your SpawnPlayer packets must be pretty bad at the guild part.
Type: Posts; User: X-Tasis
your SpawnPlayer packets must be pretty bad at the guild part.
I believe it's your packets that you're getting the damage to yourself and the mobs.
Use the skill and trace the code line by line and you will surely find out why it's sending this. That could be...
I run MapleStory v83 in Windows 8, with just the compability mode of XP Service Pack 2, I sometimes manage to get in, the rest, is just errors.
However, I found (Googling) a "method" that has been...
The first one just create a MBean register, which object name is CommandProcessor, and the object type, should be the class that implements the MBean attributes. It's to be used as a class to be...
You're probably missing some database column or something, but you're simply not printing the exception when reaching this point, make sure you're printing your exceptions.
Try this:
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
You know what? Show your whole GeneralChatHandler... it would save us a lot of time, I'm sure I'm speaking for the 3 of us.
Not sure what the string "s" contain. But, I'm sure you're aware that this is meant to be shown to all players in all channels.
Your code:
if (heading == '~' && c.getPlayer().isGM()) {
...
As Kevin said (Damn, I hate you Kevin) you placed the check here:
public void levelUp() {
if (getLevel() == 10) {
NPCScriptManager.getInstance().start(client, 9270035);
...
So wrong :s
status = -1;
function start() {
cm.sendNext("This will test your sendNextPrev and yesNo ...");
}
Your command implies to close the whole map with a bad formed packet. If I read correctly, you wants to close just your client. If that is, then this is just silly. If it's not, then it's just silly.
I ain't saying that you got the incorrect information of your database. I was trying to say, that you should check if your database did stored the values that you set when you logged out, so if that...
Actually:
UPDATE `characters` SET `subcategory` = IF(`job` >= 430 AND `job` <= 434, 1, IF(`job` >= 530 AND `job` <= 532 OR `job` = 501, 2, 0));
But pretty much the same.
Because, you're logged in, your source is crashing at some point while trying to show up your player, and you're getting back to login, but you did logged, it's just that your source is messed up at...
Your query, if exists, is not being executed or is not well formatted and MySQL cannot run it. Or, maybe it's just that you're not loading it, look at your database to confirm this last one first.
You;re not catching the errors correctly, that error can come from too much sources, including a website.
However, what you must do?
1 - You should first tell your players that you will go...
If you wants limited, you should change nothing...
unlimited != limited.
I know this thread is kind of dead, but I think this would save some people time.
After using all the methods I mentioned myself, and using external ones, I was getting the same error over and...
It's not a "fix" you actually customized it. It should be like that.
Forgot to mention, that error also shows up if you're using port 8080. So, yeah, you must close everything to avoid less problems.
I use Windows 8, and I do code and test in v83.
Had the same problem, it worked one day, the another, it just did not.
The solution is simple.
Change the compatibility to Windows XP Service...
You say you're not used to my coding style, yet I was the first one to change OdinMS "theme" in NPC's in the mode's part which you're using.
There was no check, as you didn't used check either, I...
Yeah, I did get what you meant Xerixe, even tho what SuperLol said is completely right.
I'm that kind of person, I do understand how the code works at a decent point I can say, I know why it does...
Seriously? I just removed a "var" when I should not, and you and your friend couldn't notice?
I work on a v83 too by the way.
status = -1;
maxitems = 1000;
var text;
blocked =...
This is pretty much an awful way to obtain items. You can crash still if you place an item that doesn't exist. Overall, it's not a good idea, but I just did what you requested.
A proper way would...
This is actually 3 NPC's and 2 "fixes".
You know, I usually go around RaGEZONE Help thread for the sake of motivation and boredom and maybe joy...
I do answer some threads and post solutions...
I believe it's due to the last comma in the array. Didn't really notice them.
EDIT:
Also, I'm stupid, forgot to put the sendSimple.
try this:
You just need, either 10% or 60%. Because in this case, that you request for both of the same type, say you need 60% Earring for Int (2040301) and 10% Earring for Int (2040302).
If you notice, the...
Yes, I just did. Read the note before the code.
Untested tho, but should works. This is merely assuming you don't use "start" function for NPC's in your source. If you do, then let me know, or fix it yourself.. or whatever happen.
status =...
He is probably just using some skill or something you don't have and disconnect the whole map... not the whole server.
#1. If the person that receive it accepts it and then get stuck by continued disconnections, that just means that the ring is obtained and being saved in the database, however, the client, while...
You're supposed to run that query with the account not logged in.
Once you run these kills, then you try again what you were doing, if you get the same error, then, that means that a query is for...
One of your WZ files have an error in the markup, maybe one "node" has a bad naming or something related. This is at the line 472, column 4, as the stack well says it.
You could either print the...
Maybe you just have a transaction hanged out. Just run this query:
select concat('kill ', id, ';') from information_schema.`PROCESSLIST`
after running the query, copy all the results and...
Okay, then, again, I want to see the overloaded "start" function.
And it's weird, since you said it was working.
So, it's obvious, your problem lays in startCPQ.
Check all the variable values and and go line per line. Something is messed up there.
Does any of the map messages appear?Does any of the map messages appear?Does any of the map messages appear?Does any of the map messages appear?Does any of the map messages appear?Does any of the map...
check your damagehandler?
Does any of the map messages appear?
The whole code is a mess.
I don't see where you showed the start function overloaded with that list.
I will assume that it all works fine. So you problem is when you click the "Accept" button....
It isn't coded, so you have to do it.
It's not coded obviously. That you download a repack or whatever, doesn't mean everything will work.
It couldn't locate the class MapleClient, which I don't really know why it's nested to a "1". But whatever.
The thing is the is at the method "sendPing" of the class MapleClient (Which didn't...
Try what he said he did:
Seriously, try it yourself.
gainItem is what you may be looking for to remove it.
Work on it, maybe... release it... I doubt it :/
I had this almost done... not complete... I believe I released a part in here long ago... I guess it was the proposal and all the NPC's that I released... don't remember.
IIRC... I had it done, just the result of the scoreboard I couldn't finish... I guess... don't remember.