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Wired Packet error
Hi all,
I've been fixing some of my wired lately, but I can't seem to find to fix the 'match furni to position & state'. No matter what I do, there's still this error popping up when I'm double clicking it:
Code:
Error in packet [475] BODY: [0]~
[0][0][0][0]:
System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.HabboHotel.Items.Interactor.InteractorWired.OnTrigger(GameClient Session, RoomItem Item, Int32 Request, Boolean HasRights) in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\HabboHotel\Items\Interactor\InteractorWired.cs:line 45
at Silverwave.Messages.GameClientMessageHandler.TriggerItem() in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\Messages\Requests\Rooms.cs:line 2540
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.TriggerItem(GameClientMessageHandler handler) in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 540
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 33
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Administrator\Desktop\WonderHotel - Copy (2)\Plus Emulator\HabboHotel\GameClients\GameClient.cs:line 81
Any help would be appreciated!
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Re: Wired Packet error
Bump. Haven't figured it out, yet. There must be someone that knows how to resolve this issue.