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    Java Re: [v145] Acernis (Astral re-pack)

    I do actually, found it on an old drive, just remember that you'll still need the password in the original thread.

    Here you go.
    https://drive.google.com/open?id=1NXllxyxQvzWN49GKgmpNWESnc5q-N5pF
  2. Re: How do I make the latest MapleStory Private Server?

    That was the point I was getting to :P
  3. Re: How do I make the latest MapleStory Private Server?

    Pretty much this

    it's also a good reason why you don't see many help threads anymore. I've been lucky recently, but you're just as likely to be insulted and ridiculed for not knowing the answer...
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    Java Re: UI Freezing while using Gollux Scrolls

    I replaced the code, compiled and restarted the server but it still works as intended, 2 lines of regular potential.

    my USE_BONUS_POTENTIAL RecvOp is 0xC8 :)
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    Java Re: UI Freezing while using Gollux Scrolls

    I looks like I have a whole heck of a lot of reading to do! I can look at a Method and slowly figure out what it does and why, but I've never done a whole lot of study or worked with packets before!...
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    Java Re: UI Freezing while using Gollux Scrolls

    Okay, so I discovered a lot from this! So it did help A ton!

    Alright, let's see if I can explain what I found in a way that makes sense...

    In the beginning, I replaced the Potential method with...
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    Java Re: UI Freezing while using Gollux Scrolls

    Sorry for the late response, had to prepare dinner for the family. :)

    So I added the boolean in Constants, added USE_BONUS_POTENTIAL in MapleServer Handler and replaced the potential method in...
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    Java Re: UI Freezing while using Gollux Scrolls

    Believe it or not I didn't actually have a isBonusPotentialScroll method, I wrote one out based on the code you sent me. :P

    Again, thanks so much! I know not many people are very eager to share...
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    Java Re: UI Freezing while using Gollux Scrolls

    I really appreciate you sharing this! It's all rather exciting, really :D

    Just one more thing, would you mind if I took a peek at your isBonusPotentialScroll method in GameConstants? I have one...
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    Java Re: UI Freezing while using Gollux Scrolls

    That would be great if you wouldn't mind! :)
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    Java Re: UI Freezing while using Gollux Scrolls

    This is super helpful! I didn't actually know I could do that! Just real quick though, could you give me a brief example of how bonus potential scrolls would be handled?
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    Java UI Freezing while using Gollux Scrolls

    Howdy Ragezone o/

    I started tinkering with Acernis 146 again so I could play locally to pass some time. Replaced the Opcode for the strengthen UI so regular scrolls and Potential scrolls work...
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    Re: [Release KrystalLite v175] based Acernis v145!

    It's probably your redirector. Check earlier posts from Krystal or Eric in this thread, the posted alternatives on how to fix the problem. :)
  14. Re: [LEAK] MapleStory Korea Test v.1029 raw EXE w/ debuggables

    Do you hear that?

    That's the sound of a dying husk taking it's first deep breath in a long time. That husk is the /f425
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    Java Re: [Xmas 2015] Acernis v146

    http://forum.ragezone.com/f921/maplestory-login-redirector-v146-1-a-1089735/

    You'll need Visual Studio or another program that can open csproj solutions. The file you're looking to edit is...
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    Java Re: [Help] Strengthen_UI Stuck

    I'll keep looking! But before I do, I should probably level with y'all :)


    I've been reading through a bunch of tutorials since yesterday and actually learned a whole bunch. Prior to my help...
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    Java Re: [Help] Strengthen_UI Stuck

    So if I'm reading this correctly (Which is a pretty big IF) the Opcode is actually 0x408 which was the default for the SendPacketOpcode.java in the Arcenis 145 source.

    So either I'm doing this...
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    Java Re: [Help] Strengthen_UI Stuck

    I started this today. :P So far I've unpacked the v145 client, saved it as an IDB using Fraysa's tutorial and ran Diamondo's Naming IDC I'm currently digging through CField__Onpacket but it's like...
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    Java [Help] Strengthen_UI Stuck

    Howdy Ragezone,

    So after failing to fix my earlier issue I went from Arcenis 146 to Arcenis 145 and It's gone way smoother. All of the basic wrinkles are ironed out nicely, it's stable and it's...
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    Re: [Help] Rates not saving after compile

    102 from an Orange Mush, 90 from a Octopus and 18 from a Green Snail. I was fiddling around a little bit. :)

    EDIT 1: Got it guys and gals, major brain fart, totally overlooked something. My bad!...
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    Re: Redirection issue>?

    Backup your Hackshield and BlackCipher and replace them with these.

    https://www.mediafire.com/?drap9csdt9u0lzv
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    Re: [Help] Rates not saving after compile

    Here you go! :)

    package constants;

    /**
    *
    * @author Itzik
    */
    public class ServerConfig {
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    Java Re: [Xmas 2015] Acernis v146

    Hey Jeffrey

    The solution to your problem is here

    'MainMaple/src/server/buffs/buffclasses/BeginnerBuff.java'
    Class files on classpath not found or not accessible for:...
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    Re: [Help] Rates not saving after compile

    Sure, I don't mind getting a fresh set of eyes on things, I'll shoot you a private message. Everything seems to be right, but I have no doubt I must have overlooked something.
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    Re: [Help] Rates not saving after compile

    For you, good sir! :P


    /*
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    */
    package constants;
    import constants.ServerConfig;
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    Re: [Help] Rates not saving after compile

    Hey Novak,

    Nope, I'm on Victoria hanging out with Orange Mushrooms. At first I thought it might be due to the NPC I put in the Explorer Pitch black starter map to warp the character out. (As...
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    Re: In search of a v126+ source

    Here you go

    http://forum.ragezone.com/redirect-to/?redirect=http%3A%2F%2Fwww.mediafire.com%2Fdownload%2Fn450bcg7a99riqk%2FMaplestory_redirector_and_localhost.zip
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    [Help] Rates not saving after compile

    Howdy Ragezone :)

    I've been playing around with the Arcenis 146 source for the past week or so (Thanks Mallissy and Novak You two are angels. Happy New Year <3)

    So I got Character saving...
  29. Thread: Is it worth it?

    by CodySP
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    Re: Is it worth it?

    Ah 2008. Back when I was a young and foolish little keyboard warrior when the biggest mystery was port-forwarding. Following silly little tutorials for even more silly features and when the biggest...
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    Re: RIP Extalia! CLOSED AFTER 4 YEARS!

    Well throw me in a pink dress and call me Shirley, so a legend falls, eh?

    It's a shame, I have some pretty fond memories of my time on Extalia. As Novak stated early on, it does open up a possible...
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    Java Re: [Xmas 2015] Acernis v146

    Mallissy Novak Cheers to you two! Looking forward to playing about, A safe and happy New Year to you!
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    Re: [BETA] MapleBitCMS

    It does my heart good to come back after such long periods of absence and still see threads like this active in the Maplestory section. Many, including myself could learn from the effort and...
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    Re: Aesir Revision 7 v146.1

    Words can't even explain how many thumbs up I wish I could give this thread. Applause to you good sir!
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    Re: Hopefully something helpful for PS developers.

    These days, the MapleStory sections need all the help they can get. Regardless of relevance. +1 for the effort.
  35. Re: [Release] ereve redirector no hackshield, no blackcipher,no loopback

    Exactly this,

    I'm not saying that stealing from others is wrong, especially if it's intentional. But private servers are transient, and never last forever. Private servers are a Money Sink for...
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    Re: [BETA] MapleBitCMS

    Looking great bud, thank you for all of the hard work you've put into releasing this project. It's been a fun ride! :D
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    Closed: Re: Most aggravating moment?

    Trying to believe it's not butter....

    OT: Leaving MapleStory behind and than coming back every... single... year!
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    Closed: Re: [ALPHA] CypeReboot

    My god, they grow up so fast! CypeReboot has been an awesome project to follow and take part in and too watch it evolve has truly been a treat.
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    Closed: Re: [Website Design] MapleStar

    That's what Containers are for Oxy. Zaytrex has provided a Nav bar and a Background image. Any Web designer adds containers and content boxes to place text in, you never write anything on JUST the...
  40. Thread: GMS v142.1 XML

    by CodySP
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    Re: GMS v142.1 XML

    Old dog, new tricks. I'm sure you can understand. :ott1:
  41. Thread: GMS v142.1 XML

    by CodySP
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    Re: GMS v142.1 XML

    Darn it Burblish, I can dream can't I!?
  42. Thread: OX Map Command

    by CodySP
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    Re: OX Map Command

    I'm actually really impressed by this. I'm not Coding Whiz but this is pretty darn creative. Should a source above 138 be released, I would like to use this.

    Not that 138 is mandatory, just a...
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    Closed: Re: [ALPHA] CypeReboot

    Head, meet Desk. Desk, you're going to knock some sense into head. Maybe that way, Cody could POSSIBLY COMPREHEND any reason as to use CypeReboot in an ALPHA STAGE!

    That took a lot out of me, I...
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    Re: [Release] V141.1 Encryption

    Encryption keys: Because MapleStory isn't dead yet!

    I love it! :):
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    Re: ..::`~ElixirCMS~`::..

    You really need to learn the difference between a Website Template and a Content Management System Wordpress is a CMS, Freewebsitetemplates.com offers What you've submitted.

    You rip CSS, JS and...
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    Closed: Re: [Website Design] MapleStar

    The concept looks really nice, but I'd love to see more. Containers, content boxes and the like.
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    Closed: Re: [ALPHA] CypeReboot

    I'll reserve a spot here, and through out some info while I'm at it.

    For those of us who don't know what "Alpha" means[Hey, I didn't know until someone told me many years ago]. Alpha is the start...
  48. Thread: CypeReboot

    by CodySP
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    Closed: Re: CypeReboot

    I'd like to pop in as an Alpha tester just to keep everyone updated.

    We've switched over to Github for the time being and it's going pretty gosh darn well. We've fixed a lot of core issues and...
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    Re: New Character GD Library

    I'm constantly looking to update the script. Always looking to get everything the way it should.
  50. Closed: Re: [Help]Um, What!? Permanent "Whoa Whoa" face

    Thanks Kevin, we got'er all sorted out nice and easy :D:
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