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SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Hello, I am trylix and today I bring the updated Ids of the snowstorm and the Fix to the structure of the beginning of the game ...
Updating Ids:
Go to Server\Silverwave Emulator\Messages\Headers\Composers.cs , search for: //not updated since Plus-2013
Substitute //not updated since Plus-2013 to internal static int SnowEnteredArena = 2169; by the code below.
Composers Ids:
Code:
internal static int SSGameWindow = 342;//trylix
internal static int Game2AccountGameStatusMessageComposer = 1611;//trylix
internal static int SnowUserLeft = 1353;//trylix
internal static int SnowStageRunning = 2735;//trylix
internal static int SnowUserJoined = 3639;//trylix
internal static int SnowGameStarted = 798;//trylix
internal static int SnowEnterArena = 3639;//trylix
internal static int SnowInArenaQueue = 934;//trylix
internal static int SnowStageStillLoad = 3848;//trylix
internal static int SnowStageStarting = 431;//trylix
internal static int SnowStartNewGame = 1691;//trylix
internal static int SnowOpenQuickJoin = 2608;//trylix
internal static int SnowTalk = 2936;//trylix
internal static int SnowStageLoad = 2331;//trylix
internal static int SnowGameStatus = 1187;//trylix
internal static int SnowStartLobbyCounter = 616;//trylix
internal static int SnowStopLobbyCounter = 3856;//trylix
internal static int SnowEnteredArena = 3441;//trylix
Fix structure:
Go to Server\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs , search for: public void JoinSnowGame()
Replace the entire public void by the public void below:
Code:
public void JoinSnowGame() {
SnowGame Game = SilverwaveEnvironment.GetGame().GetSnowStorm().FindGame(Session);
Response.Init(Outgoing.SnowOpenQuickJoin);
Response.AppendInt32(-1);
Response.AppendString("SnowStorm level " + Game.Map.Id);
Response.AppendInt32(0);
Response.AppendInt32(Game.Map.Id);
Response.AppendInt32(2);
Response.AppendInt32(10);
Response.AppendString(Game.GameHost);
Response.AppendInt32(0);
Response.AppendInt32(Game.Players.Count);
foreach (SnowPlayer Player in Game.Players.Values)
{
Response.AppendInt32(Player.GetHabbo().Id);
Response.AppendString(Player.GetHabbo().Username);
Response.AppendString(Player.GetHabbo().Look);
Response.AppendString(Player.GetHabbo().Gender.ToLower());
Response.AppendInt32(-1);
Response.AppendInt32(0);
Response.AppendInt32(0);
Response.AppendInt32(0);
}
SendResponse();
if (Game.Players.Count >= 2 && Game.NextTimeAction != 0)
{
Response.Init(Outgoing.SnowStartLobbyCounter);
Response.AppendInt32(Game.NextTimeAction - SilverwaveEnvironment.GetUnixTimestamp());
Game.SendToPlayers(Response);
}
}
Credits:
Me / trylix - Fix and Update IDs
Erros? https://www.mediafire.com/?r1ytzxx39lualbg
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
What's left to do with the game center?
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
An amazing release thanks for this, a great help
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
How can I add the Snowstorm on Games Tab?
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(1);
serverMessage.AppendInt32(3);
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
This is for Fastfood, so for Snowstorm will be something like this:
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(5);
serverMessage.AppendInt32(0);
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
@Fishing Rod
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
Squashing
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(1);
serverMessage.AppendInt32(3);
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
This is for Fastfood, so for Snowstorm will be something like this:
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(5);
serverMessage.AppendInt32(0);
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
@
Fishing Rod
Right structure for SerializeGameCenter Packet is:
Code:
serverMessage.AppendInt32(5); // Game Count
// -> Start loop
serverMessage.AppendInt32(0); // Game ID
serverMessage.AppendString("snowwar"); // Game Name
serverMessage.AppendString("93d4f3"); // Game Background Color
serverMessage.AppendString(""); // Game Text Color
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/"); // Game Url
serverMessage.AppendString(""); // Game Support Link
// -> End loop
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
anthony93260
Right structure for SerializeGameCenter Packet is:
Code:
serverMessage.AppendInt32(5); // Game Count
// -> Start loop
serverMessage.AppendInt32(0); // Game ID
serverMessage.AppendString("snowwar"); // Game Name
serverMessage.AppendString("93d4f3"); // Game Background Color
serverMessage.AppendString(""); // Game Text Color
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/"); // Game Url
serverMessage.AppendString(""); // Game Support Link
// -> End loop
got it almost
ot: wich .cs is the Gamecenter Tab, so I can look on it
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
Squashing
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(1);
serverMessage.AppendInt32(3);
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
This is for Fastfood, so for Snowstorm will be something like this:
PHP Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(5);
serverMessage.AppendInt32(0);
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
@
Fishing Rod
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
serverMessage.AppendInt32(5); ?? :?: Actually @Fishing Rod would only be serverMessage.AppendInt32(1);
serverMessage.AppendInt32(0); -> One Game = 5?
GameCenter "Fix"
Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter); serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
serverMessage.AppendInt32(0);//Id
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
serverMessage.AppendString("");
serverMessage.AppendInt32(3);//Id
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
serverMessage.AppendString("");
Session.SendMessage(serverMessage);
Credits:
Me :D:
Sorry for my horrografia....
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
This line,
Code:
this.Session.SendMessage((IServerPacket) serverMessage);
Doesn't have a defined reference so it gives me an error. Looked into fixing it, but still a noob with C# :) Any ideas?
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
FatalLulz
This line,
Code:
this.Session.SendMessage((IServerPacket) serverMessage);
Doesn't have a defined reference so it gives me an error. Looked into fixing it, but still a noob with C# :) Any ideas?
Session.SendMessage(serverMessage);
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Giving me errors :S
http://prntscr.com/36o3s7
Packet Error :
Code:
Error in packet [2715] BODY: :
System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
Fishing Rod
Giving me errors :S
http://prntscr.com/36o3s7
Packet Error :
Code:
Error in packet [2715] BODY: :
System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Its snow_maps is empty?
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Well oh wonder I've done something wrong again xD....
First I got this error:
Code:
Error in packet [2715] BODY: :
System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Then I changed the id in the tables snow_maps and snow_spawns from 1 to 9 which resulted in the same error.
Then I tried to add another snow map with the corresponding spawn guess what? same result :D
Next I changed this this "int Map = new Random().Next(1, Maps.Count) - 1;" in the private method CreateGame(GameClient Session) to "int Map = 1;" (I know now it doesn't randomize the rooms available in snow_maps table)
and this worked but produced the next new error:
Code:
Error in packet [2715] BODY: :
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 129
at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
So this is where I started to think that my way of thinking is totaly wrong.
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1 Attachment(s)
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
@moere try this sql on attachment.
I give DC when i play SnowStorm, but i dont have exceptions!
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
getting this error ( when pressing the play now) http://prntscr.com/36p8rn
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Thanks, it has served me well but if someone does me a favor and let me download the swf snowstorm
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
Kyess
Thanks, it has served me well but if someone does me a favor and let me download the swf snowstorm
Why swf? Snowstorm is in Habbo.swf
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Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Hi,
Good as some users had errors, I modified the source of Plus Rev.2 Original entering new classes and structures SnowStorm and removing previous, donwload link: https://www.mediafire.com/?r1ytzxx39lualbg
Note: The structure of GameCenter should be amended by the structure below:
Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter); serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
serverMessage.AppendInt32(0);//Id
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
serverMessage.AppendString("");
serverMessage.AppendInt32(3);//Id
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
serverMessage.AppendString(""); Session.SendMessage(serverMessage);
Enter these tables in Database so they do not think errors:
Code:
-- phpMyAdmin SQL Dump
-- version 3.3.9.2
-- http://www.phpmyadmin.net
--
-- Servidor: localhost
-- Tempo de Geração: Abr 03, 2014 as 05:19 PM
-- Versão do Servidor: 5.5.10
-- Versão do PHP: 5.3.6
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
/*!40101 SET @old_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @old_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @old_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
--
-- Banco de Dados: `fixed`
--
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_items`
--
CREATE TABLE IF NOT EXISTS `storm_items` (
`Id` int(11) NOT NULL AUTO_INCREMENT,
`ItemId` int(11) NOT NULL,
`Name` varchar(50) NOT NULL,
`X` int(11) NOT NULL,
`Y` int(11) NOT NULL,
`Rot` int(11) NOT NULL,
`SpriteId` int(11) NOT NULL,
`Extradata` varchar(10) NOT NULL,
`Snow_Level` int(11) NOT NULL,
PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=39 ;
--
-- Extraindo dados da tabela `storm_items`
--
INSERT INTO `storm_items` (`Id`, `ItemId`, `Name`, `X`, `Y`, `Rot`, `SpriteId`, `Extradata`, `Snow_Level`) VALUES
(1, 0, 'snst_ballpile', 8, 14, 1, 320, '0', 9),
(2, 1, 'snst_ballpile', 36, 30, 1, 320, '0', 9),
(3, 2, 'snst_iceblock', 22, 25, 1, 3359, '', 9),
(4, 3, 'snst_ballpile', 36, 21, 1, 320, '0', 9),
(5, 4, 'snst_iceblock', 22, 17, 1, 3359, '', 9),
(6, 5, 'snst_ballpile', 22, 23, 1, 320, '0', 9),
(7, 6, 'snst_ballpile', 36, 27, 1, 320, '0', 9),
(8, 7, 'snst_ballpile', 16, 21, 1, 320, '0', 9),
(9, 8, 'snst_iceblock', 9, 29, 1, 3359, '', 9),
(10, 9, 'snst_iceblock', 35, 18, 1, 3359, '', 9),
(11, 10, 'snst_ballpile', 8, 29, 1, 320, '0', 9),
(12, 11, 'snst_iceblock', 9, 17, 1, 3359, '', 9),
(13, 12, 'snst_iceblock', 9, 23, 1, 3359, '', 9),
(14, 13, 'snst_iceblock', 35, 27, 1, 3359, '', 9),
(15, 14, 'snst_ballpile', 36, 18, 1, 320, '0', 9),
(16, 15, 'snst_ballpile', 36, 24, 1, 320, '0', 9),
(17, 16, 'snst_ballpile', 28, 21, 1, 320, '0', 9),
(18, 17, 'snst_ballpile', 8, 17, 1, 320, '0', 9),
(19, 18, 'snst_ballpile', 36, 15, 1, 320, '0', 9),
(20, 19, 'snst_iceblock', 35, 15, 1, 3359, '', 9),
(21, 20, 'snst_ballpile', 24, 21, 1, 320, '0', 9),
(22, 21, 'snst_ballpile', 8, 23, 1, 320, '0', 9),
(23, 22, 'ads_background', 0, 22, 1, 0, '', 9),
(24, 23, 'snst_iceblock', 22, 21, 1, 3359, '', 9),
(25, 24, 'snst_ballpile', 22, 15, 1, 320, '0', 9),
(26, 25, 'snst_ballpile', 8, 26, 1, 320, '0', 9),
(27, 26, 'snst_iceblock', 9, 26, 1, 3359, '', 9),
(28, 27, 'snst_ballpile', 22, 27, 1, 320, '0', 9),
(29, 28, 'snst_iceblock', 9, 20, 1, 3359, '', 9),
(30, 29, 'snst_ballpile', 22, 19, 1, 320, '0', 9),
(31, 30, 'snst_ballpile', 8, 20, 1, 320, '0', 9),
(32, 31, 'snst_iceblock', 9, 14, 1, 3359, '', 9),
(33, 32, 'snst_iceblock', 35, 24, 1, 3359, '', 9),
(34, 33, 'snst_iceblock', 35, 30, 1, 3359, '', 9),
(35, 34, 'snst_iceblock', 18, 21, 1, 3359, '', 9),
(36, 35, 'snst_ballpile', 20, 21, 1, 320, '0', 9),
(37, 36, 'snst_iceblock', 26, 21, 1, 3359, '', 9),
(38, 37, 'snst_iceblock', 35, 21, 1, 3359, '', 9);
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_levels`
--
CREATE TABLE IF NOT EXISTS `storm_levels` (
`level` int(11) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
--
-- Extraindo dados da tabela `storm_levels`
--
INSERT INTO `storm_levels` (`level`) VALUES
(9);
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_models`
--
CREATE TABLE IF NOT EXISTS `storm_models` (
`id` int(11) NOT NULL,
`heightmap` text NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
--
-- Extraindo dados da tabela `storm_models`
--
INSERT INTO `storm_models` (`id`, `heightmap`) VALUES
(9, 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxx00000000000000000xxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxx0000000000000000000xxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxx000000000000000000000xxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxx00000000000000000000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxx0000000000000000000000000xxxxxxxxxxxxxxxx\r\nxxxxxxxx000000000000000000000000000xxxxxxxxxxxxxxx\r\nxxxxxxx00000000000000000000000000000xxxxxxxxxxxxxx\r\nxxxxxx0000000000000000000000000000000xxxxxxxxxxxxx\r\nxxxxx000000000000000000000000000000000xxxxxxxxxxxx\r\nxxxxx0000000000000000000000000000000000xxxxxxxxxxx\r\nxxxxx00000000000000000000000000000000000xxxxxxxxxx\r\nxxxxx000000000000000000000000000000000000xxxxxxxxx\r\nxxxxx0000000000000000000000000000000000000xxxxxxxx\r\nxxxxx00000000000000000000000000000000000000xxxxxxx\r\nxxxxx000000000000000000000000000000000000000xxxxxx\r\nxxxxx0000000000000000000000000000000000000000xxxxx\r\n0xxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxxx00000000000000000000000000000000000000000xxx\r\nxxxxxxx0000000000000000000000000000000000000000xxx\r\nxxxxxxxx0000000000000000000000000000000000000xxxxx\r\nxxxxxxxxx00000000000000000000000000000000000xxxxxx\r\nxxxxxxxxxx000000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxx00000000000000000000000000000000xxxx0xx\r\nxxxxxxxxxxxx0000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxxxx00000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxx0000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxxx00000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxx0000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxxx00000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxx0000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxx00000000000000000000xxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxx0000000000000xxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxx00000000000xxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxx0000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');
Found a mistake and the snowstorm did not want to login? Skype: brend-off@hotmail.com
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
trylix
Hi,
Good as some users had errors, I modified the source of Plus Rev.2 Original entering new classes and structures SnowStorm and removing previous, donwload link:
https://www.mediafire.com/?r1ytzxx39lualbg
Note: The structure of GameCenter should be amended by the structure below:
Code:
ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter); serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
serverMessage.AppendInt32(0);//Id
serverMessage.AppendString("snowwar");
serverMessage.AppendString("93d4f3");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
serverMessage.AppendString("");
serverMessage.AppendInt32(3);//Id
serverMessage.AppendString("basejump");
serverMessage.AppendString("68bbd2");
serverMessage.AppendString("");
serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
serverMessage.AppendString(""); Session.SendMessage(serverMessage);
Enter these tables in Database so they do not think errors:
Code:
-- phpMyAdmin SQL Dump
-- version 3.3.9.2
-- http://www.phpmyadmin.net
--
-- Servidor: localhost
-- Tempo de Geração: Abr 03, 2014 as 05:19 PM
-- Versão do Servidor: 5.5.10
-- Versão do PHP: 5.3.6
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
/*!40101 SET @old_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @old_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @old_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
--
-- Banco de Dados: `fixed`
--
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_items`
--
CREATE TABLE IF NOT EXISTS `storm_items` (
`Id` int(11) NOT NULL AUTO_INCREMENT,
`ItemId` int(11) NOT NULL,
`Name` varchar(50) NOT NULL,
`X` int(11) NOT NULL,
`Y` int(11) NOT NULL,
`Rot` int(11) NOT NULL,
`SpriteId` int(11) NOT NULL,
`Extradata` varchar(10) NOT NULL,
`Snow_Level` int(11) NOT NULL,
PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=39 ;
--
-- Extraindo dados da tabela `storm_items`
--
INSERT INTO `storm_items` (`Id`, `ItemId`, `Name`, `X`, `Y`, `Rot`, `SpriteId`, `Extradata`, `Snow_Level`) VALUES
(1, 0, 'snst_ballpile', 8, 14, 1, 320, '0', 9),
(2, 1, 'snst_ballpile', 36, 30, 1, 320, '0', 9),
(3, 2, 'snst_iceblock', 22, 25, 1, 3359, '', 9),
(4, 3, 'snst_ballpile', 36, 21, 1, 320, '0', 9),
(5, 4, 'snst_iceblock', 22, 17, 1, 3359, '', 9),
(6, 5, 'snst_ballpile', 22, 23, 1, 320, '0', 9),
(7, 6, 'snst_ballpile', 36, 27, 1, 320, '0', 9),
(8, 7, 'snst_ballpile', 16, 21, 1, 320, '0', 9),
(9, 8, 'snst_iceblock', 9, 29, 1, 3359, '', 9),
(10, 9, 'snst_iceblock', 35, 18, 1, 3359, '', 9),
(11, 10, 'snst_ballpile', 8, 29, 1, 320, '0', 9),
(12, 11, 'snst_iceblock', 9, 17, 1, 3359, '', 9),
(13, 12, 'snst_iceblock', 9, 23, 1, 3359, '', 9),
(14, 13, 'snst_iceblock', 35, 27, 1, 3359, '', 9),
(15, 14, 'snst_ballpile', 36, 18, 1, 320, '0', 9),
(16, 15, 'snst_ballpile', 36, 24, 1, 320, '0', 9),
(17, 16, 'snst_ballpile', 28, 21, 1, 320, '0', 9),
(18, 17, 'snst_ballpile', 8, 17, 1, 320, '0', 9),
(19, 18, 'snst_ballpile', 36, 15, 1, 320, '0', 9),
(20, 19, 'snst_iceblock', 35, 15, 1, 3359, '', 9),
(21, 20, 'snst_ballpile', 24, 21, 1, 320, '0', 9),
(22, 21, 'snst_ballpile', 8, 23, 1, 320, '0', 9),
(23, 22, 'ads_background', 0, 22, 1, 0, '', 9),
(24, 23, 'snst_iceblock', 22, 21, 1, 3359, '', 9),
(25, 24, 'snst_ballpile', 22, 15, 1, 320, '0', 9),
(26, 25, 'snst_ballpile', 8, 26, 1, 320, '0', 9),
(27, 26, 'snst_iceblock', 9, 26, 1, 3359, '', 9),
(28, 27, 'snst_ballpile', 22, 27, 1, 320, '0', 9),
(29, 28, 'snst_iceblock', 9, 20, 1, 3359, '', 9),
(30, 29, 'snst_ballpile', 22, 19, 1, 320, '0', 9),
(31, 30, 'snst_ballpile', 8, 20, 1, 320, '0', 9),
(32, 31, 'snst_iceblock', 9, 14, 1, 3359, '', 9),
(33, 32, 'snst_iceblock', 35, 24, 1, 3359, '', 9),
(34, 33, 'snst_iceblock', 35, 30, 1, 3359, '', 9),
(35, 34, 'snst_iceblock', 18, 21, 1, 3359, '', 9),
(36, 35, 'snst_ballpile', 20, 21, 1, 320, '0', 9),
(37, 36, 'snst_iceblock', 26, 21, 1, 3359, '', 9),
(38, 37, 'snst_iceblock', 35, 21, 1, 3359, '', 9);
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_levels`
--
CREATE TABLE IF NOT EXISTS `storm_levels` (
`level` int(11) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
--
-- Extraindo dados da tabela `storm_levels`
--
INSERT INTO `storm_levels` (`level`) VALUES
(9);
-- --------------------------------------------------------
--
-- Estrutura da tabela `storm_models`
--
CREATE TABLE IF NOT EXISTS `storm_models` (
`id` int(11) NOT NULL,
`heightmap` text NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
--
-- Extraindo dados da tabela `storm_models`
--
INSERT INTO `storm_models` (`id`, `heightmap`) VALUES
(9, 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxx00000000000000000xxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxx0000000000000000000xxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxx000000000000000000000xxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxx00000000000000000000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxx0000000000000000000000000xxxxxxxxxxxxxxxx\r\nxxxxxxxx000000000000000000000000000xxxxxxxxxxxxxxx\r\nxxxxxxx00000000000000000000000000000xxxxxxxxxxxxxx\r\nxxxxxx0000000000000000000000000000000xxxxxxxxxxxxx\r\nxxxxx000000000000000000000000000000000xxxxxxxxxxxx\r\nxxxxx0000000000000000000000000000000000xxxxxxxxxxx\r\nxxxxx00000000000000000000000000000000000xxxxxxxxxx\r\nxxxxx000000000000000000000000000000000000xxxxxxxxx\r\nxxxxx0000000000000000000000000000000000000xxxxxxxx\r\nxxxxx00000000000000000000000000000000000000xxxxxxx\r\nxxxxx000000000000000000000000000000000000000xxxxxx\r\nxxxxx0000000000000000000000000000000000000000xxxxx\r\n0xxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxxx00000000000000000000000000000000000000000xxx\r\nxxxxxxx0000000000000000000000000000000000000000xxx\r\nxxxxxxxx0000000000000000000000000000000000000xxxxx\r\nxxxxxxxxx00000000000000000000000000000000000xxxxxx\r\nxxxxxxxxxx000000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxx00000000000000000000000000000000xxxx0xx\r\nxxxxxxxxxxxx0000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxxxx00000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxx0000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxxx00000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxx0000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxxx00000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxx0000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxx00000000000000000000xxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxx0000000000000xxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxx00000000000xxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxx0000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');
Found a mistake and the snowstorm did not want to login? Skype:
brend-off@hotmail.com
Can you point out exactly what files you modified for it to work? So I can just copy and paste as I don't want to lose my other edits :)
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
@trylix
It is indeed better just to give the edited files so others can add then without losing their 'already' other fixes
Yours sincerely
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Error 1 'Silverwave.HabboHotel.SnowStorm.SnowManager' does not contain a definition for 'LeaveGame' and no extension method 'LeaveGame' accepting a first argument of type 'Silverwave.HabboHotel.SnowStorm.SnowManager' could be found (are you missing a using directive or an assembly reference?) C:\Users\Administrator\Desktop\TempEMU\Silverwave\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs 74 64 Silverwave
and
Error 4 'Silverwave.HabboHotel.Users.Habbo.GetClient()' is inaccessible due to its protection level C:\Users\Administrator\Desktop\TempEMU\Silverwave\Silverwave Emulator\SnowWar\Request\Engine\GameEvent.cs 225 23 Silverwave
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
All Outgoing Headers:
note they are for RELEASE63-201403281310-234271859
Code:
internal static int Game2AccountGameStatusMessageComposer = 3272;//Finn
internal static int Game2ArenaEnteredMessageComposer = 1002;//Finn
internal static int Game2EnterArenaFailedMessageComposer = 3543;//Finn
internal static int Game2EnterArenaMessageComposer = 1624;//Finn
internal static int Game2FriendsLeaderboardMessageComposer = 2241;//Finn
internal static int Game2FullGameStatusMessageComposer = 2596;//Finn
internal static int Game2GameCancelledMessageComposer = 1993;//Finn
internal static int Game2GameChatFromPlayerMessageComposer = 3771;//Finn
internal static int Game2GameCreatedMessageComposer = 586;//Finn
internal static int Game2GameDirectoryStatusMessageComposer = 301;//Finn
internal static int Game2GameEndingMessageComposer = 3219;//Finn
internal static int Game2GameLongDataMessageComposer = 31;//Finn
internal static int Game2GameRejoinMessageComposer = 438;//Finn
internal static int Game2GameStartedMessageComposer = 586;//Finn
internal static int Game2GameStatusMessageComposer = 3462;//Finn
internal static int Game2InArenaQueueMessageComposer = 262;//Finn
internal static int Game2JoiningGameFailedMessageComposer = 2873;//Finn
internal static int Game2LuckyLosersMessageComposer = 623;//Finn
internal static int Game2PlayerExitedGameArenaMessageComposer = 365;//Finn
internal static int Game2PlayerRematchesMessageComposer = 2877;//Finn
internal static int Game2StageEndingMessageComposer = 2466;//Finn
internal static int Game2StageLoadMessageComposer = 3292;//Finn
internal static int Game2StageRunningMessageComposer = 2097;//Finn
internal static int Game2StageStartingMessageComposer = 1121;//Finn
internal static int Game2StageStillLoadingMessageComposer = 898;//Finn
internal static int Game2StartCounterMessageComposer = 1440;//Finn
internal static int Game2StartingGameFailedMessageComposer = 1107;//Finn
internal static int Game2StopCounterMessageComposer = 1811;//Finn
internal static int Game2TotalLeaderboardMessageComposer = 1298;//Finn
internal static int Game2UnknownGameMessageComposer = 2993;//Finn
internal static int Game2UserBlockedMessageComposer = 1860;//Finn
internal static int Game2UserJoinedGameMessageComposer = 3576;//Finn
internal static int Game2UserLeftGameMessageComposer = 1818;//Finn
internal static int Game2WeeklyFriendsLeaderboardMessageComposer = 3458;//Finn
internal static int Game2WeeklyLeaderboardMessageComposer = 886;//Finn
internal static int GameAchievementsListMessageComposer = 2031;//Finn
internal static int GameCenterGamelistMessageComposer = 2617;//Finn
internal static int GameCenterGameTypeMessageComposer = 1367;//Finn
Say thanks
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Got it fixed and running, thanks.
My players are very happy to see it.
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Quote:
Originally Posted by
CelsoNetto
@
moere try this sql on attachment.
I give DC when i play SnowStorm, but i dont have exceptions!
Working for me thanks! Fixed it for my own emulator but when I want to join the arena I get D/C i think wrong structure.
Outgoing headers for RELEASE63-201402102304-109570042:
Quote:
internal static int SSGameWindow = 306;//b
internal static int Game2AccountGameStatusMessageComposer = 1958;//b
internal static int SnowUserLeft = 2553;//b
internal static int SnowStageRunning = 3101;//b
internal static int SnowUserJoined = 2641;////b
internal static int SnowGameStarted = 70;//b
internal static int SnowEnterArena = 2641;//b
internal static int SnowInArenaQueue = 3968;//b
internal static int SnowStageStillLoad = 487;//b
internal static int SnowStageStarting = 704;//b
internal static int SnowStartNewGame = 3803;//b
internal static int SnowOpenQuickJoin = 965;//b
internal static int SnowTalk = 3290;//b
internal static int SnowStageLoad = 249;//b
internal static int SnowGameStatus = 671;//b
internal static int SnowStartLobbyCounter = 1215;//b
internal static int SnowStopLobbyCounter = 1516;//b
internal static int SnowEnteredArena = 2257;//b
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Keep up the good work, guys!
I've only just found out today that they have removed the Games Centre and hence SnowStorm as well, so I'm really glad there are a team of people who are trying to re-create SnowStorm and the Games Centre =)
Thanks so much, can't wait to play SnowStorm again
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Mabye screens or something like that
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Someone send over the latest revision file with the fixes in .zip format :)
- - - Updated - - -
Someone post the latest revision with their fixes in zipped format =]
-
Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]
Even being a time of post, it still a nice release for start the SnowStorm code. Thanks