/move map removal bug 0 0
I removed Refuge from every movereq file:
◘Client side:
movereq.bmd
movereq_eng.bmd
movereq_spn.bmd
movereq_por.bmd
◘Server side:
MoveReq(kor).txt (D:\MuOnline\Data\lang\kor)
movereq(kor).txt (D:\MuOnline\Data\Data\lang\Kor)
Yet still those two zero's remain. It doesn't warp when clicked on though...
http://i.imgur.com/DRR3ovt.jpg
Re: /move map removal bug 0 0
No one? It's really annoying that all the old bmd editors don't support season 6.3 files.
Fixed
I thought oh well, if I can't fix it, I'll just put a reference to lord of the rings, that you can only walk to refuge. Better than just leaving a blank space.
And what do you know, apparently it only needed text in the magic hand editor. Instead of leaving everything blank.
btw: only movereq_eng.bmd needs changing, it doesn't use the rest.
(and server side: MoveReq(kor).txt (D:\MuOnline\Data\lang\kor))
http://i.imgur.com/1L2WzuU.jpg
http://i.imgur.com/ruQ2ERn.jpg
I used this editor: http://www.magichand.jogoso.com.mx/
Re: /move map removal bug 0 0
Apparently it was just dumb luck. It's not working anymore after removing more maps.