Even if you say you were learning, you did it pretty well. Yes, it can be improve, but even that, is well coded.
I hope you are still learning, I love C# so I wish you the best.
Well done.
Type: Posts; User: adz28
Even if you say you were learning, you did it pretty well. Yes, it can be improve, but even that, is well coded.
I hope you are still learning, I love C# so I wish you the best.
Well done.
No, but you can do frame-by-frame animations.
Search in `Styx guide for Animation Overview.
Actually the image was because of your post.
Lib clearly said why your post is nosense, btw.
Use the same way you bind the map names to the loading picture for bind them to the loading bar. Also, you need to make the loading bar fill the entire window.
You can edit the "spUpdateCharPlayTime" stored procedure and add what Dave told you.
You can't even code.
MLadderMgr.cpp @ Ln: 182.
Take a look at it and you'll find the answer of why antilead isn't working in clanwars.
I use m_Items.EquipItem(); to assign a weapon to my character. It works, but the problem is that I'm the only one that see the new weapon, others in the room still see me as if I'm using the previous...
https://dl.dropboxusercontent.com/u/70856944/Aeria_Dumped.7z
Pretty sure there are aswell the system and strings. Already decompiled without .MEFS and merged with all Updates.mrs.
Or changing the routines by ASM.
Get a decent GPU if you wanna get more FPS.
It's easy to do tbh.
But I mean that to retrieve the points data to be shown as a ranking on the website you will also need a DB side edit to store the data of the points, because that's the most important thing in a...
And where do you store the points?..
That won't make you able to play 1vs1. Just saying.
http://forum.ragezone.com/f311/matchserver-closes-800570/index2.html#post6706494
OldGunZ.7z
There you have.
It doesn't. The links posted before are an old source code Dawson post time ago, those are before 2007.
Do something by yourself at least one time, there's nothing hard on do that since It's already coded on the source, just use your brain.
*************************
****ZGameInterface.cpp****
*************************
Search for
pCharView = (ZCharacterView*)m_IDLResource.FindWidget( "EquipmentInformationShop"); and you'll see ...
Funny to see him answering himself using a different account, lol.
AFTER the connection string.
You mean SQL Injections...
https://dl.dropboxusercontent.com/u/70856944/Mef%20Dumper.rar
One thing is MAIET; Other one Aeria.
Because what he gave you is just for make the launcher replace itself, nothing related to file replacing, that is a problem of the ZLauncher solution, not the ZLauncherUpdater.
No, this is only for make Launcher patch itself.
Crap, dude, don't modify anything in the files, it's not needed. Just add the files to CSCommon, include the class header and finally call the class method on bool MMatchServer::Create(int nPort).
Dude, I don't understand why you can't understand such simple instructions like that one...
bool MMatchServer::Create(int nPort)
{
SControl::Main();
Like 3 different threads with different accounts for the same exact shit.
Add the 3 files to CSCommon project, then, include SControl.h on MMatchServer.cpp and finally call SControl::Main(); into...
It was made using VS 2010, it's that hard to understand? You can't build it using previous versions of C# since it was made using a newer one.
http://puu.sh/2BV9F
http://puu.sh/2BVbk
Keep trying.
I really don't understand you.
And also your question was "How to made classic a gametype instead of a stage setting"...
Instead of if(ZGetGameClient()->GetMatchStageSetting()->GetStageSetting()->bClassic == true), change it to if(ZGetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_CLASSIC) After you're done...
Just call the class method on the initialize of matchserver in MMatchServer.cpp.
Because your hosting does not support MSSQL.
Change definition of the pointer in the WinNT.h to typedef void * __ptr64 PVOID64; (Line 290, I guess.)
Actually I have my source on 2012 w/ 2010 compatibility, and haven't got any problem with the hp.
Take a look to MZip.cpp, there is the encryption methode.
Hate when ppl just said "Why you do this if you can use the source". MANY people don't know C++ and aren't able to edit the encryption via source because they don't understand it, and yes, they're...
#include <your/path/to/MFeatureDefine.h>
F.e: #include <C:\Users\asdfasd\Desktop\Stable\CSCommon\MFeatureDefine.h>
Remove all things related to it.
Same here, using the same way admin_wall.
If you fix the source you won't need xml edits, I got it fully working just with source edits and using original ijji xmls.
Great design brah, I'll code it maybe.
So sad that latin america server is a total shit (I'm latinamerican).
Awesome O_O.
Create the methode, declare it, include it into the main and create the thread down the line 1324.
What about changing your title to "Can anyone do me a 1.5 server for me since I'm asking for how to do all always"?
This is not a spoon feeding forum, mate.
https://dl.dropbox.com/u/70856944/Mef%20Dumper.rar
Credits to Contradict for this post: http://forum.ragezone.com/f245/fixed-mencrypt-kgunz-ijji-823047/ and me for just edit and compile it to work...