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Type: Posts; User: Generic230

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  1. Replies
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    Re: v193+ Encryption

    very cool
    Cool stuff ill never use but cool
  2. Replies
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    Java Re: Why not using protobuf

    New phone who dis
    / I don't think the difference would be that much worse for ms server scale
  3. Replies
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    Java Re: Why not using protobuf

    Mina uses NIO already so I don't think the packet processing stuff would improve much
  4. Replies
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    Closed: Re: Any vets still on this?

    um hi
  5. Re: [PS]Should the topic of Reverse Engineering be introduced?

    sparks could never code
  6. Re: [PS]Should the topic of Reverse Engineering be introduced?

    well i left because i had better things to do, but i dont think im a major developer :(

    @ OP
    Getting a client with or without ip check(still in??) thats unpacked you can get most of what you need
  7. Re: [Tools] JWzLib Revision 2 (Parsing Edition)

    l2javaunsigned
  8. Re: [Release] using methods as packet handlers

    You could map handlers inside of MapleCharacter if you wanted to.



    You should do what Astaelan did and use attributes & reflection to get the same effect as this :)
  9. Re: [Release] using methods as packet handlers

    Take a look at Vana. They use a switch & functions for handlers. And seperating one big method per class is a stupid idea.
  10. [Tools] [Release] using methods as packet handlers

    package chatservernew.util;

    import chatservernew.net.Client;
    import java.lang.reflect.InvocationTargetException;
    import java.lang.reflect.Method;
    import java.util.HashMap;
    import...
  11. Replies
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    Re: Packet Processor

    and my way looks nicer
  12. Replies
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    Re: First Release, don't flame me please - Mounts

    I wonder who made that awesome handler.
  13. Replies
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    Re: Best release of 2010

    http://forum.ragezone.com/f427/release-client-addresses-697762/
  14. Re: How can i start Private server Dev? (Flamers Welcomed)

    RMZero actually didnt/couldnt code that well. Not that maple stuff is hard.
  15. Re: How to get packet structures using Cheat Engine

    its the same.
  16. Replies
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    Re: What stopped you from contributing?

    im just so much better than every1 so i stopped rlsing!!
  17. Replies
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    Re: Improving Server Stability

    How'd you figure it was 16 bits?
  18. Replies
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    Re: [Release] Drift City XOR Table

    The encryption is just a xor, so xor it again to decrypt?
  19. Replies
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    Re: Synchronised VS reentrantlocks

    Original OdinMS probably doesn't, I was looking at later sources, ShootSource, Bubbles dev, those do.
  20. Replies
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    Re: Synchronised VS reentrantlocks

    Go look yourself, there is.
  21. Replies
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    Re: [Release] Drift City XOR Table

    http://forum.ragezone.com/f625/release-drift-city-encryption-698682/
    ^
  22. Replies
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    Re: [Release] Drift City Encryption

    im coding my own source after someone figures out the client.
  23. Replies
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    Re: [Release] Drift City Encryption

    They're just coded shitty from what ive seen
  24. Replies
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    [Release] Drift City Encryption

    int[] xorTable = {shit};
    public static void Encrypt(Packet p) {
    int Page1 = p.getLength() % 10;
    int Page2 = 2;
    for (int i = 0; i < p.getLength(); i++) {
    p.getData()[i] ^= xorTable[(Page2 *...
  25. Replies
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    Re: [Release] Drift City XOR Table

    You guys just work slow! There's a PDB included :P
  26. Replies
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    [Release] Drift City XOR Table

    49h
    8Ch
    77h
    0C0h
    0C0h
    64h
    54h
    0Bh
    22h
    0BDh
  27. [Release] DC Error Codes & Assosciated Handler

    Some drift city error codes


    CharLoadFail db '20002',0
    DummyCharLoadFail db '20003',0 ; DATA XREF: PacketParser::Cmd_LoadDummyChar(BS_PacketDispatch *,char *)+B0o...
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    Re: [Release] Client Addresses

    w7 i have an old IDA version
  29. Replies
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    Re: [Release] Client Addresses

    i used paint to bring two together xd



    My IDA gets fucked when I attach it/launch with it so I use olly to debug. and probably doesnt matter, mine is mostly blue and thats where all the useful...
  30. Replies
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    Re: [Release] Client Addresses

    its just a debugger, im pretty sure you can't "recompile"
  31. Replies
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    Re: [Release] Client Addresses

    i use ida :3
  32. Replies
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    Re: [Release] Client Addresses

    spudgy for getting me .55 addresses, phail for updating some of my .72 to .83 and Diamondo for Item::Decode
  33. Replies
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    Re: v62 VS. v75

    implying you can quantify coding ability
  34. Replies
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    Re: [Release] Client Addresses

    this will help you get most packet structures in .83



    none?
  35. Replies
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    Re: v62 VS. v75

    fixed it for you. changing versions will have no stability difference unless its with bad packets in which case youre a bad developer. :lol:
  36. Replies
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    [Release] Client Addresses

    Poor naming
    Version .83

    http://forum.ragezone.com/attachment.php?attachmentid=81320&stc=1&d=1286504059
    http://forum.ragezone.com/attachment.php?attachmentid=81321&stc=1&d=1286504059

    Recieved...
  37. Replies
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    Re: Synchronised VS reentrantlocks

    there is some redundant synchronizing in MapleMap though
  38. Replies
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    Re: Best base source.

    OdinTeh is the reason most sources are unstable.
  39. Replies
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    Re: Show HP healing to others

    009377D9
    in .83 The handler is unfucking believably hard to figure out and is massive. GL.

    EDIT: Wrong handler, my bad!
  40. Replies
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    Re: Your first MS "Release/Work"

    a broken npc that airflow fixed
  41. Closed: Re: Why do people not add comments when coding nowadays?

    Implying you ever release something half-decent.
  42. Closed: Re: Why do people not add comments when coding nowadays?

    I've read a bunch of articles about commenting, a bunch saying its useless if your code is good, a bunch saying to comment everything, then ones saying how people over-comment just like commenting a...
  43. Closed: Re: Why do people not add comments when coding nowadays?

    Good code for the most part won't need comments if it's something small
  44. Replies
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    Re: Id List Dumper Mark III

    Fixed a mistake that would explode things if you're dumping items, maps & skills at same time.
  45. Replies
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    Id List Dumper Mark III

    IdListDumperNew


    /*
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    */

    package orion.tools.xml;
  46. Replies
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    Re: Maple Snowball Event

    i dont get it :?:
  47. Replies
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    Re: Maple Snowball Event

    They aren't packets, they're addresses.



    Or you could just keep updating the addresses that I posted since that will always work, forever.
  48. Replies
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    Re: Maple Snowball Event

    Confirming Snowball packets start at 0x119 and end at 0x11C on .83


    Since I'm such a nice person:
    .75


    005433D1

    .83
  49. Replies
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    Closed: Re: MapleOS 007 Edition

    You realize everything compiles in to machine code unless it's an interpreted language? You're retarded for suggesting coding in machine code over using an assembler for shit that's easier to...
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    Closed: Re: MapleOS 007 Edition

    You realize ASM is just machine code with mnemonics. You're retarded for choosing to code by memorizing hex values than memorizing words. Machine code is processor specific too.
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