Search:

Type: Posts; User: ExtremeDevilz

Page 1 of 10 1 2 3 4

Search: Search took 0.06 seconds.

  1. Replies
    108
    Views
    20,117

    Java Re: [v111] - Lidium

    Lol, guess this forum has become a joke.
  2. Re: What is everyone from this section up to now?

    uh Hello everyone :)

    well yeah it has been sometime, don't play ms anymore.
    pop in once in awhile to Mushy, and see what is everyone doing.

    miss those times when we were young and had so much...
  3. Replies
    10
    Views
    5,549

    Re: [Taiwan MS v113] Localhost

    o.O who plays TWMS ? you dont check your PM At All ?
  4. Replies
    458
    Views
    199,692

    Java Re: MapleSolaxiaV2 Release

    I swore in my life to never post again after that day but after seeing resinate post, I had to tell myself one last time god, as I sat down and decided to look at the post, I felt sad, cause for once...
  5. Replies
    35
    Views
    22,383

    Re: [v182] Mushy Fork

    that's interesting, you seem to know a lot like everyone around here. :)
    the fact the source was updated from v144 -> v175 -> v182, it was quite broken, we did tried to fix whatever we can, we were...
  6. Replies
    35
    Views
    22,383

    [v182] Mushy Fork

    hello everyone

    it has been sometime, but most importantly this will be my last post :*:

    I started playing maplestory since 2007 but today the game has changed so much
    and grown from it, and I...
  7. Replies
    12
    Views
    1,196

    Re: OdinMS v55 getPet params inconsistent?

    yeah take your time to see what you can recode better :) all the best mate. cheers, would love to see some progress in the future..
  8. Replies
    12
    Views
    1,196

    Re: OdinMS v55 getPet params inconsistent?

    http://forum.ragezone.com/f427/release-npc-loading-mcdb-634765/
    http://forum.ragezone.com/f427/release-skin-hair-loading-mcdb-634764/...
  9. Replies
    12
    Views
    1,196

    Re: OdinMS v55 getPet params inconsistent?

    MCDB is a collection of data used by Private Servers inserted into SQL format, split into categories (tables) and loaded from the MapleStory WZ Files. MCDB can also be used as an alternative to the...
  10. Replies
    12
    Views
    1,196

    Re: OdinMS v55 getPet params inconsistent?

    if you plan to do that, I suggest take a look at odinteh cause it was the direct fork of odinms before it died and before all the source went to shit, it is v75 but most of the development tools are...
  11. Replies
    12
    Views
    1,196

    Re: OdinMS v55 getPet params inconsistent?

    the odin rev988 never did pets coded, it was Danner the creator of OdinTeh who wrote Pets, the original odinms lack quite afew stuff, if you can you should write it yourself.

    if you attempting to...
  12. Replies
    458
    Views
    374,614

    [!] Re: MapleStory new client archive (#GMSDLReborn)

    MapleStory Direct Launch Ending March 23 | MapleStory
    this has killed off the IPRedirect from LegitLisa.
  13. Replies
    53
    Views
    18,727

    Re: IPRedirect

    Please be aware that on Thursday, March 23, we will be discontinuing the ability to direct launch the MapleStory client by double-clicking the GameLauncher.exe file within your MapleStory game...
  14. Java Re: Proper Monster Attacks And Skill Delay GMS ALike (Odin)

    the code was based on my old code that was release a very long time back, yes I credit you for the help as I did not know that nextMovementCouldSkill generate the next skill follow by is skill apply...
  15. Java Re: Proper Monster Attacks And Skill Delay GMS ALike (Odin)

    nope, I wrote this by myself and what he is trying to say that I did not follow what he asked me to do, there is certainly nothing wrong with this release, It should work like how it does in gms.
    ...
  16. Java Proper Monster Attacks And Skill Delay GMS ALike (Odin)

    so after sometime, I decided to work on this again this time, I have gotten it fully working like global alike special thanks to Yuuroido, for his depth research, so maybe things will be much better...
  17. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    now I found this very interesting

    Im able to get ingame with a new character but Im unable to get ingame with the character that was already pre created that I had, anyway good job on the client...
  18. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    public static long dottedQuadToLong(String dottedQuad) throws RuntimeException {
    String[] quads = dottedQuad.split("\\.");
    if (quads.length != 4) {
    throw new...
  19. Replies
    6
    Views
    520

    Re: NPC objects, spawn and control

    maple decrypt packets in 1460 bytes to work around its limitation.
  20. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    I have removed the ip check and tweak my handler like in moopledev rev 120 but I still cant get ingame channelserver is showing a session received but I'm stuck at the character...
  21. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    yeah I did also my charselecthandler is the same as rev120, will let SYJourney look into it.

    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.imgur.com%2FRCvtv5Y.png
  22. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    certainly I'm using Rev 107 before RMI removal and I have did a lot of changes and bugs fixes.
  23. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.imgur.com%2F7iWHAYJ.png

    stuck at character screen all nx are v83 expect ui.nx which is v165.2

    pic and pin disabled, tos set to 1.
    ...
  24. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    Download the one Fraysa Provided, and replaced the client with the one on the front post, yeah maybe a debug logs would be nice.
  25. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    http://i.imgur.com/vso8q3R.png

    Windows 7 64 Bit, so I doubt the issue lies with not working on W8/W10 something is seriously wrong.
  26. Re: [Release] OdinTeh/MoopleDev Zakum Squad NPC

    I don't see how is this related to the release, if you find it bullshit why do you always replied to most of my thread. secondly I don't think you have the right to say that the era of open source is...
  27. Re: [Release] OdinTeh/MoopleDev Zakum Squad NPC

    the text is gms-alike, that is a warp function to warp you to the selected map.
    pretty much is like 40% completed, It is just too much work and I have been researching for the past 2 weeks.

    I...
  28. Re: [Release] OdinTeh/MoopleDev Zakum Squad NPC

    1. yes it does, it was posted in the wrong section, might have overlooked it
    2. I wrote the script from scratch, functions existed in odinteh and the script that danny wrote was not even gms like,...
  29. Replies
    7
    Views
    658

    Re: v83 NPC error

    javax.script.ScriptException: sun.org.mozilla.javascript.internal.EvaluatorExcep
    tion: missing ) after argument list (<Unknown source>#37) in <Unknown source> at
    line number 37
  30. [Release] OdinTeh/MoopleDev Zakum Squad NPC

    take note this is a basic release, given that my limitation of time, I'm releasing this, I have add just two pic in case some one tries to be funny and prove the release isn't working, have fun :)...
  31. Replies
    9
    Views
    1,319

    Closed: Re: [Maplestory] MapleAvenue v62

    need a Java Developer?
  32. Replies
    0
    Views
    551

    Full Zakum Squad And Script

    so hello guys

    was wondering if anyone here has gotten the full zakum squad script working ?
  33. Replies
    2
    Views
    660

    Squad NPC Help.

    hello guys I have been writing a zakum squad script like gms alike but now I'm kinda stuck with the selection part o.o how does it trigger



    if (status == 0) {
    if...
  34. Replies
    8
    Views
    1,371

    Re: HornTail Reactors

    I would not say that release isn't working, as far as I know it was working up to 95% just abit of glitch upon spawning and I dont think others have this as I took awhile to wrote this and got it...
  35. Replies
    15
    Views
    6,476

    Re: Exceed v153

    uh Exceed, yeah me and my friend was working on it for sometime but we decided to scrap the project, no idea how it ended up here as far as I could remember I did not wanted to work on it due to...
  36. Replies
    336
    Views
    84,553

    Re: [C++] Journey Client v83+

    Interesting a private client for a private server anyway given that you are able to code so well why not rewrite a source from scratch for server wise
  37. Re: ColexDev (re-coding Lithium, cuz it sucks)

    It definely going to be very time consuming not forgetting how terrible it was rewritten and given that it is almost as no use for it. Unless you have a team like Odin it is going be quite hard to...
  38. Closed: Java Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    I don't think people here understand how does Java works in general I take it as a new version is released the code is deprecated, Please don't forget that Odin Rev 988 was force to close down,...
  39. Re: I can't create new account Maplestory private server

    Would nice if you can pm me your Skype
  40. Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Last I tested it works fine yeah I know about the animation issue possible something I'm missing but I think the only source that has this right is Extalia and I did the fix on LocalMS v83, you can...
  41. Closed: Java Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    Strongly speaking removing of RMI was not a very smart move and yes the source has some thread issue which breaks a lot of stuff, localms was good but I doubt anyone uses it cause people only care...
  42. Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    should not been happening what source are you using?
  43. Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    can you be more specified that what did not work for you

    [removed by Becca]
  44. Replies
    11
    Views
    1,301

    Closed: Re: [MapleStory] v0.62 C++ - Hiring Staff

    was wondering if this still based of Xanadu, I think did my fair share of helping out vana, I believe Buya has gotten better in coding :P good choice staying on C++ let me know if you need help..
  45. Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    it certainly does.
  46. Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    so I noticed how broken some of the zakum spawns was in afew servers given that the hands was over the body and no one knew what was wrong with it

    so here is the code that you can just copy and...
  47. Re: [v62] MapleLegends | 2x Exp / 1x Meso / 1x Drop / 3x Quest | VERY GMS-LIKE

    Thanks, cant really be helped..
  48. Re: [v62] MapleLegends | 2x Exp / 1x Meso / 1x Drop / 3x Quest | VERY GMS-LIKE

    I always have trouble running 0.62 or 0.83 on Windows 8.1 x64 bit can you confirm it run without any issue cause if not I would be able to start my own development which is wasted, and downgrading...
  49. Re: pre big bang maplestory servers on windows 8.1/windows 10 64 bit

    and this is shit :( the compiler that they used it quite old of cause it will be broken in newer windows. who thought them this. no wonder they unable to get mac or linux support
  50. Re: [v62] MapleLegends | 2x Exp / 1x Meso / 1x Drop / 3x Quest | VERY GMS-LIKE

    how many coders do you guys have? seems rather experience
Results 1 to 50 of 500
Page 1 of 10 1 2 3 4

Advertisement