yea 30+ ppl had its hands in these sources, all fine. never said it will be public as src.
you can just play our server public, for free.
but yes all i wanted to say is that your rework is by far...
Type: Posts; User: Thrarion
yea 30+ ppl had its hands in these sources, all fine. never said it will be public as src.
you can just play our server public, for free.
but yes all i wanted to say is that your rework is by far...
yea after 6 months into fixing its "playable" for public after 200revisions, its all do able but requires alot time and passion to fix that all.
Aether Hold for example...
quests and scripts are...
its 3chars actually limited to. iam uploading L10N after sleep and edit post here
Hello,
the rus aion 3.5 L10N from Innova has 2 Char creation limit, anyone know where the setting to unlock is hidden?
iam still searching it thru the .paks
were trying to =)
yea its i would say best emu out there, next to pts files.
will .ffa and .bg come to 3.5 from 4.3 or any 4.3 emu features?
good morning,
is it possible to ressist "PulledEffect" by any ressistance like <change stat="STAGGER_RESISTANCE" func="ADD" value="12000"/> in skill_templates or to add ignore pattern to skills?...
for us its working fine, 5+ clients allready reported no flickering anymore.
btw, any chance you have the //invasion ids? if i got it right its starting dredgion invasion on forts?
or better to...
found out that everyone that is having an nvidia card is having issues with flickering (Aion 3.5) (as far as i can tell). shaders are flickering and its seems indicate to nvidia driver problem.
...
yea i have that allready fixed all for 3.5 :D
its just about compareing etc, would make it easier then searching every id.
understandable.
i guess we will soon enought read it if you stop and give us sources for this projects. if so.
okay thank you =) iam checking your 7.7 build also if its possible to downstrip this one below 1.9. by far your emus are best nearly done ones must admit.
do you have any other project except...
do you have by chance the drops for 4.3 in same xml structure (zone based) for 4.3? would make things alot easier to merge.
the .dat extracts into 1 single xml
y i thought now also you mean that. yea also your 4.0-4.3emu and 4.3 64bit (infinteaion) client works just fine. its just about 3.5 the flickering is just not really to handle.
i guess iam switching...
what else you wanted to say then as you said you used 7.5-7.7 for some time? dont get your point sorry
you used 7.5 - 7.7 client for 3.5 emu? this works?
will test this now. would be way to awesome.
its working in full screen and disabled vertical sync ingame in this client / l10n combination.
in windowed mode its flickering.
go to roah deity room and test, i tested now several clients and...
anyone has another client 3.5-3.9 that is not flickering in abyss? AionOnline3.5 client direct after download and without added mousefix has this allready. anyone has an idea?
ye yours is just finished 15 min ago. its fine now with the 4.0 client or what this is on first page.
no flickering, mousefix also working and L10N's
Hey Robson,
on 4.3 emu on connect (with default settings/values/sql) this error pops in GS cmd.
Windows test Server
also is there a way to fix the flickering inside abyss / forts?
does it alter the "name" row in this sql?
never used vip/premium tags feature because we simply just dont need it.
...
on siege_locations.xml
this would mean everyone below rank / contribution 99 to 81 would get 160010103/160010104 as reward.
if i add for example.
what is this error related to? the values are hardcoded in AL-Game.jar
After kill ing balaur deity in roah for example, on sending mails.
good evening,
is it possible to change despawn delay on chests or npc ids after you touched them?
chests for example despawn in 5 sec if you touched them but did not loot.
Bonus of type MAGICAL is not implemented ; seems you try to load some reward in some quest that is not implemented.
spawning a non existent npc?> No template for NPC 730777 > ah seems like from...
thanks a little hint more,
information about gmweb is rare :D
which files you used? TieLays? AionBrasil? The files from emudevs?
did you manage to have a working char search inside webgm?
good morning
is there a way to define range for
gameserver.security.antihack.teleportation = true (it triggers on 50m+)
https://youtu.be/MvTq3pn0QbE
yea i know =)
there is just no public source/compiled version online that can be used, your have to rewrite it from own.
atleast i came that far and have nearly fixed all that is missing...
all sources, servers w/e have that problem with blind leap / flash of speed that makes them unable to play them public.
why even sell? but yea someone always buys.
did anyone ever fixed that...
its on the forum. in multiple versions.
nice =)
time to compare builds!
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huh?
https://imgur.com/a/XKBWXPm
https://imgur.com/a/3FU97lY
this is robsons 3.5 build
did you fixed it allready and willed to upload fix?
https://forum.ragezone.com/image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA8oAAADHCAYAAADBGap3AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAAEPoAABD6AcvHGlIAAAz6SURBVHhe7d2/jxtXfgDwL/cCpLQbFWflgAABYomk...
ah damm, i just replied. didnt checked thread, thought it was 3.5.
nvm dont get me wrong, i was searchin like 1 hour for that freakin id until i realized that it is different from mechanic.
and...
[QUOTE=Robson26;9117338]Edit: @Thrarion just remembering that these fixes you added already existed in my 4.3 :lol:
haha :D yea happens =)
so iam waiting for the4.3 also and will lurk in...
is this what i think @Robson26 ? =) and finally home now again 1 week homeoffice. lets do some more fixing
yea this is all working and stuff, still your rev is far ahead...^^
tbh its just...
banrath dred fixed like 80%
named spawns are random now
2 more teleporter cases
is there any plan to fix ai behaviour and geodata/doors/shields from you in future or someone that has idea how...
yes ^^ tryed jdk7,6,8 + maven but didnt check on today. but i tomorow will continue on.
also got now someone who is more familiar with it.
Hello, i draged togheter every information about 4.6pts i was able to find and that was working as it should be.
what is still missing?
-gmserver not working (its not finding players, check...
try to connect from localhost where it is running with 127.0.0.1. its locked to that.
why 100? was that retail with 3.5 so? i remind ing fountain after 2.7 behave like that. alot of rusted medals and sometimes platinum or mithril.
its exactly doing this now.
- - - Updated - - -
...
sure man!
call me if you need some testing, iam up for.
tmrw i will try to fix dredgion.... that needs to be fixed. (we want downstrip server later to 50>55>60 over months)
also playerexp on...
nvm i would still join for testing if you need!
still will post what i find here if you dont mind.
yea iam late for aion servers, but its what it is. lets keep on doing
also cleaned the...
yes. on your build gelk/ing didnt work
for me this now working
still there are so huge bugs with geodata / skills /flash of speed thru walls and direct on target for like 50m
that is...
Fixed Ing/Gelk Coin Fountains
Abyss/Tia working Fountains
Fix:
https://pastebin.com/WdpJtiiT
Hello,
iam haveing problems compiling 3.9 AL Source, from this thread:
https://forum.ragezone.com/f587/release-al-3-9-source-936746/index2.html
maybe anyone can help?
Compilation...
Inggison / Gelkmaros Coin fountains not working
they take goldcoin, decrease by 1 and gove exp.
no rusty or platinum medal comes out
not sure if CoinFountainAI2.java or ActionItemNpcAI2.java...
y dont know, thought it was .register, anyway function is working =)
a little question:
FangStrike was correct on AL-2.7, can i merge skills.xml with the one from 3.5 (yours[overwrite...
didnt checked enought, you switched from .register to .event reg if iam right.
its working.