[Question/Odin] Porting with open shop
Hey there~
I've got a question about the Odin joker files.
From what I've heard, you can teleport using portals with an open shop.
1. You click on a portal, so the message box appears
2. You move away enough, so you can open a shop
3. You put the things into the shop
4. You click on "Yes" from the portal and "Open Store" at the same time (?)
My problem is that at step 4 (using a bot) doesn't work - either the shop opens or the player is teleported.
Any help would be greatly appreciated~
Thanks for your time,
xXIkaron
Re: [Question/Odin] Porting with open shop
Why would you want to do this?
Duping or something?
Re: [Question/Odin] Porting with open shop
Yes. I want to protect my server from gembuggers and dupers, so I need to know how it works in order to prevent it.
Thanks for your reply,
xXIkaron
Re: [Question/Odin] Porting with open shop
Just change the available resting area's around ports
Re: [Question/Odin] Porting with open shop
^ yeah just put every map unable to vend, then put a separate map being able to vend make sure there are no NPC's on that map , then make sure your Exe is one that has the Edit Vendor button disabled, it would help if your launcher uses Exe / Game Hash . So that if they change the Exe to one with the vendor it will close the process immediately. then try to encrypt the launcher " since it'll probably be in C# or something " so that the many people that try to decompile your launcher to get the dedi ip so that they can get in with a .bat " which when they try to dupe with that it crashes everyone on the map, another reason to have a separate map for vending so that it only crashes people on that specific map if they are even able to get in " . Yah and there's your attempt to prevent all duping ;p