[Tutorial] How to edit loot tables for you Emulator
Re: [Tutorial] How to edit loot tables for you Emulator
This video is private. Fix it before anyone gets disappointed by coming to this thread :blushing:
Re: [Tutorial] How to edit loot tables for you Emulator
Quote:
Originally Posted by
eXtremousZ
This video is private. Fix it before anyone gets disappointed by coming to this thread :blushing:
Oh snap!! Thanks for telling me!!
Re: [Tutorial] How to edit loot tables for you Emulator
Navicat would be nice for editing ^^
Re: [Tutorial] How to edit loot tables for you Emulator
1. Your tutorial is horrible and wrong. You barely did anything by the book. you don't even know how this thing works, you're just posting what you tested via trial and error method and it sort of worked but you still have no clue how.
2. You have no idea how chance works.... putting 200 does not mean it will have 200% chance.. (You kinda corrected yourself at the end, but still!)
Here is how it actually works (according to what GigaToni told me) on a very simple example:
item1 = chance 50
item2 = chance 100 < has 50% of spawning.
explore the code a bit.
3. The way you do things in SQL SMS is stupid. I ain't really experienced in it myself, I've only worked on a few occasions with it at work since I mostly deal with Views (MVC web programming) but why the hell would you add barricade to your "so called" melee loot table (I wrote "so called" because of your limited understanding of the process) why the fuck would you do something as stupid as that? Just make a new one table and add it there. You have to understand that over 80% people from this community are plain stupid with IQ they can count on the fingers. I won't be surprised if I really see 20/25 br servers now with sand barricades where knives should be.
4. YOU DON'T put 0 value in GDMin and GDMax. They're NULL for a reason. they are SUPPOSED to be null.. why are you making problems for your server having to calculate something it will never use. Calculation takes valuable resources. Only MONEY that has itemID 0 has to have real values in GDMin and GDMax. This is how it was before you touched the tables, this is how it had to remain.
Anyway, I got a feeling that you're having a cold or something from occasional sniffing. Stay in warm, drink a lot of fluid, sleep a lot. That will help you recover sooner. Take care man.
Re: [Tutorial] How to edit loot tables for you Emulator
Quote:
Originally Posted by
Kratos147
1. Your tutorial is horrible and wrong. You barely did anything by the book. you don't even know how this thing works, you're just posting what you tested via trial and error method and it sort of worked but you still have no clue how.
2. You have no idea how chance works.... putting 200 does not mean it will have 200% chance.. (You kinda corrected yourself at the end, but still!)
Here is how it actually works (according to what GigaToni told me) on a very simple example:
item1 = chance 50
item2 = chance 100 < has 50% of spawning.
explore the code a bit.
3. The way you do things in SQL SMS is stupid. I ain't really experienced in it myself, I've only worked on a few occasions with it at work since I mostly deal with Views (MVC web programming) but why the hell would you add barricade to your "so called" melee loot table (I wrote "so called" because of your limited understanding of the process) why the fuck would you do something as stupid as that? Just make a new one table and add it there. You have to understand that over 80% people from this community are plain stupid with IQ they can count on the fingers. I won't be surprised if I really see 20/25 br servers now with sand barricades where knives should be.
4. YOU DON'T put 0 value in GDMin and GDMax. They're NULL for a reason. they are SUPPOSED to be null.. why are you making problems for your server having to calculate something it will never use. Calculation takes valuable resources. Only MONEY that has itemID 0 has to have real values in GDMin and GDMax. This is how it was before you touched the tables, this is how it had to remain.
Anyway, I got a feeling that you're having a cold or something from occasional sniffing. Stay in warm, drink a lot of fluid, sleep a lot. That will help you recover sooner. Take care man.
I appreciate the critisism, and I'm not just saying that. I only added a sandbag barricade just for example, I eventually removed it after the tutorial. I agree with you now that I watch the tutorial of the mistakes that I made after reading your post and I thank you for that. Usually people just say that, "OH TUTORIAL IS WRONG GET IT RIGHT NOOB" But I thank you for replying so detailed.
Re: [Tutorial] How to edit loot tables for you Emulator
Quote:
Originally Posted by
MegaVoodoo
I appreciate the critisism, and I'm not just saying that. I only added a sandbag barricade just for example, I eventually removed it after the tutorial. I agree with you now that I watch the tutorial of the mistakes that I made after reading your post and I thank you for that. Usually people just say that, "OH TUTORIAL IS WRONG GET IT RIGHT NOOB" But I thank you for replying so detailed.
You were on the right track. You just lack experience to be efficient and do things in a more practical manner.