well with the gold earned from daily quests. So as long as you log in to play for an hour or two a couple of times a week you'll keep gaining 10-15 new cards every week which is nice.
@exclamatio care for a game or two today? :)
have played for a few months now, getting bored of the luck based gameplay.
yeah man! Add me anytime bro I'll be idle in the client most of today, ready for a duel!
user - eXclamatio#2661
there is always a large luck element in card games, it's how you play around it that makes a good player a cool one with a huge e-dong, that said, it's still not for everyone :P
Will do as soon as I get home.Yeah there's no question you'll be crushed every now and then purely because of bad luck, like one of my latest games I simply couldn't seem to draw a single minion from the deck, but given 100 games I'm sure you can expect to win majority of them if you've built your deck and play the cards better than your opponent. Don't even mind the games when the result was out of my hands - I'll still be happy thinking about the potential in my deck that just didn't get to shine this once. Not that I'm great or anything but anyway.. :tongue:Quote:
there is always a large luck element in card games, it's how you play around it that makes a good player a cool one with a huge e-dong, that said, it's still not for everyone :P
Well I may have more special cards but that Exy's one beast at playing, beware! 5 games went 4-1 to him.. :zippy:
I neeeed more blooooood!
Coolio!
It's getting pretty challenging building solid decks now that I've acquired quite a few special cards. So many options and you want to include all your favorites but the deck only holds 30...
the game is fun, but it they need to buff rogues :(
My warrior deck is INVINSIBBLLELELELEEEEEE!!!!
most of my deck consists of beginner cards and my rogue is lvl 12. I'm probably doing something wrong because ill be doing bits of damage in the beginning rounds and it would like a clear victory, but then i get screwed at the end w/o having any cards to defend with or do damage with.
also how do you use the chat bubbles?
Yeah you definitely need some more cards to be able to build something with proper synergy, especially with Rogue I guess it takes some specific cards together to make rest of the deck so much better. My current rogue deck builds on several cards that let you draw more cards, plenty of low cost damage spells, some minions that benefit from playing cards or minions getting damaged etc and then disables. I deploy fast and most of the time get to keep the assassinate card in my hand to be used immediately when the opponent lays a strong minion or spends several cards to buff an existing one - so ideally I always have a small minion or two on the board while the opponent has none. Since I don't really have 5+ mana minions at all (apart from a 7/5 with stealth) the opponent gets no great benefit from playing cards such as assassinate, hex, sheep etc because hey - who wants to waste one on a 2/2 critter :)
I used to do that, but taunt cards often aren't good for offense. So you're taking the defensive route all the way and letting the opponent set the pace for the match. Also, maybe you deploy too many minions at once and then end up with an empty hand? You shouldn't always play every minion and mana point even if you can: that way your opponent doesn't get full benefit from spells that target many minions and also they don't get to fully calculate what their best move is going to be when they don't know what else you may have in your hand - and sometimes the latter is more important than being able to block all damage as long as you're able.
just keep experimenting with different amounts of cheap and expensive cards, you will get more cool cards as you level up too, it's a little early for you to be calling on a class buff ;)
To use the greetings / taunts, right click your avatar in game.
I think it'd be nice if the game allowed more than just 9 decks. I want to have a deck available for every class at all times and sometimes I feel like experimenting with very different styles which now requires me to scrap an existing good deck. Sure I can build them again more or less but I don't always remember what the core idea was and I may forget about an important card or two.. and it's just extra work anyway.
ill try holding back some of my cards now. i also read a few guides stating which beginner cards suck (sinister strike sucks in both games for pvp it seems :( ). i did try using your method again, but less taunt cards now. So far im 1 - 0 !
I read that rogues were uber op in the beginning release and now are nerfed hard. I seem to always miss the chance to play a rogue when they are op :( Can you see the other persons level while you are dueling them?
Oh yeah I don't in general like those deal X damage to hero cards but I could include sinister strike in case I have several minions which have triggers for playing cards / spells and then the card's own ability of dealing 3 damage would only be an extra to my real purpose for it: a cheap 1-mana trigger to launch some buffs. These minions would include the questing adventurer (gets +1/+1 for every card you play), the violet teacher (summons a 1/1 minion for every spell), the gadgetzan auctioneer (draw a card for every spell) - of course these aren't basic cards but far from the rarest so keep playing and you'll get those :)
its pretty fun, now that i got some combo cards xD if you have all the combo cards in your hand, its pretty much game. You can easily do 8+ damage to an opponent with just skill cards with rogues XD I also found out about the crafting thing. That really helped me out
add me if you want to play too, my id is on the front page
added. also hunters are fun to play o.O they do alot of damage and can clear opponent monsters fairly easily
EDIT: yea i think im better with hunters, considering how easily i get back into fights. Summoning beasts 24/7 makes the opponent waste their aoes really quick xD
Well just played my first game against a actual person, beat the living shit out of him... well not really, but I was able to beat him with 1 hp when he still had 23 hp. What can I say, couple of taunt cards and he simply could not touch me anymore. :D
Plays absolutely fantastic on my tablet btw, perfect game for a touchscreen. :D
GohanSSJ #2875
I'll add your sexy ass! ;)
Microsoft Surface Pro. It's kinda expensive though to get for just this game. However you could get like a Dell Venue 8 Pro
http://www.youtube.com/watch?v=_9-XlVhWrRQ
There are a bunch of cheap Windows 8 tablets with Bay Trail (Intel Atom quadcore) available, a bunch with 8 inch screens, but also for example the Asus T100 with 10 inch and keyboard dock included.
I just had a game that made me cum hard.
So basically I was dragging out a match quite hard, the enemy used the ability to get all the stats on 1 unit. So I was hoping for something to destroy it, instead I got some taunt cards, until I got a card that randomly steals a minion when they have more then 4... well you can see where this is going. :D
He was able to drag it out as well with taunt cards, but when I got the 2-3 damage to all minions it was able to do 3 damage to a 3 health taunt minion and attack for the win. I had 1 health left! :D
Most I done was like 26, was with the mage, had 2x 6 damage cards, plus damage boosts and stuff on the table.
Rank 15, started to get rough now though, I just lost 2 against a mage and hunter, 2 of my biggest counters (they have mass aoe damage, which messes up my massive amounts of minions)
yea mass aoe that does more that 3+ damage sucks. Almost everyone has some good aoe cards (rogues and druids need their aoe cards to be set up; warlocks do damage to themselves when they use the aoe).
BTW, http://hearthstone.gamepedia.com/Arena#Reward_structure
imo, since there is no reward for ranking atm, I think it would best to save the gold and use it for arena entry. Win 5 games and you get more than what you bargained for.
At 3 it's definitely worth it as well, obviously a pack offers you a chance of a great card and other cards that you want, but assuming that you start disenchanting most of it, the dust is worth quite a bit as well.
It's also very important which character you choose and what cards, some good information can be found here, regarding characters and cards http://www.icy-veins.com/hearthstone-arena-guide
Currently at 5 wins with 1 loss in Arena, wonder how far I will get. ;)
EDIT: 6 wins, I love how excited/anxious you can get with the next move. I just had 9 hp against a hunter, seeing 2 charge minions coming on the board, good for 8 damage, figured I was dead, but he had only 1 mana left, making it impossible to use his skill, giving me the win. :D
EDIT 2: Well 8-2 now, was on the receiving end of a Paladin most of the match, but I finally got through and when he placed 3 minions, I happened to get a 4 damage to 1 target and the others 1, add to that as a last card a 5 damage and receiving a card which gives all minions (in this case 3) +1/1 and I was able to finish it barely. :D
EDIT 3: Bastard Paladin....
Still pack + 215 gold.
yea those low hp matches gets anyone excited xD My first arena match was like that (rogue[me] vs hunter). The amount of damage we both dealt brought both of us down to 9/5 hp. In the end I won by one turn with one hp (dude did a combo and forgot his hero move needed 2 mana; i know this cuz he tried clicking the attack for 2 seconds). Arena is really fun. From the deck making to the match making, I'll be saving my gold for that now!
Wow I got an extremely OP Druid deck in Arena, basically I got Swipe x4 (strongest Druid card, doing 4 damage to 1 target and 1 damage to all other enemies), on top of that lots of other good ones. Let's see how far I can get with it. ;)
EDIT: Lost a game against a mage and Shaman, in the Shaman game I did not get 1 Swipe... as for Mages... they need to be nerfed soon, very soon.
And yet another mage and another loss. I seriously do not get that Blizzard is so idiotic to leave the mage up like this, every site I visit says the same thing, the mage is the most op character in Arena without a single doubt. Mages don't need synergy, as long as you pick the good cards, it's easy, add to that the most op character power, because it's ideal for low hp minions but also for popping things such as divine shields, and it's an nearly impossible to beat character.
Mages can be a pain when they just freeze and draw cards (Arcane Intellect is 3 crystals, so why is Sprint 7 crystals? :( 3x2 = 6) but every character can be a pain (priest healing, paladin shielding minions, druid taunting, warriors "defense is the best offense tactics," hunters beast control, rogues pressure (which i can never do ><), and warlocks... imps?)
but this has to be op (if not dealt with the next turn):
http://i62.tinypic.com/71mljl.png
Aye, mages are doubly annoying because you end up playing half your games against them so on top of being a pain to play against you get no variety in your games. Then again I wonder if this is mind it'd be a good strategy to optimize your arena decks solely against mages maybe? Tbh I don't think I lose all too often to mages actually, not greatly more than against some other types anyway.
I already do, in fact I don't play Paladin because he gets countered so extremely hard, Paladins are all about boosting the minions you have in play, but if they never survive until next round, boosting them has no use.
The thing in Arena is that you can't build synergy, or at least you don't know whether you will get any synergy, so you build straight damage, because that's the only thing you know for sure that can get through, but the problem is, the Mage is the king of straight damage, they get the fireballs, they get the massive aoe, they get sheep etc etc.
Mages are definitely the strongest for new players, it's not until you can craft a full deck that synergies well that the Mage falls of a bit, but even then they are strong. So until you get a deck with Legendaries etc, the Mage is an OP pick. And because Arena mostly just uses these cheap cards (haven't had a Legendary yet in my 4 runs), Mages just scale so well.
Blizzard simply fucked up and they need to deal with the Fireball of a mage, they either need Taunt to work against it, or make Divine shield immune against it, but they need to give something that makes you able to counter it, because right now the only way to take down a mage, is to throw lots of minions on the tablet, and hope they don't have the cards to wipe them off straight away, because otherwise they can just easily counter every single minion every single time.
But that's the thing, Divine shield gets popped by their hero power without taking a hit and Taunt has no influence. So whereas a Druid needs to attack the taunt minion and take damage, as you do with Divine shield, a Mage can just use their skill on anyone and not take any damage.
EDIT: Just checked the forums, well it's raining complaints about Flamestrike.
ive seen flamestrike only once o.O that can be really op with +1 spell damage cards, but compared to Explosive Shot:http://www.hearthpwn.com/cards/114-explosive-shot, I think its not that bad.
Hunter has great waveclear as well, but it's the full combo that the mage has, flamestrike to wipe your minions, fireball to wipe you etc.
This game made me miss yu-gi-oh and pokemon cards! hahaha
Found another piss poor bug. So I've kicked a lot of ass with my Paladin deck, however my Hunter deck, like all others, is shit, yet it keeps giving me fights against people with much better decks... Blizzard doesn't seem to care that my deck is shit. Sad part is, that when I play my Paladin deck again, my enemies will be so weak due to me being a worse player all the sudden, that I will destroy them...
Retard Blizzard needs to have an skill level based on the character and not on your personal skill, because that personal skill means shit if you got poor cards.
I still see people getting the card bug where one slides under another and it can become hard / impossible to get the one you need. I keep seeing the one where your enemy plays a card and instead of staying on the board the minion hovers above your opponents hand.
The other day I was playing fireball into a 6hp opponent and the game crashed, ending my arena run -.-`
I still enjoy the game but Blizzard continue to cement their reputation for releasing broken shit and saying it's complete :P
Just had an awesome arena run with 9-0 stats before I lost the next 3 matches. Until then it was hardly even close to a loss more than a couple of times due to being able to dominate the board in almost any situation, but then the opponents just were too good for me and had such solid decks I got finished in like 5 rounds in each game. Can't wait to get similar picks again! Talk about addiction..
Oh, there was a spiteful smith, 2 stormpike commandos and a stranglehorn tiger on top of what's visible in the screenshot. The only thing I lacked was a single high-cost card as nothing in the deck was higher than 5 mana, but I wasn't given any proper draws for that.
Attachment 144406
Single high cards without something like charge is imo pretty useless, everyone has a couple of counters in their deck, at least they should.
You're deck was a lot better than the Paladin deck I got now, it's a bit annoying when you want certain cards but you just don't get them. Knife Jugglers + Argent Defender is such a strong combo.
Anyway the more I play, the more I notice that this game is all about counters, now sure based on luck you can win from a counter, but generally speaking, a certain heroes will pretty much always loose against certain others.
I played Exy a bunch of times against his Warrior with my Paladin, lost them all pretty hard, did some games against him yesterday against other decks, won without too much of a problem.
I just feel too often that it's not my choices in the fight that makes me win or loose, but a combination of counter and getting the right cards and frankly I should not be able to predict the outcome with an 80% success rate based on my enemy and first couple of cards.
So I do like the game, but I find too many matches uninteresting, either demolishing the enemy or getting demolished.
Btw what kind of cards did you get? I've seen videos where people got amazing cards from the packs at high wins. Personally I didn't get anything special before, but who knows. ;)
Be the one demolishing so it's a little more interesting :P I think I know what you're talking about though.
This arena run, didn't get anything too special (but 160 gold is always nice sending you right back in! :). I've found some uber cards before including the dragons that set a hero's HP to 15 and the one making both players play in 15 seconds per turn, and just last week a golden King Krush, the hunter's badass 8/8 + rush beast.Quote:
Btw what kind of cards did you get? I've seen videos where people got amazing cards from the packs at high wins. Personally I didn't get anything special before, but who knows. ;)
So finally had the mage, but no Flamestrike, no Fireball. Now here is what's really annoying, 4 out of 5 opponents were mages...
Until Blizzard fixes these shitty mages, I simply won't play Arena again. Seriously this shit is so fucking retarded, Blizzard can't even make a proper card game without fucking up big time.
Some Arena stats here: http://www.arenamastery.com/sitewide.php
Some stats: Mage is picked most with 61% when available, has the highest win ratio with an average of 5.46 wins.
These stats are based on players who signed up to this site, so overall stats could vary. Personally I'd say it would be even better for the Mage considering it's mostly the better players signing up for those sites, and since the Mage is an easy to play hero, it would have a much higher win percentage. Of course that's somewhat of an speculation, but one I feel safe to assume.
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So finally had the mage, but no Flamestrike, no Fireball. Now here is what's really annoying, 4 out of 5 opponents were mages...
Until Blizzard fixes these shitty mages, I simply won't play Arena again. Seriously this shit is so fucking retarded, Blizzard can't even make a proper card game without fucking up big time.
Some Arena stats here: http://www.arenamastery.com/sitewide.php
Some stats: Mage is picked most with 61% when available, has the highest win ratio with an average of 5.46 wins.
These stats are based on players who signed up to this site, so overall stats could vary. Personally I'd say it would be even better for the Mage considering it's mostly the better players signing up for those sites, and since the Mage is an easy to play hero, it would have a much higher win percentage. Of course that's somewhat of an speculation, but one I feel safe to assume.
I got mage aswell after a long while, sadly my draws were pretty lame.. for example not a single sheep. 2 fireballs and a flamestrike though and then 2 frost bolts, but iirc that's the only potent spells I have and no minions to synergize with them. Oh well.
Im having fun playing rogue/hunter/priest xD The amount of spell damage I added to my deck helps me clear enemy minions nicely.
Arena is pure luck imo. I recently went 0 - 2 with a hunter deck with only three spell cards (B.wrath, Deadly Shot, and Kill Command). I knew I was going to do really bad with the deck, but somehow I ended up 4 - 2. I dont remember the gold amount I got in the end, but it was +90.
Mages do need a nerf, as in raise the mana crystal requirements on almost all their cards, or lower their damage. Being able to set up those minions that reduce mana cost for spells can really hurt, alot.
Speaking of mana cost on cards, don't you think it's retarded how mage has fireball @ 4 mana and does 6 damage while warrior has the same (mortal strike) except it does only 4 until the warrior is at or below 12 hp? What makes it ever more unbalanced is that warrior in general doesn't benefit that much from +spellpower minions so the card is likely to stay at that damage and it doesn't have minions who gain bonuses from casting spells..
:D mages be op like that. Jaina be out of our league.
I haven't played warrior, but compared to a rogue or hunter, mages dont need to rely on that many (or any) set ups because all their cards are cost efficient for what they are worth. I think a bit too cost efficient...
Got another 9 wins, this time on Druid. I think I'm starting to get the hang of arena decks as it's been a long time I was left under at least 4 wins in a run.
nice! i still haven't got above 7 in arena yet, i'd love some tips!
just had aveeeerrry close match, was losing the whole way, it came to this as I ended my turn!
Attachment 144528
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Attachment 144529
And in my usual style my next game is even closer, this time a draw!
I had Ysera and took him to 5hp, I had 4hp. I cast deal 5 damage to all, as I had nothing left and he would win anyway! It shows the defeat sign, but you don't get an arena loss.
Sweet, I never had a draw. :D
Winning with 1 or 2 hp is always awesome. :D
Had that last night, he did his combo and I just had 1 hp left, then he trolled me by not ending his turn. I then trolled him by not finishing off until the last second. :D
just had a very long game ( i lost)
both of us ran out of cards and both of us had 11 hp (priest vs rogue (me)). Sadly, he kept removing my minions till I had none left. Game ended him with 11 hp (gg heals; wtb wound poison)
Nice! A new record for me, now finished at 10 wins in the Arena. Paladin this time and I thought the deck sucked ass from game one :D
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OMG my first 12 wins on a badass Shaman deck. A bit disappointed though all I got was a lousy card pack, a lousy single card plus some 400 gold, but at least I won't have to worry about gold running out anytime soon :ott1:
I'm in love with those Fire Elementals now, as soon as game progressed to 6+ mana board control was pretty easy for me as I had 4 of those bastards in the deck, teamed up with an argent commander, stormpike commando and 3 hexes. Early game was the make-or-break but most games I managed by using a couple of overload spells and pairing random totems with Flametongue's just to keep the opponent under control and while delaying the game until my big guys came in. Had a couple of Rogues against me which felt definitely the hardest as they were pretty fit controlling the early game making it significantly harder for me to gain momentum even later on.
Congrats me! :star:
Attachment 144562Attachment 144563
Update: Having a second look at the deck I played, I actually don't see a single card that didn't substantially contribute towards a victory at some point, also the composition of cards of different costs seems pretty good to me
congratz dude! I bet you won because of that golden hogger!
yay got my first legendary. Now to test him out (thought im pretty sure itll suck http://www.hearthpwn.com/cards/539-baron-geddon)
I quite like it, if you're playing a deck that's not focussed on playing lots of low HP minions, this card will allow you to constantly wipe decks that are playing a lot of minions, since it's at the end of your turn, you will be sure that it always does the 2 damage to all mionions, at which point they are forced to deal with it, either playing spells, or playing something like charge minions, if it's something that can't attack right away, it will probably end up dying to it's special.
That card would definitely be a massive problem for my Paladin deck.
Btw I can see this working well in a Priest deck, Priests lack big board clears, while they can heal and buff, so you can keep minions up next to this one.
He's one angry man that Baron Geddon! Probably wouldn't pick him into an Arena deck though
https://www.youtube.com/watch?v=NFDePIeddgw
I'm uploading some of my recent videos on hearthstone :), add me up so we can play persona#1233
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That's why a Priest can handle this nicely.
As for being able to take out easily, that's ok. You play this card against a big line up of enemy minions, wipe them out, and after that they need to take it down, if they don't, you both take damage (including minions they might have played), and you can do even more damage to their hero, if they do take it down, well that's another card they can't play against a different minion.
In the end this card provides 2 things, a wipe of their minions, and a minion that they need to deal with quickly, if not, it will destroy them. Great card imo.
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Right gonna give you feedback on each turn.
Turn 1: (or atleast the first you show us) This is plain bad. You have 3 damage and 6 health, you want to take down a minion with 1 attack and 3 health, you proceed to use a card that gives you 2 crystals (which imo isn't that good to begin with) and then you boost his damage and health. This would be fine if you were taking down a minion with 4-5 health or with a lot of damage (to make it survive), but it wasn't, since you already had taunt, you basically used 2 cards to achieve nothing that you wouldn't otherwise have. In this case he didn't have the right cards, but the Priest has several cards to wipe minions with 3 and less damage and 5 and more (Shadow Word Pain and Death), so he could have easily wiped it. Of course he could have wiped it before as well, but at least it wouldn't have cost you the extra cards. In this case, your choice has 0 advantage, it had no impact on the fight and didn't save you mana crystals, it just gave him a good chance to take it all down. PS, the well played was a bit of a troll, while he may not have had a better choice, there was nothing good about it.
Turn 2: Fine, playing Treants would have been a waste, best used as board clear.
Turn 3: Wouldn't have done that. You are using yet again a card that gives taunt, all on a minion that already has it. The +1/1 is hardly worth it. Instead I would have used your ability to kill the 1/1 minion and attack the one on the left with your shieldbearer, or use the treants. Priests can buff minions a lot, a simple minion can turn into a menace. And playing further, that's what we see, Priests can control pretty well. Though he was stupid to not attack you. Yes his minion would have died, but he needed to get through your defense.
Turn 4: Fine.
Turn 5: Fine.
In the end you opponent either played bad, or had bad cards, most decks run 2 of both Shadow Words, you took a massive risk by buffing 1 minion while having little to no advantage.
You never know what the enemy has, but it's all down to making the best choices, yes buffing that Shieldbearer could have saved his life (if he had Pain instead Death), but since you don't know that, and it's a 50/50 toss up, it's a massive risk with no logical explanation.
This is still low ranked and you can get away with it, but if you want to rank up, people will destroy you because you play these cards. I remember getting wiped so often at turn 7 against a mage, because I didn't realize that most of them have Flamestrike waiting for me, it wasn't until I started remembering that, that I played my minions around that, getting in some early pressure and playing before only cards that would survive (divine shield etc), while leaving others in my hand, to play after flamestrike.
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Right gonna give you feedback on each turn.
Turn 1: (or atleast the first you show us) This is plain bad. You have 3 damage and 6 health, you want to take down a minion with 1 attack and 3 health, you proceed to use a card that gives you 2 crystals (which imo isn't that good to begin with) and then you boost his damage and health. This would be fine if you were taking down a minion with 4-5 health or with a lot of damage (to make it survive), but it wasn't, since you already had taunt, you basically used 2 cards to achieve nothing that you wouldn't otherwise have. In this case he didn't have the right cards, but the Priest has several cards to wipe minions with 3 and less damage and 5 and more (Shadow Word Pain and Death), so he could have easily wiped it. Of course he could have wiped it before as well, but at least it wouldn't have cost you the extra cards. In this case, your choice has 0 advantage, it had no impact on the fight and didn't save you mana crystals, it just gave him a good chance to take it all down. PS, the well played was a bit of a troll, while he may not have had a better choice, there was nothing good about it.
Turn 2: Fine, playing Treants would have been a waste, best used as board clear.
Turn 3: Wouldn't have done that. You are using yet again a card that gives taunt, all on a minion that already has it. The +1/1 is hardly worth it. Instead I would have used your ability to kill the 1/1 minion and attack the one on the left with your shieldbearer, or use the treants. Priests can buff minions a lot, a simple minion can turn into a menace. And playing further, that's what we see, Priests can control pretty well. Though he was stupid to not attack you. Yes his minion would have died, but he needed to get through your defense.
Turn 4: Fine.
Turn 5: Fine.
In the end you opponent either played bad, or had bad cards, most decks run 2 of both Shadow Words, you took a massive risk by buffing 1 minion while having little to no advantage.
You never know what the enemy has, but it's all down to making the best choices, yes buffing that Shieldbearer could have saved his life (if he had Pain instead Death), but since you don't know that, and it's a 50/50 toss up, it's a massive risk with no logical explanation.
This is still low ranked and you can get away with it, but if you want to rank up, people will destroy you because you play these cards. I remember getting wiped so often at turn 7 against a mage, because I didn't realize that most of them have Flamestrike waiting for me, it wasn't until I started remembering that, that I played my minions around that, getting in some early pressure and playing before only cards that would survive (divine shield etc), while leaving others in my hand, to play after flamestrike.
To DrBenSSJ
I want to quote everything you said, I'm going to reply this way much more clearer.
Some of your opinion and speculation is True and yes I wasted some of my cards. but regardless - I want to point out my gameplay is aggressive (Shield bearer). Some player always used the same meta "Watcher Druid".
I want to create my own -
My only downfall was the "Shadow of Death", and yes its the risk I willing to take (cause my gameplay is aggressive). And in my opinion my opponent doesnt have a bad card. I knew hes waiting for his typical combo which is Lightspawn + buff.
(well in my opinion) My opponent underestimate me, He didn't knew that I have different meta. I have a combination of Charge and taunt.
By the way - your right this is just low rank, and higher rank has better playstyle etc etc. I got this rank because of the recent reset and also I got bored using my main Deck. And try something different. :)
I'll post some more - looking forward for your opinion.
First of all, Shield Bearer is not aggressive. Just because you had some cards to buff him, doesn't make him aggressive, he is in fact very much a control card, whereas aggressive cards are about doing quick damage and have all sorts of skills that keep them around longer or do extra damage, such as divine shield minions and harvester golems.
You're only downfall was Shadow Word? Considering you spend 3 extra cards on buffing that 1 minion, that was absolute massive risk they would have lost you the game if he had been able to wipe it.
Aggression decks are about being able to play a lot of low mana cost cards while giving you lots of minions that are hard to remove. In this case you got 1 minion with 4 cards and it was extremely easy to remove.
You're opponent did have bad cards, if he had good cards, he would have wiped you from the table. You were extremely easy to counter, especially for a Priest.
Lightspawn + buff is a typical combo yes, because if you don't wipe him, he can wipe you late game. However you didn't account for this, if you had been prepared for this, you would have kept your taunt buff cards and used them to clear fast, instead you couldn't. Again it's his bad hand that gave you the win, not your play.
What different meta? These are standard Druid cards + standard OP picks like Charge + Divine Shield, the only thing you did differently, was give a taunt minion 3 extra taunts.
A sweet card pack! Randomed a Golden Lord Jaraxus and on top of that my last missing Murloc card which rewarded me with the bonus Murloc Old Murk-eye! I guess I need to try assembling an all-murloc deck now. Which class would you play them on? Paladin maybe for the divine shields?
Warlocks seem to be the popular choice, you can spam out lots of them and give them crazy boosts.
Here are 2 builds that I've been looking at.
http://www.hearthpwn.com/decks/22537...loc-80-winrate
http://www.hearthpwn.com/decks/15523...warlock-murloc
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Warlocks seem to be the popular choice, you can spam out lots of them and give them crazy boosts.
Here are 2 builds that I've been looking at.
http://www.hearthpwn.com/decks/22537-improved-warlock-murloc-80-winrate
http://www.hearthpwn.com/decks/15523-murlock-rwlrwlrwl-warlock-murloc
Ah didn't even think of warlock but I get it. I ended up trying Priest which works pretty well too and then Druid which has pretty good buffs.
Wellplayed
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https://www.youtube.com/watch?v=HtpbHTcN2l0
HearthStone Heroes of Warcraft - Warrior vs Shaman (Casual) - Raging Worgen
Some classic Raging Worgen combo
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Will be posting more
Start with the beginning next time, you're starting now at 5 mana, we don't know what cards you picked and discarded, nor your first plays, considering you lost 6 health, I'm assuming this didn't go as planned and you don't want others to see, which wouldn't make sense since we all have good and bad starts.
Ok so his first move was really weird, I wouldn't have used that card on a full health minion like that. Simple fact is that you needed to wipe it anyway, you could have left it up, but he would have killed your taunt minion and than use the card. Also his suicide of his totem was pointless, I can't see any advantage of it, whether you had 3 or 4 health on that minion, it wouldn't have changed a thing, if you attack the taunt minion, you would die, if you don't, he would have destroyed it in the next turn with his ogre anyway. All in all 2 very bad calls from him imo.
Turn 1: Decent enough, kind of a toss up between taking the damage yourself or letting your minion take it, if I recall correctly Forked Lightning only works when there are 2+ minions on the table, but since you no other taunt minions, it's a high risk, high reward situation.
That is assuming he didn't play 2 already.
Turn 2: Fine
Turn 3: Fine as well.
Problem with Worgen is that you need to deal with them or it destroys you, this is why Worgen is so OP on Mages, the fireblast gives you that easy 1 damage to destroy them. In this case it's up for 2 turns, give you 24 damage, nothing he could have done considering the cards he had.
But like I said, the beginning of games is very important, what cards are used on what. And of course these are wins, while you can make bad choices in wins, it's the losses and the very close fights that are the most interesting to view.
BenJ due to your hint I played around with warlock murloc decks and it does feel like it has great advantages in comparison to priest/paladin murloc decks.
The option of an extra card per turn really allows you to rush the game especially if you end up in a situation your board gets wiped at around turn 5-6.
Although in one of the two guides the author had replaced the 0/1 +health imp (whatever its name was) with the young priestess, I find the former more suited to the deck (could just be my play style though), yet the combination of having them both works reaaaally sweet for me. On priest I liked having the 1/3 card draw minion to open the game but warlock has it perhaps even better as the 1/3 comes with taunt and your card draws don't depend on having a minion to heal.
Many times I opened the game with taunt + buffer (using the +1 mana card) so by the start of turn 3 the opponent was already in serious trouble when I had the imp, a 1/4(5) taunt, a 2/1(2) buffer and the 1/2(3) murloc on the board. Someone else might play the murlocs more aggressively, but I think this way I don't rely so much on luck if the opponent is able to destroy my early murlocs.
Where these murloc decks really fall short though is against hunters with their 2 damage to enemies secret, the hound per minion spell and even the 3 damage to 2 minions is excellent in preventing a board full of buffed murlocs.
Such a fun deck to play in any case! I'd like to try a pirate deck as well but unfortunately I lack way too many cards to craft one at this point.
It's an aggression deck, I have 1 on my Paladin, lots of divine shields, minion buffs and of course the constant 1/1 minions. Hunters can definitely wipe the tablet quite easily with hounds and the +1 extra damage to all minions, making it impossible to keep your minions alive.
But hey, the same goes for Paladins, they get consecration at 4 mana and does 2 damage, even if you get lots of health, I can use a card to put all health to 1, wiping your side with that consecration.
There will always be counters, but Murlocs do scale well together.
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Attachment 144803
That feeling when you know you're fucked. :D
Well got finally beaten in ranked after 9 wins, didn't get the right cards for early pressure, plus what I did get was wiped early, then he got ragnaros, next turn he made a copy of it.. yeah got royally fucked. :P
And that glorious moment where you are excited because you don't know if you are gonna kill him with a fireblast, or if he has some extra damage to wipe you. :O
He didn't btw. :P
ragnaros + copy is very fun indeed.
I am currently using a Rogue deck with almost half of the cards allowing me to draw another card. Its pretty fun to keep drawing and pressuring the opponent :D Dont know why people dont use shiv
True. Which is also the problem with decks that force on board wipes, if you invest too many cards, you will just end up reacting to everything they do, since aggression decks are build around the idea that you can't instantly remove their cards (divine shields, deathrattles etc), you end up lacking proper offense. This is also why I hate the mage, has lots of aoe board clears and with the fireblast, there is just so much while not needing to give up much.
thats too hard to do! (10 cards in hand). My 3+ mana cards can handle 1-2 damage and live to the next turn. I agree that cards like Novice Engineer and Loot Hoarder can suck when opponents can destroy them with little effort, but the effort they put to kill it delays them one turn (mana use for spells)
I really hate when they do wipe my minions, but after adding some good +4 hp cards that withstand most AoE, wipes haven't troubled me. The only thing that has given me trouble is dragging fights on (druids and their op 6+ hp cards)
Ok this card is beyond fucked up, wtf is blizzard thinking. Just got completely destroyed by it: http://hearthstone.gamepedia.com/Archmage_Antonidas
Basically he's nearly impossible to take down unless you have the right card, and since the enemy constantly gets more fireballs, there is just no way to play your minions to take him down.
Blizzard has shown their stupidity here, the 1 character that can clear the board so extremely easily, has got a legendary that scales extremely hard with that board clear, to destroy you with 17 damage per turn from 2 fireballs and the minion itself...
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Ok this card is beyond fucked up, wtf is blizzard thinking. Just got completely destroyed by it: http://hearthstone.gamepedia.com/Archmage_Antonidas
Basically he's nearly impossible to take down unless you have the right card, and since the enemy constantly gets more fireballs, there is just no way to play your minions to take him down.
Blizzard has shown their stupidity here, the 1 character that can clear the board so extremely easily, has got a legendary that scales extremely hard with that board clear, to destroy you with 17 damage per turn from 2 fireballs and the minion itself...
lol wow gg blizz. Thats waaay too op. The amount of mana needed to use fireball was op; now theres a card that allows you to do it multiple times rather than just 2 times in a game...
It's been around forever and hasn't been changed once. This was the first time I've seen him, and since I'm not a mage player, I've never paid attention to it.
It's just so strong, it's not just spells, but also secrets and even The Coin that works with it, so wait until 10 mana, and you can get 2 fireballs in the same turn, have him survive and that's 4 fireballs you have for sure.
The Paladin one is OP as well, good stats and when it dies, you get a 5 damage weapon with 3 durability, not as good as a fireball imo (fireball can be used against minions without taking damage, and cannot be removed), but still extremely strong.
As a 7- instead of 9-drop I don't see much reason not to include that card in every mage deck I have (if I only I had the card), which is just saying the card is too good. Just add a spoonful of Sorcerer's apprentice and you can spam 3 regenerating fireballs every turn - ahem, well the one turn that the game will actually last then.
Game against a guy who had 4 legendaries on the table... GG
Definitely got to the ranks where people have been spending shitloads on this game, my non legendary/epic deck is pretty outclassed now. :O
Rank 12 btw.
I've started getting more into normal play (instead of arena) lately myself, still somewhere at around rank 16 but it's only rising pretty fast. Had one of the most annoying games yesterday on rogue against another rogue with a very similar deck to mine which resolved to my bad draws as out of the first 10 cards I don't think I had more than 2 or 3 minions. I need to check my minion-spell balance to make sure this happens less often but that was really unlucky even as my deck stands now.
Oh man I just laughed so hard. This dude played Leeroy while I had a Knife Juggler active, so Leeroy gives me 2x 1/1 minions now even though there were 3 targets, he received both, and since he's 6/2... :D
WTF! The damage for pyroblast! atleast its a 10 mana card (Patch 1.0.0.4458 (2014-1-16): Now costs 10 (up from 8).). Anyways, had my quickest match ever. Killed someone in only 5 turns!
On a side note, wth happened here?
http://i62.tinypic.com/el78s1.png
They have a failsafe in where if there's something wrong with the server/current game something wacky will happen. Before the NA Servers crashed i drew a eaglehorn bow as a pally and one shot my opponent and then got that message about sprites working on the game.
Had a pretty sweet start for a rogue game just now:
Turn 1: coin + amani berserker
- opponent unable to play a minion
Turn 2: shiv on the berserker
- opponent unable to deal with the berserker, plays a 3hp blocker
Turn 3: abusive sergeant +2 on the berseker, eviscerate destroys blocker
- opponent plays the 2/3 golem
Turn 4: cleric to +1/+1 the berserker (golem unable to destroy it now)
-> the berserker has whacked the opponent down to 12hp by now
After that the game got more difficult as he was able to deal with the berserker finally. Afterwards came to think if the berserker had been worgen infiltrator, this would've been exactly 30 damage making it a 4-turn KO. :tongue:
that is one lucky 4 turn you got there. I can't even think of doing that due to all the silences and one shot spells that other classes always use against me. I've been using cold blood and I really like how it changes the out come of a fight in my favor. Either you deal with that minion now or die! Also, I'm trying a new deck now. A lot less card drawing, but more "powering up." Any suggestions to what I should change?
http://i62.tinypic.com/5fg55u.png
Just drafted an arena deck with 5 druids of the claw 3 wraths and 3 swipes. if i go anything lower than 12-0 i will never play this game again.
I Lost my first 2 fucking games in a row druids of the claw are underpowered they need a buff
It's crazy to think what a huge balance change it would be if they dropped the mana cost of Druid of the Claw by one mana, if i wasn't limited to 2 a turn i would've won so many more games
i went 4-3 :(