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Type: Posts; User: Delight

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  1. Replies
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    I've made the repository public
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    I've added a Discord server for this project.
    Currently I'm looking for help regarding the GUI design.

    Feel free to join https://discord.gg/wQ2yXFn
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    Oh really? That's still not a valid enough statement for it to be so low quality. They haven't even bothered to smoothen the texture lol.
    Have you looked at Habbo on a fullhd retina display? Almost...
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    There'll be no need for adding textures.
    The current ones available is poor quality and way too pixelated.
    I'm gonna code a handler especially for floor texture that'll draw it instead of using...
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    #PROGRESS
    Loading Screen is 100% done and almost identical to the original one, so no screenshot needed for that.
    I've almost finished up avatar spritesheet generation using...
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    Closed: Re: Storm Engine - WebGL - Canvas - React

    Progress has already been done, I've just copy pasted the thread here aswell.
    I'm planning to use https://adonisjs.com with custom service providers and I might switch to https://npmjs.com/primus or...
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    Closed: Storm Engine - WebGL - Canvas - React

    Storm Engine

    Using the latest technologies Storm Engine powers Habbo in HTML5
    The GUI is created using React and Mobx
    The game client is powered by Pixi.js and Socket.io
    And the server by...
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    Re: What's happening?

    Well I've been playing Habbo since '07, and retros since around '10.
    Yes indeed it is sad to see that all people can use is premade hotels.
    All the actual unique hotels have 0 users, because I...
  9. Re: spaghetti html5

    Both, but most how you got the images in the first place.
    I'm trying to code my own, just using WebGL instead.
  10. Re: spaghetti html5

    Do you have a public or private Git repository of some kind?
    I'd like to look at how you've done it.
  11. Re: spaghetti html5

    How did you manage to get all the frontend part done?
    Did you decompile the SWFs and use the images, or how?
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    Closed: Re: [Habbo HTML5] Roanoke Project

    How did you manage to get all the frontend part done?
    Did you write all the CSS from scratch, did you convert the SWFs to HTML/JS/CSS or how?
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    Closed: Re: [Habbo HTML5] Roanoke Project

    Good luck making a clone on minified and transpiled files.
    You don't see people make React clones of others website because it's impossible.
    Raw JS with ajax would be easier to clone as it's not...
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    Closed: Re: [Habbo HTML5] Roanoke Project

    Fair enough, but why would you want that? A full game engine written in JS with WebGL or canvas would better.
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    Closed: Re: [Habbo HTML5] Roanoke Project

    Would be better to draw images using canvas in JS.
    Also in my opinion a Node.js backend would suit better aswell.
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    Closed: Re: Chocolatey CMS - The Habbo.com Clone

    Oh sure, just wanted to make sure that the design was a complete replica/or had something added, as I might use it myself, instead of my old design.
    Thanks for the response.
    Looks sweet btw.
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    Closed: Re: Chocolatey CMS - The Habbo.com Clone

    Is there a working demo?
  18. Re: MasterCMS | The RetroServers Revolution | Themes System | Multi Emulator | Multi

    Good luck with that SQLi and CSRF.
    I wouldn't even call this PHP 5, so why call it PHP 7?

    As NoBrain wrote this is completely off.
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